Buying a B'rel retro - build questions
I've decided my KDF character needs some C-store love and decided to buy a B'rel retrofit. I've been flying the default t5 BoP, as well as a mirror Vor'cha and had some interesting experience in pvp and pve- but I'm not sure how much of that will apply to the B'rel with its lower hull and superior battle cloak.
One thing I've seen pop up recently (ingame, if not in threads) are several B'rel retrofit builds utilizing transphasics that I can attest are very effective and look very fun to play.
Unfortunately, short of hanging around kerrat for hours on end attempting to backengineer the builds, the only other real option I have is to ask here- so I'm asking here.
What boff skills, weapons, and console layouts work best for a transphasic BoP.
What I've seen so far are at least two different variants.
The first variant is what I call the 'strafing' variant, because it strafes. It fires torp spread 3 in transphasics (no idea if they're rapid reload or XII accx3 transphasics), a breen transphasic cluster torp, a dual phaser beam bank, and... not sure if it mounts a forward DHC or a second dual phaser beam bank.
On the rear, it mounts a second breen cluster torpedo- and possibly a second rapid reload or XII accx3 transphasic- I'm not altogether sure.
Boff abilities I've seen this variant use are:
Hazard Team (probably 1)
Viral Matrix (not sure if 1 or 3, but probably 1)
Polarize Hull, Tactical Team, Torp Spread 3, possibly cannon rapid fire, but not sure.
The second variant is the 'submarine' variant, and doesn't drop out of cloak if at all possible. It's more annoying to fight unless you've got anti-cloak tech but conversely lacks the kit to drop you in a single pass.
It mounts a forward breen cluster torpedo, a forward transphasic launcher, 2 forward dual cannons (fairly certain not heavies), and on the back it mounts a turret and a tranphasic mine launcher. Uses Dispersal Pattern Beta 3, and runs a selection of scramble sensors, jam sensors, and that sort of thing, so at least one sci boff, if not two, depending on layout.
Of these, the submarine variant is the more annoying to fight- a crapload of mines will pop up behind you and generally do only a bit of damage, and serve as a distraction while the submarine drops its alpha on you- but the submarine doesn't seem to run polarize hull, attack pattern omega, or even aux to dampers- if you get it in a tractor beam, graviton pulse, or other disable, it'll freeze up and be easy pickings. I would assume this is in part due to how the captain running it is specced, but it also says something about what consoles are in use.
I've never seen the submarine variant use any special consoles- no leech, no jumper- not even a very useful theta radiation.
Conversely, the strafing variant uses theta and also drops the cover shield to escape (although if you're poor, you could raise EC and buy a photonic displacer off the exchange for 7 mill, which accomplishes roughly the same thing).
So that's what I know. If anyone is running one of these and would care to share, or has any suggestions for building one, I'd love to hear from you. Of particular interest are skill choices, as my KDF captain is in desperate need of a respec at this point and I'd like to know what to put points into in what order before I go do it.
Put your points in the skills that you will use. Up to 6. If you need to use more points to advance a rank, do so. Avoid skills that you will not use. Flow capacitors and Driver Coil would be good examples of things you will not use. Attack Patterns and Stealth would be examples of things you will use.
You'll never see an energy weapon on your ship. So avoid those skills.
The highest torpedo skill is Lt Cmdr. Using that as your Tactical Stations seems like a good idea. But it may not. You may want the Commander station so that you can get the Dispersal Beta 3 also. I guess it will depend on your choice of tactics.
If you reserve at LEAST a Lt Cmdr Station for Science, you can use yummy attacks like Gravity Well or Viral Matrix.
KHG 2 piece and Borg 2 piece is nice. It's nice because it can keep you from being hit for those brief moments you are exposed. If not, start out with Breen for the extra Transphasic damage.
Use consoles and skills that will support your chosen attacks. You don't need shield gens. You will need armor.
Cheers happy flying!
I've messed around w/a Sci B'rel work in progress build recently using Transphasics and TBR3. Keep in mind you will be exposed when using TBR3, but you won't lose you cloak bonus damage nor defense bonus. Also, while you have crappy shield power level when this happens your shields do seem to pulse on and off.
I alternate HE, PH when needed and use Hazzard doffs to buff BFI/Ramming Speed hull defense. I also use the Borg Deflector (though I may swap it out for KHG deflector and put in Aegis Engines).
I also use APB. Only use APB after the targets TT runs out. That's when you should use FOMM if you're Tac as well.
I use 2 part KHG for the Aux and Torp damage boost.
Also, TT adds to torp damage too. So use it for that.
I use HY2, Torp Spread 3 for torp Boffs
While I have mines equiped I don't use mine Boffs since I TBR target so much.
Fyi, I get over 1800 base damage per pulse w/TBR3 while cloaked using 3x26 charge part consoles and 1x26 charge part deflector, and max Skill points in charge part.
I find it does O.K. damage (better than I thought it would tbh), and is a fun varient to play for Pugging.
Things to try that I haven't gotten around to:
1. Is Aux2batt viable for chaing Torp abilities and more importantly TBR3?
2. TBR3 engine power drain doffs.
3. Going Commander Sci rest Tacs and adding Mine Boffs.
If you're going to get a B'rel and take advantage of the Enhanced Battle Cloak, you may as well go all torpedoes. There is a thread on this already. http://sto-forum.perfectworld.com/sh...d.php?t=258010
Putting in energy weapons that you can only fire when you are decloaked (not using the Enhanced Battle Cloak) will waste your damage potential when using it's ability.
I run a very successful and very powerful torpedo B'rel.
I will tell you this: Unless you respec your captain to fly the b'rel (or Bops in general) as torpedo boat you wont get anything out of this ship that you do not get with the Heghta BoP.
The HeghTa has the exact same boff stations and consoles. The only difference is the skin and the battle cloak.
B'rel *IS* a torpedo ship. Putting a single energy weapon turns it into a ridiculously overpriced HeghTa.
If you are a science captain and want to run it as a science ship then you again, need to respec into a torpedo template and fully focus on the sci abilities you will use on the ship.
The B'rel functions around its special cloak. You need to decide what to use in the 3 second window you have of being visible.
Once you get that set, its a monster ship.. and darn fun too.
Yes, I'm a tac- I wouldn't be asking otherwise. I'm going to pick up the B'rel tonight and do my respec shortly. I've got the breen cluster, a Peng, a XII borg quantum (I'll get a better one later), and a bio-neural, so I'm all set for my forward arc. Going to look at timings, and see if I can't keybind my buffs so they activate in order- if anyone has any suggestions on that front, it'd be appreciated.
EDIT: I know the B'rel doesn't have any spare console room, but I'm considering trying my photonic displacement console I picked up for when I run my mirror Vor'cha. Given that it can be activated while cloaked with a normal cloak, it should work for an extra stealth boost when you're peeling off at the end of your attack run. Sure, your enemies will know who hit them, but I think that's worth the price of a little added job security.
EDIT2: My captain is an alien with Accurate, Elusive, Efficient Captain, and Warp Theorist. Giant tree man who looks pretty badass IMO.
One of my alts ran the B'rel like a torpedo boat. I don't use him much anymore, but I am planning on leveling up my new Klingon to use it. With your power levels run as much as you can into aux and engines, torpedoes don't use weapon power and no point running anything in shields.
I ran the cluster, nio-neural a tricobalt (share a cool down but you can fire one every 30 secs) and a rapid reload transphasic at the front. At the rear I ran mines as you can deploy those while still cloaked.
I ran the Breen set, as I hadn't done any STF's and I don't think this set up is all that crash hot for an STF.
I was considering replacing the cluster for a plasma, but I realized that THY turns the torpedo into a heavy torpedo that can be swatted out of the sky. Decided to stick with what I have for the time being.
You can also use repairs and alll captain abilities while cloaked. W/BC Tac Fleet triggers decloak.
There's also a slight turnrate boost w/the B'rel.
When using abilities like TB while cloaked you don't lose the Cloak defense boost either. The 3 sec cloak is a pseudo decloak allowing you to feign an attack or use a Sci damage ability like TBR3 while maitaining a good defense saving your alpha for a more opportune time.
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