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-   -   Ideal modifier for Phaser Turret? (http://sto-forum.perfectworld.com/showthread.php?t=383381)

shookyang 09-10-2012 11:40 AM

Ideal modifier for Phaser Turret?
 
I haven't yet upgraded my Phaser Turrets to anything higher than my MK XII [Borg] and was trying to figure out which modifier I should go for.

I know [critd] will give me the most in terms of damage (I'm running Phaser DHCs with [critd]x3), but would it be better to go with [acc] for the increased accuracy and, by extension, more opportunities for the Phaser proc to kick in?

My fleet mate and I tested the difference (using a parser) between a [crith]x3 and [acc]x3, and we found that the the [crith]x3 had approximately 60% accuracy, but 160+ DPS (with no buffs and just a single turret firing on me with no buffs and my 80% defense). The [acc]x3 had approximately 80% accuracy, and 150+ DPS. I'd imagine a [critd]x3 would have approximately the same accuracy as the [crith]x3, but higher DPS. This was out of about 250-500 shots.

If I wanted more raw damage, I would go with the [critd]x3, but I chose Phaser for the proc over Antiproton. I'm doubting that there's going to be a huge difference in DPS between [critd]x3 and [acc]x3 turrets.

Thoughts?

teleon22 09-10-2012 12:05 PM

I thought the [ACC] Modifier gave a bonus 2% more base DPV per [ACC] modifier on top of it being more accurate? :rolleyes:

Anyway... I feel that the more shots that land, the more damage you can do over duration. If you are fighting something with high defense [ACC x3] is the way to go in my opinion

.

houseofcritz 09-10-2012 12:08 PM

Quote:

Originally Posted by teleon22 (Post 5660641)
I thought the [ACC] Modifier gave a bonus 2% more base DPV per [ACC] modifier on top of it being more accurate? :rolleyes:

Anyway... I feel that the more shots that land, the more damage you can do over duration. If you are fighting something with high defense [ACC x3] is the way to go in my opinion

.

Yes ACC x 3 is the best way to go with turrets

thishorizon 09-10-2012 02:49 PM

yes, do what simon says.

if not you'll get this horrible beeping sound and the buttons won't respond until you take out the "D" batteries and put them back in.

corsair114 09-10-2012 06:53 PM

The above are pretty much 100% true. More Accuracy may not always, 100% of the time be the *best* choice, but it's never a bad one in regards to PvP, especially as there are many powers that buff Defense, but only a few ways to pump Accuracy (the skill, weapon mods, char trait, and I believe Omega Def are the beginning and end of them).

aquitaine985 09-10-2012 10:49 PM

I recently changed up all my fore weapons, my damage just couldn't stack up to my peers so it was the only way. Until you totally upgrade the fleet turrets are better then the Borg ones.

trueprom3theus 09-11-2012 06:09 AM

From what I remember (may be wrong though and if so, I'd appreciate some corrections) if accuracy exceeds the targets defense, everything over goes to critical chance. Considering this, you can't go wrong with acc x3.

xxxhellspawnyxxx 09-11-2012 08:20 AM

Quote:

Originally Posted by trueprom3theus (Post 5668341)
From what I remember (may be wrong though and if so, I'd appreciate some corrections) if accuracy exceeds the targets defense, everything over goes to critical chance. Considering this, you can't go wrong with acc x3.

Here's the original spreadsheet featured in STOked 76:

http://dl.dropbox.com/u/124307/STOAccuracyvsDefense.xls

Bonus is 1,25% crit chance and 0,05 severity per 0,1 Acc overflow.

Simple example. Your own acc is 0.6 (or 60), your opponent has 0 defence. +.6 difference means 7,5% bonus CrtH chance and 0,3 bonus CrtD.

francescos772 09-11-2012 02:36 PM

Quote:

Originally Posted by corsair114 (Post 5664291)
The above are pretty much 100% true. More Accuracy may not always, 100% of the time be the *best* choice, but it's never a bad one in regards to PvP, especially as there are many powers that buff Defense, but only a few ways to pump Accuracy (the skill, weapon mods, char trait, and I believe Omega Def are the beginning and end of them).

Also some fleet deflectors.

trueprom3theus 09-11-2012 03:33 PM

Quote:

Originally Posted by xxxhellspawnyxxx (Post 5669391)
Here's the original spreadsheet featured in STOked 76:

http://dl.dropbox.com/u/124307/STOAccuracyvsDefense.xls

Bonus is 1,25% crit chance and 0,05 severity per 0,1 Acc overflow.

Simple example. Your own acc is 0.6 (or 60), your opponent has 0 defence. +.6 difference means 7,5% bonus CrtH chance and 0,3 bonus CrtD.

That's the spread sheet! Thanks for posting it!


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