||09-13-2012 09:31 PM
Enemy mobs of different races fighting each other
I noticed something odd this evening while tinkering with one of my maps for the upcoming "Ghosts of War, Part V". The series revolves around an alliance between the True Way Cardassians, Jem'Hadar, Breen and Devidians. But when I put one enemy mob of each of those races near each other on a ground map and tested it, I found that the Devidian mob would start attacking the other mobs (and quickly be defeated, as they were outnumbered 3-1), even though they are supposed to be of the same allegiance (i.e. "Enemy").
What's up with this? Has anyone else noticed this issue? Are there any other pairs/combos of races that will fight each other in this manner even while under the same allegiance, and is there any way to get around this other than reskinning some other mob as Devidians? (Devidians have some unique abilities and animations that I don't want to lose, so reskinning isn't a viable option in this case.)