Critique My Patrol Escort Please!
Fore - 3x Phaser DHC, 1x Quantum Torp
Aft - 3x Phaser Turrets
Borg Set + Maco Shields
Engineering Consoles - Borg, Neutronium, Electroceramic Hull Plating
Science Consoles - 2x Field Generators
Tactical Consoles - 4x Phaser Relays
Commander Tactical Station: Tac Team 1, Torpedo Spread 2, AP:O 1, Cannon: Rapid Fire 3
Lt. Commander Tactical Station: Tac Team 1, Cannon: Rapid Fire 1, AP:O 1
Lt. Engineering Station: EPtS 1, Aux to SIF 1
Ensign Engineering Station: EPtS 1
Lt. Science Station: HE 1, TSS 2
Space Warfare Specialist: Borg(Purple), Projectile Weapons Officer (Blue), Shield Distribution Officer (Green), Energy Weapons Officer (Green)...the cannon attack one, Warp Core Engineer (Green)
I don't have enough EC laying around to upgrade them to higher quality officers, but as I collect them I will upgrade.
I'm an Engineering Captain and looking to do mostly STFs. Should I venture into PvP I will probably swap back to healing in my Oddy, but just in case, would this ship suffice in PvP as well? I think that's about it...if I left something out please let me know. All current gear is Mk X or Mk XI and I'm working on gearing up in normals before shooting into elites.
I would go with Phaser Relays on all your tac consoles.
and I would swap Omega II for CRF 3, TS3 for Omega I, CSV 2 for THY2/TS
just a small point escorts only have 3 aft weapon spots other than that its all down to play style.
Updated main thread to reflect changes, but please any other advice is welcome!
Well from experience I would advise 1 torp each end and add a high yield tor to your boff layout, this combined with your torp spread will give you the ability to hit lots of targets for med damage or 1 target for high damage.
also on your engineering skills, it's an escort not a cruiser, your 2 EPtS powers will collide so I advise converting one of them into an engineering team (I recommend getting Engi team 1 and EPtW2 as you get better heal off engi team than Aux2SIF)
Also if you are running an attack pattern omega you don't need polarise hull (It's only real use in my experience is for escaping tractor beams which omega does anyway) I would however advise for STFs Jam sensors (it can save your backside when faced with a cube). Also don't duplicate Tac team, it will just conflict like EPtS.
On doffs I recommend you swap out the warp core engineer for a projectile (it's more effective for forward damage and there are soo many assignments he could be doing) and unless I am wrong the shield dist doff doesn't do much for this setup so I recommend swapping him out for one that lowers all bridge officer cooldowns (There is one I just don't know which it is)
That's just advice but it works for my 2 escorts
At a glance I'd ditch PH for TSS. If you're cycling AP:O1 you'll be immune to tractor beams half the time anyway and the Shield resist boost and heal is better than the Hull resist boost.
The rest looks pretty good, the EPTS and TT1 Cycling will help survivability a lot. I'd prefer C:SV of C:RF for STF's but for PVP against Klinks energy based AOE's can be suicidal. Ditch the Energy Weapon Doff and possibly Warp Core engineer Doff for more Projectile weapon Doffs. I think you're always at global cooldown right now anyway with CRF and the bonus energy from the Warp Core Doff is awesome but unreliable, a pet peeve of mine. I'm not a fan of Shield Distribution officer but it doesn't seem like a bad draft choice adding a shield heal on a one minute CD to a low value niche power is a GOOD thing.
TT1, TS2, CSV2, APB3
TT1, CSV1, APO1
If you want to optimize for STFs I would reccomend:
Slotting 3x Shield Distribution Officers and use Brace for impact as often as you can.
the other 2 Doffs are up to your personal choice.
2.1.1: Tactical stations:
I run addaptive station setup, But you will need about 4 Tactical Doffs for it
Doff1: TT1, THY2, CRF2,APO 3 (Since you're an engineer use 2)
Doff2: TT1, THY2, CRF2
Doff3: TT1, TS2, TSV2, APO2
Doff4: TT1, TS2, TSV2
So generally I switch between pure Single target setup(1,2),pure multi target setup(3,4) and mixed setup(1,4) depending on the situation.
2.1.2: Never run CRF3 with APO1, CRF2 Does about the same damage because it consumes less power, and you get a greeter boost from APO2.
2.2: Engineering stations:
It's probably only personal choice, but I run EPTS1,RSP1.
2.3: Science Officers:
HE1,TSS2 (But you can swap them if you want)
My build focuses on shield tanking combined with hit and run tactics:
Dive in, do as much damage as you can, whenever your shields, shield healing abilities, tanking abilities run out, Hit APO and Evasive and get the hell out of there.
Recharge, maybe wait for someone else to draw argo, repeat.
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