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-   -   EPS Flow Regulator (http://sto-forum.perfectworld.com/showthread.php?t=391891)

sonulinu2 09-20-2012 05:38 AM

EPS Flow Regulator
 
Sorry for covering this old topic but I seem to be finding contradictory information, or at least info thats confusing to me.

According to STOWiki, "The EPS Flow Regulator is an Engineering Console that improves the power transfer rate between systems and recharge rates of a ship's power levels. It is helpful in recovering from power loss caused by a beam overload or full impulse."

Does this also mean that when I go full broadside on my cruiser beam boat and the power drops below 100, the EPS Flow Regulator brings it back up to 100(+) faster? Or better yet, mitigates the drop in power level?

If this was the case it would seem rather helpful for a beam boat, but I see lots of forum posts say its a wasted console space. Im confused.

baudl 09-20-2012 05:53 AM

no, the discription is pretty clear, there is just a lot of misinformation around.
there is also on engineering captain ability that profits from it. the one that increases all power levels...with the EPS console the power levels increase faster.

console is only usefull if you switch between powerlevels often (in PVP when you are under heavy fire you wanna switch to increased shield power)
and if you use beam overload, to get your weapon power to max level twice as fast, but an EPtW can do that too.

th3xr34p3r 09-20-2012 05:56 AM

Originally yes they made a difference in the speed of power recovery and transfer between systems, as of S2 they were made so useless (in the sense you need to stack so many to make a noticeable difference) that its better to run Emergency Power to: Weapons, Shields, Aux or Engine I, II or III and cycle as needed between I and II or II and III.

kattarn 09-20-2012 06:45 AM

I can say that having 2 of those in my beam boat ( a D'kora) help me a lot with broadside recovery, te power goes up faster than no equiping any lot of people say otherwhise but i
found that not only observing the power levels but runing combatlogs and comparing them with 0,1 and 2 eps flow regulators and the final damage and dps are enhanced increasing EPS flow, furthermore you can switch from a attack to defense to heal setup in no time which i guess is vital.

asraschaal 09-20-2012 09:14 AM

EPS Flow Regulator does not help with power drain from weapon recovery. The way it works now is the drain happens when you fire your weapons and when the firing cycle of the weapons are done your power returns to original levels. You can easily test this by going into some easy scenario fire your weapon and watch ur power levels go back once ur weapons are done firing. Here are the links to reference what I am saying.

http://sto-forum.perfectworld.com/sh...d.php?t=160696

"Weapon Energy Drain Mechanic Changes

The weapon energy drain mechanic will be changing once this build goes to Holodeck. Weapon Power drain is now instantly refunded at the end of a weapon’s firing cycle, instead of a slow return as was previously implemented. Multiple weapons being fired at the same time will still produce a significant drain and will affect their damage proportionately, but once the weapons stop firing, the weapon power level will immediately return to normal.

This change was primarily inspired by player feedback - specifically on the topic of the energy drain caused by firing multiple bursts of energy weapons. Players may now fire all of their energy weapons repeatedly burst after burst, but the damage for each weapon is still diminished during the firing cycle.

As a result of this change to the energy drain mechanic, the EPS Flow Regulator Station Mods, will no longer have an effect on DPS. They will continue to function to improve power transfer rates between different systems."


As you can see there is a lot of old information out there and like the poster above me they still believe this console helps their energy drain from firing weapons when it clearly does not and hasn't for over 2 years.

baudl 09-21-2012 02:09 AM

Quote:

Originally Posted by kattarn (Post 5769311)
I can say that having 2 of those in my beam boat ( a D'kora) help me a lot with broadside recovery, te power goes up faster than no equiping any lot of people say otherwhise but i
found that not only observing the power levels but runing combatlogs and comparing them with 0,1 and 2 eps flow regulators and the final damage and dps are enhanced increasing EPS flow, furthermore you can switch from a attack to defense to heal setup in no time which i guess is vital.

the problem is only, that the EPS console does not help you to recover weapon energy from normal beam fire...only from beam overload.
Not only people say otherwise also the description does and atleast a dozen tests done by other people.
It does however effect your powerlevels drastically when you switch powers to heal for instance.
I'm not sure what you observed with your combat logs, but i can assure you those 2 EPS consoles are a complete waste if you are not using beam overload, or switching between powers constantly.

it is exactly that kind of misinformation that brought forth this post in the first place.

Also there is to consider, that if you spend 0 points in power distribution system, the console is worthless because it is a percentage based value. and 100% of 0 is still 0.


PS: D'kora beam boat, srsly? how much more gimping a potentially good offensive cruiser can there be?
What's next? playing the fleet vor'cha as a heal cruiser?

maelwy5 09-21-2012 04:40 AM

Quote:

Originally Posted by baudl (Post 5783261)
the problem is only, that the EPS console does not help you to recover weapon energy from normal beam fire...only from beam overload.

This.

There was some chatter a while back over whether the "extra shot" that you get from running BFAW is affected by EPS or not... I've never bothered to actually sit down and test this personally, but I suspect the extra shots work the same way as normal shots (reserves energy temporarilly rather than consuming it - whereas Beam Overload simply consumes it)

raj011 09-21-2012 04:53 AM

So is it worth having now?


kattarn what ship is that in you signature? I really like it, is that the new negvahr refit/variant?

lordfuzun 09-21-2012 11:19 AM

EPS Consoles give no benefit fire energy weapon firing.

My advise would be to only use EPS Flow Regulators to speed up Power Transfer Rates if you are switching your power schemes (i.e. Offfense, Defense, Speed, etc) during combat. Or you like to charge into combat at Full Impluse and then open fire. Or if you use Beam Overload. In all cases, EPS consoles will give your a big benefit.

maelwy5 09-21-2012 02:03 PM

Quote:

Originally Posted by raj011 (Post 5784041)
So is it worth having now?

No.

And whilst the poster above comes to the same conclusion, they are spouting classic misinformation regarding the mechanics of weapons power drain.

During the firing cycle, whilst your Weapon Energy is not at the maximum amount your ship does NOT try to rebuild the power at the Power Transfer Rate. There is no "restore time" - not even a tiny sliver of it. This is because no Weapons energy has been consumed or lost - just reserved.

It used to be the case that firing weapons consumed energy, and EPS flow regulators at that point in time did raise your DPS - having high EPS meant that you could constantly regenerate the weapons power that was being consumed by your weapons. This behaviour was changed a long time ago, by having weapons not "consume" but "reserve" weapons power.

The difference between energy being reserved and consumed/lost is a notable one, because energy can only regenerate if it is consumed/lost.

In a standard weapons firing cycle (No FAW, No BO) weapons power is currently reserved at the beginning of the weapons cycle. At the end of the cycle, this reserved energy is released again. Because the reserved energy is technically "still there" (albeit temporarilly unusable) you can't regenerate it.

The developers have stated outright that EPS Flow does not affect DPS any longer. From here - "As a result of this change to the energy drain mechanic, the EPS Flow Regulator Station Mods, will no longer have an effect on DPS. They will continue to function to improve power transfer rates between different systems."

You can see this happening if you shoot multiple beam arrays, beams have a long firing cycle of several seconds which makes it very easy to see power changes: when firing, you'll notice that your weapons power level dips down and remains at a a "settled" level until the firing cycle is finished. The power doesn't rebuild during the firing cycle no matter how many EPS consoles you slot, it remains constant until the first beam finishes firing.


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