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-   -   Xbox 360 Version? (http://sto-forum.perfectworld.com/showthread.php?t=397131)

therogueknight 09-24-2012 02:47 PM

Xbox 360 Version?
 
It suddenly occurred to me, why not? One reply may be "The 360 controller wouldn't have enough buttons to control it." A fair point. Here's my counter-point: Kinect/Voice-Controls. Think about how awesome that could be! The controller could still be used for movement, but the voice commands would be used to activate abilities. Yelling out things like "Phaser Volley" or "Brace for Impact" to use those abilities? I'm the only one who thinks this would be awesome?

bohiap 09-24-2012 03:08 PM

Quote:

Originally Posted by therogueknight (Post 5825261)
It suddenly occurred to me, why not? One reply may be "The 360 controller wouldn't have enough buttons to control it." A fair point. Here's my counter-point: Kinect/Voice-Controls. Think about how awesome that could be! The controller could still be used for movement, but the voice commands would be used to activate abilities. Yelling out things like "Phaser Volley" or "Brace for Impact" to use those abilities? I'm the only one who thinks this would be awesome?

Pretty sure that will never happen. At one point, early on (maybe even during Beta), there was talk about porting it. But, given the size of the dev team- and the stuff that has been talked about, but never done- I would say the chances of that happening are slim to none.

On the other hand, if I understand it correctly, Windows 8 supports touch and-eventually- voice and gesture commands through the next version of Kinect.

If the dev team can incorporate voice commands that would be cool.

syberghost 09-24-2012 05:36 PM

Controls aren't the issue. At one point the Xbox 360 port was far enough along that it was playable (internally only, it never reached the point of external testing).

The problem was entirely a dispute between Microsoft and then-owner Atari regarding monetization. They couldn't agree on a way for Atari to make money at it without taking a massive loss over the PC version.

As for PWE, who owns Cryptic now; I don't know if they're pursuing the idea further, although Cryptic no longer has any job openings for console programmers.

neoforce42 09-24-2012 05:58 PM

Quote:

Originally Posted by therogueknight (Post 5825261)
It suddenly occurred to me, why not? One reply may be "The 360 controller wouldn't have enough buttons to control it." A fair point. Here's my counter-point: Kinect/Voice-Controls. Think about how awesome that could be! The controller could still be used for movement, but the voice commands would be used to activate abilities. Yelling out things like "Phaser Volley" or "Brace for Impact" to use those abilities? I'm the only one who thinks this would be awesome?


Well it's possible, I actually question them at launch about this, they were interested but not really sure if will happen in the future but not anytime soon.

keepcalmchiveon 09-24-2012 09:43 PM

Quote:

Originally Posted by syberghost (Post 5827541)
Controls aren't the issue. At one point the Xbox 360 port was far enough along that it was playable (internally only, it never reached the point of external testing).

The problem was entirely a dispute between Microsoft and then-owner Atari regarding monetization. They couldn't agree on a way for Atari to make money at it without taking a massive loss over the PC version.

As for PWE, who owns Cryptic now; I don't know if they're pursuing the idea further, although Cryptic no longer has any job openings for console programmers.

how dare you come in and post obvious truthful drivel about such things...

i much prefer the outlandish and intriguing stories of others...

be gone. :D

therogueknight 09-26-2012 02:03 AM

Quote:

Originally Posted by syberghost (Post 5827541)
Controls aren't the issue. At one point the Xbox 360 port was far enough along that it was playable (internally only, it never reached the point of external testing).

The problem was entirely a dispute between Microsoft and then-owner Atari regarding monetization. They couldn't agree on a way for Atari to make money at it without taking a massive loss over the PC version.

As for PWE, who owns Cryptic now; I don't know if they're pursuing the idea further, although Cryptic no longer has any job openings for console programmers.

Such a shame. I was hoping it was something else, since I had my sneaking suspicion that it was something to do with Microsoft. It seems that Microsoft has no idea how to do MMO's properly. They should have just made it where it's $60 for the game itself, and when players buy it they have the same restrictions placed on them as if they were F2P. If players wished, they could buy different subscriptions. Same as the PC version. Seems to me that they'd make more money then the PC version, since it's free to download the game on the PC.

But, if I am reading these replies correctly, it seems that people aren't opposed to the idea.

majesticmsfc 09-26-2012 02:56 AM

The game is going down hill, lock boxes are really our own new content future, I can't see them converting the game to a console. There wouldn't be enough money or enough ways to exploit customers on the console platform.

foundrelic 09-26-2012 03:45 PM

Quote:

Originally Posted by keepcalmchiveon (Post 5830511)
how dare you come in and post obvious truthful drivel about such things...

i much prefer the outlandish and intriguing stories of others...

be gone. :D



Okay then. It was ghosts. they found out that the Xbox version was haunted and they had no way to expunge the ghosts so they shelved it until the Ghostbusters were real.


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