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-   -   Actual Definition of a "CRUISER"... (http://sto-forum.perfectworld.com/showthread.php?t=386971)

paragon92518 09-14-2012 01:34 PM

Actual Definition of a "CRUISER"...
 
(Taken from Dictionary.com)...

Cruiser

1. A person or thing that cruises.

2. One of a class of warships of medium tonnage, designed for high speed and long cruising radius.

3 Vessel, especially a power-driven one, intended for cruising.


This is the actual terminology for a "Cruiser". Based on the actual definitions or possible meanings, WHY does the turn-rate of every Cruiser in STO fantastically suck? To term that question better..........

Why can there not be a smaller Cruiser with better turning? NO, I'M
NOT ASKING FOR AN ESCORT. I'm not asking for the ooomph of firepower punch an Escort may bring. Just a smaller Cruiser at T5, better turning, that's all. Think of it as a Galorish type of Cruiser. Another note....WHY does Starfleet keep making insanely huge Cruiser ships? Look at a ship of the Galor's size. It's a nice little ship with a fairly good turning rate. WHY can't Starfleet AKA Devs, design ships that function similar based on that???

jacenjacen24 09-14-2012 01:52 PM

Symantics.

A smaller cruiser with a better turn radius but not an escort would be pretty Unexciting.


you can also ask for a larger escort with a slower turn rate and less dmg.

Starfleet doesnt want to call them battle ships. So they choose cruiser cause they have the crew and capabilities for long journeys. An escort with a crew of 50 does not.

shookyang 09-14-2012 01:59 PM

Quote:

Originally Posted by paragon92518 (Post 5714151)
WHY does the turn-rate of every Cruiser in STO fantastically suck?

Quote:

Originally Posted by paragon92518 (Post 5714151)
2. One of a class of warships of medium tonnage, designed for high speed and long cruising radius.

You answered your own question, me thinks.

rrincy 09-14-2012 02:14 PM

best you'll probably see is if they finally release the t5 excalibur/ vesper / exeter
and then it wont turn as well as an escort because thats not what it is designed to do

solantolval 09-14-2012 02:39 PM

definitions 2 and 3 both apply "High speed" even in naval terms means straight line speed not turn rate.

so the cruisers in game are in fact cruisers

hereticknight085 09-14-2012 05:03 PM

Another thing you're missing is that Starfleet is NOT the KDF. Their purpose is NOT combat. Starfleet is there to wander the galaxy in a PEACEFUL mission of EXPLORATION. So naturally they make large ships so that the ships can sustain themselves for longer periods of time and be able to EXPLORE for those long periods of time before having to return to a Starbase for resupply and refit. You will notice all their combat ships (like the Defiant) are small, with small crews and are designed to not operate too far from their point of origin. The ships like the Galaxy and Sovereign and even the Odyssey are large ships with large warp cores and large cargo bays and large crews designed to be able to operate for extended periods of time without ever having to return to their point of origin.

So that's why the CRUISERS are all so large, because most of them are just combat refits of existing EXPLORATION craft.

uxvorastrix 09-14-2012 07:37 PM

I know this isn't going to be popular... but... I'd prefer that they increase the forward speed of all ships, and decrease the turn rate of all ships. When you adjust for scale, and think of the mass of each of these ships, the turn rates in-game are just insanely fast.

lordfuzun 09-14-2012 10:22 PM

Quote:

Originally Posted by uxvorastrix (Post 5716951)
I know this isn't going to be popular... but... I'd prefer that they increase the forward speed of all ships, and decrease the turn rate of all ships. When you adjust for scale, and think of the mass of each of these ships, the turn rates in-game are just insanely fast.

But they are inline for teh futuristic tech that the ships use. and it's very much inline with the canon of the tv series and movies. the ships even as big as the Galaxy were quite maneuverable.

lordfuzun 09-14-2012 10:32 PM

Quote:

Originally Posted by jacenjacen24 (Post 5714401)
Symantics.

A smaller cruiser with a better turn radius but not an escort would be pretty Unexciting.


you can also ask for a larger escort with a slower turn rate and less dmg.

Starfleet doesnt want to call them battle ships. So they choose cruiser cause they have the crew and capabilities for long journeys. An escort with a crew of 50 does not.

Cruiser for the Fedration are ships which are fast (warp speeds), which can defend itself (offense and defense), and has long endurance and is multi-purpose/mission capable. A Cruiser for the Klingons is aptly described by the term Battle Cruiser. These are ships which are exceptionally armed and armored, which are fast (Warp speed) and much more manuverable then a equivalent Federation Cruiser. Battle Cruiser are made for war and fighting and any mission related to that.

tlamstrike 09-15-2012 08:13 AM

If you know anything about naval designations for ships then you would know that terms like Cruiser or Frigate are very flexable.

For example the Ticonderoga class cruiser is the largest surface combatant in the US Navy (The ship is actually designed as a massive escort vessel) while the Russian cruiser Pyotr Velikiy is the largest combatant in active service anywhere. Heck the Russians call their Aircraft Carrier an Heavy Aircraft Carrying Missile Cruiser, and while you are at it the Iranians have been known to call their patrol boats and frigates 'Battleships'.

As to why don't we have a Federation Cruiser with the turning radius of the Cardassian Galor, the answer is we do: its the Excelsior and the Fleet Cheyenne. The Fleet Nebula also should count although its a "Science Vessel" with only six weapons and not eight, I think in game it's occasionally referred to as a "light cruiser" anyways. They are very close to the Galor in maneuverability (only slightly below).


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