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bizork 09-07-2012 07:03 AM

What ground devices do people like?
OK - I have 4 device slots (wish I had more). I seem to do best with a hypo and shield charge, and ya gotta have a tribble (don't you?). So that only leaves 1 slot. If you are fighting Borg, that is taken by a remodulator. Do people use the power cells? I don't notice "weapons malfunction" much (PVP only?). I like to use my final spot for Ophidian Cane or Shard of Possibilities. Is there some better configuration? You don't get to swap them around much when you are being hounded by baddies, so I need a good set-up I can just leave there.

kylesal24 09-07-2012 07:56 AM

Which ever one makes 2 more of you is great. the remod is not needed if you have a 2 piece of M.A.C.O. ground.


elandarksky 09-07-2012 08:00 AM

My slots are normally:

Large Hypo
Shard of possibities
Fleet/Cryo tribble
Large weapon battery/Horta ally <- handy for arggoing/hurting borg on Infect Ground Elite

Before i have my Omega/Maco/Honor Guard

Cryo/Fleet Tribble
Large Hypo
Shard of possibilities

darkwhite0 09-07-2012 08:15 AM

what i use [Eng]:

Large Hypo
Shard of possibities / Gambling Device ()
Ophidian Cane
Immunosupport Nanite Injector or Large Power Cell
Eisilum Crystal Horta (for fun)

grylak 09-07-2012 08:56 AM

The ophidian cane, the shard of possibilities, the thing that puts a ring around you and turns you ghostly blue (I forget it's name, the posts look like transport enhancers) and a health tribble. Though when fighting the Borg missions, I gave the ring enhancer thingy to my second officer and put a remodulator in.

Being an Engineer, I'm also well equipped with seeker and service drones, turrets and mortars. With doffs to get extra ones of each of them in. While everyone is busy shooting at all this random crap I've spawned, my boffs go in and shoot them to pieces.

Obviously this is only pve. I don't pvp.

mimey2 09-07-2012 04:29 PM

Regardless of anything else, I always use Large Hypos on the ground. If using a tac, I also use Large Power Cells, if needed, a remodulator, and one spot for whatever I feel I need. Usually a pet, but sometimes another healing item.

One thing I LOVE, are Personal Combat Modules, they are awesome pieces of work. And Team Combat Modules, can save some serious skin if the person using them is good with them (goes double for a science specced into Medic). The health and shields booster, for yourself or your whole team can act as a 'full cure' across the board.

tobar26th 09-07-2012 04:49 PM

I tend to carry:

Large Hypos
Large Energy Cells
Large Shield Pack
Combat Pet.

If I've got MACO kit on I swap out the shield pack for something like the cane, orb fragment or the like.

marc8219 09-07-2012 05:06 PM

Tribbles are way over rated, not really necessary since the bonuses they give is so small. I use large hypo, shard of possiblities, immunosupport nanite injector and either a collective static grenade or shield charge depending on the character during STFs. If you don't have an integral remodualtor use the spot for the shield charge or static grenade for it a remodualtor. Or just farm 60 EDC and but mk X ground set by doing elite space before you do ground, much easier that way once you have integral remodualtor.

johnynormus 09-08-2012 02:30 AM

1. large hypo (everyone should have no matter what.. even sci's)
2. gambling device --> if you don't have omega or maco set you can swap for a remodulator after you use it and keep the buff :)
3.ophidian cane
4.shard of possibilities

the stats of the gambling device totally destroy any tribble buffs.

dalolorn 09-08-2012 04:42 AM

None whatsoever.

I'm carrying Shard of Possibilities, Remodulator(if needed, otherwise Triolic Pattern Enhancer), Fleet Tribble, and Ophidian Cane.

On my 3rd character I use Remodulator, Fleet Tribble, and two placeholder slots.

Edit: To explain the first sentence: I rarely remember to use any of it outside the Remodulator.

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