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-   -   So I'm Looking At Fleet Space Weapons... (http://sto-forum.perfectworld.com/showthread.php?t=394991)

wikkedjr 09-22-2012 11:27 AM

So I'm Looking At Fleet Space Weapons...
 
What mods are considered worth while and which ones are...not so worth while?

supergaminggeek 09-22-2012 12:16 PM

I stick to the simple [Dmg]. The flunkies can have their [CritX].

voporak 09-22-2012 12:20 PM

[Acc] is the best modifier. Nothing matters if you don't hit your target.

supergaminggeek 09-22-2012 12:24 PM

Quote:

Originally Posted by voporak (Post 5800261)
[Acc] is the best modifier. Nothing matters if you don't hit your target.

I didn't know I couldn't hit a target. I aim my crosshair at a target and assuming there is no red HUD target, and it hits them 100% of the time.

voporak 09-22-2012 01:06 PM

Are you talking about ground? Sure sounds like it. I don't look down the crosshairs of my cannons in space ;)

travelingmaster 09-22-2012 01:11 PM

In space PvE, Acc is. . .less important. Defense values of NPCs are pretty low, so they're easy to hit. Best mods to use are Dmg, CritH/D.

In Space PvP (where your stats are actually put to the test), Acc is crucial. You can't DPS if 2/3 of your shots miss the target due to high defense values (which happens a lot with escorts, especially if they're running Omega or evasive maneuvers). So, you can go with a [Acc]x2 [CrtH/D] setup, or run [Acc]x3 (which is expensive, EC-wise).

supergaminggeek 09-22-2012 01:56 PM

Quote:

Originally Posted by voporak (Post 5800841)
Are you talking about ground? Sure sounds like it. I don't look down the crosshairs of my cannons in space ;)

Oh, ok. I was skimming through this, and saw Fleet Weapons.

chillee 09-22-2012 03:08 PM

ACC is still a good choice even in PvE... excess vs low Defense vessels goes towards increasing Crit H chane... which means double damage... more thas a [DAM]x3, but certainly less frequent.
Then again, you get versatility to be well-equipped for PvP as well if you favor [ACC].

And yes, [Acc]x3 is EXPENSIVE... but worth the grind.

baudl 09-23-2012 02:48 AM

if you must have fleet advanced space weapons..which are good for PVE, but generally suck in PVP, get the [ACC] modifier...why? that ACC in PVE is actually critH and critD.

i run pure [borg] MK XII for space stfs, and elite fleet for ground everything (including stfs) since the borg mod on ground is not so fantastic (each shot +15) 2 dmg modifiers are equivalent to that. meaning that elite fleet ground weapons are nearly the same for borg as the actual borg weapons.

for anything else in space i use ACCx2 with critH/critd and for my turrets i use advanced fleet weapons ACC
also my torpedo tube is advanced fleet, but only because i had no chance to get my hands on a quantum launcher with atleast accx2

ariseabove 09-23-2012 06:04 AM

Quote:

Originally Posted by chillee (Post 5801991)
And yes, [Acc]x3 is EXPENSIVE... but worth the grind.

And exactly how did you get Accx3 Fleet Weapons?

I think you will find all fleet weapons are Dmgx3 + 1 mod of your choice.


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