Noob is completely confused
Hi. I tried a couple days of STO, made it to level 13, and deleted my character because I was totally confused as to what I was doing with skills.
The guides I found online contradicted each other, and the wiki pages I found all said "this information is out of date" at the top of the page.
I put points into starship attack patterns as the wiki said this was a skill available to everyone, then read on a forum post it would never be of any use to my main character who was an engineer.
When I tried that dropdown list of which skills affect which abilities, all my engineering abilities looked like moves out of Street Fighter, which made no sense to me.
Now in looking to start over, I honestly don't know what career to choose or what race to pick. Is there any advantage to having the "pigheaded" racial skill over being "logical?" The race guides I found online say they were written during the beta, so I have no idea if any of the information in them is still accurate.
Are there any current guides on how this stuff works? It looks all too easy to waste all your skill points on things that can never be used in your career.
You should play the game first, you can learn on your mistakes and gain experience so you will know what skills you want. Also, you can spent only 6 bars per skill as they give higher bonus, after 6 its small.
You can visit http://www.stoacademy.com for builds.
Skill planner: http://www.stoacademy.com/tools/skillplanner/
Shame you deleted your character, it doesn't really matter at all when you are starting out. Don't forget that when you reach Vice Admiral and you know how things work you can at that stage reskill and coming soon you will be able to retrait as well. Join a good fleet that is willing to help you with missions, builds and so on. Try not to get frustrated, just play, learn and have fun.
I have been playing this game over 600 days, I run a fleet of 300 people, I have every ship in the game and I'm in charge of advanced builds and yet, I still learn something new almost every day. It's a long term adventure and learning experience, relax, sit back and enjoy the ride :)
Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Sybok - Star Trek 5
I feel your pain! There's a lot to this game and there isn't much published material to help guide you (and the stuff that is available is out of date).
About the only way to find out what works is to jump in and do it, take your best guess and go from there. Then you can come here and ask questions and ask for advice on topics (let us be your Sybok). Or, if you have a lot of time available you can search the forums and do a whole lot of reading.
Consider your first character a practice character. It doesn't take long to get your first character up to max level so it's not like you've made a major time investment, plus the PVE in this game on normal levels is pretty easy once you get the hang of a few things.
One of the major plusses to this game is that it's two games in one (ground / space), which is also a drawback because now you have to learn twice as much stuff. Luckily the choices that you can't change (for now) like your sex, species, and traits don't have a huge effect on the game unless you're an OCD min maxer. Even then we're talking a few percentages here and there, nothing major.
Your captains skillsets can be changed on the fly by swapping kits around, and your skill points are re-trainable if you find out they don't work for you. Your Bridge Officer / Away Team skills are all re-trainable and cheap to re-train. You're going to have way more skill points to assign than you know what to do with eventually.
The biggest decision you're going to have to make is your Captains class. Your class doesn't have a huge effect on space game play (PVE) but it does have an effect on your ground game experience. For example, my first character was an Engineer in a Cruiser. I chose this class because survivability was my main goal. I played with several guys who were all Admirals so my focus was on staying alive and supporting the heavy hitters in both space and ground combat. I built my character around that concept, so some of my traits were "sub optimal" but overall they were good enough to have fun (and survive).
My reccomendation: pick a class that sounds good to you, pick a ship class you like, jump in the pool and start swimming. Poke your head out of the water every once and a while and see what everyone else is doing and adjust accordingly.
Your crew could have attack pattern Beta, Delta, and Omega which all have great uses and bonuses for you and your team, and if you're in an escort you're guaranteed to have one or more of these patterns. Heck, cruisers/sci vessels oftern have Fire at Will and Attack Pattern Beta to tag multiple enemies with a debuff.
A lot of the discussion here is about tuning a character to edge of knife stuff that's only required for PVP or elite STF's (mostly end game content). It's also dominated by elitist Tact / Escort types who think the only purpose of other players is to support them. They're also not too interested in just having fun.
For example, I have a Tact Officer (a 98 year old woman with a bad back and a fat butt) who pilots a T5 Excelsior. I run a typical Dragon Ship set up with dual disruptor beams and a transphasic torp up front, and turrets in the back. Many people whould cry "LOLWUT FAILBOAT" but I don't give a crap becasue I have always loved the Excelsior and I hate the look of single cannons.
Suboptimal, but it does the job and it's fun!
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