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-   -   Basic Escort Tactics (http://sto-forum.perfectworld.com/showthread.php?t=402341)

flippy1138 09-29-2012 12:06 PM

Basic Escort Tactics
 
Hi All,

I've been playing Cruiser but am considering switching to Escort (I'm an Engineer BTW). What are some basic tactics for fighting in an escort? For example, should I keep the speed up and strafe back and forth around enemies, or park myself and more or less sit still while pounding with my forward weapons?

Any tips or guidance would be appreciated.

Thanks!

bumperthumper 09-29-2012 01:54 PM

First and foremost, you NEVER, EVER want be at a stand still in an Escort. You will go *poof* very quickly, even if you're an engineer. I'm an Engineer who uses a Fleet Patrol Escort 90% of the time. Trust me. It's better to go backward than to be at a complete stop.

As for attack tactics, doing a "Yo-Yo" works (full forward, reverse, repeat back and forth), Pylon works (if you're equipped w/aft weapons that are not turrets), Hit-n-Run if you have some others doing it w/you... you get the idea. It's all about movement. Which maneuvers you choose to do depends on your weapons loadout, your situation, and your current turn rate.

Check out THIS THREAD for more details.

bareel 09-30-2012 08:08 AM

Depends on gear and what is shooting you but most pve things you can win the 'race' to blow them up before they blow you up even standing still. But the 1/4th foward, reverse, repeat does help a good bit.

Pack 2x Epower to shield, 2x tac team, and a hazard emitter and your good to go. Brace for Impact doffs in your active roster and the borg set help keep you alive as well (i think they be shield distribution if i'm not mistaken on the doffs).

kasandaro 09-30-2012 10:12 AM

Just one proviso on the yo-yo maneuver: if you go in reverse for more than about 10s, you get hit with an increasing power drain that NI won't mitigate. Sometimes you do have to hit Evasive to swing around and charge in again.

redricky 10-01-2012 08:21 AM

Quote:

Originally Posted by flippy1138 (Post 5890081)
(I'm an Engineer BTW).

I would say "My advice? Roll a Tac." and leave it at that, but that would be rude. So, a little more than that. Sure, take an escort out to see how it handles. Find out if you detest the way she flies, and don't spend anything you didn't have laying around to buy it. Pick a target, CRF + APO/APB, and unload. So that was okay? Now imagine it increased 3-5 times. If that appeals to you, consider rolling a Tac to put in the ship. There is just no synergy between Eng and escort.

Engineers take a tough ship and make it tougher, further hardening shields and throwing out heals to teammates because they have MW for themselves. Yes, they can make an escort tougher, but a Tac takes the liability of an escort and turns it into more damage with GDF.

I don't always fly an escort, but when I do, I use a Tac.

(Unless it's a sci-scort, but that's another animal.)

baudl 10-01-2012 10:40 AM

in PVE you can go with half or quarter impulse, without running risk of exploding too quickly. PVP it is different and you need to keep your speed well above 20 at all times when you are under fire. if you are not under fire, fly as you want and try to keep your target infront of you. that includes slowing down.
if you get fired upon, quickly accelerate.

hit and run tactics are a waste in stfs. stay at the target and keep shield heals and tac team rotation running (as engi that should be really no problem)
In PVP however i would recomend it, you get a better perspective of the battle and choose your next targets together with your team, prepare an alpha strike (as engi more like a omega strike) and go back into the battlefield...or better battlespace.

get yourself the subspace jump console...pure win, not only for escorts.

deadspacex64 10-02-2012 05:53 AM

first, ignore redricky

all in ref to STF's or general PvE:
as others have stated but it really can't be repeated enough, never stop moving. it tanks your defense bonus badly sitting still. you might think 'but they always hit me anyway' yes, but accuracy bleedover to crit chance and severity applies to npc's as well. so sitting still = greater chance they'll crit on you and it will hurt more.

as baudl said, subspace jump definitely something to invest in, 3km behind target facing it with a reasonably fast cooldown. provides a plethora of options besides attacking for getting around the battlefield fast.

in reverse, weapons batteries, EPtW, and EPS power transfer all mitigate or eliminate the reverse power drain.

APO+EPSPT+TT+CRF/CSV can give good spike damage results.
2x copies of TT1 and always running whether you have ag or not since they give a small boost to damage. as an eng you need all the help you can get.

redricky 10-02-2012 07:00 AM

Quote:

Originally Posted by deadspacex64 (Post 5919781)
first, ignore redricky

all in ref to STF's or general PvE:
as others have stated but it really can't be repeated enough, never stop moving. it tanks your defense bonus badly sitting still. you might think 'but they always hit me anyway' yes, but accuracy bleedover to crit chance and severity applies to npc's as well. so sitting still = greater chance they'll crit on you and it will hurt more.

as baudl said, subspace jump definitely something to invest in, 3km behind target facing it with a reasonably fast cooldown. provides a plethora of options besides attacking for getting around the battlefield fast.

in reverse, weapons batteries, EPtW, and EPS power transfer all mitigate or eliminate the reverse power drain.

APO+EPSPT+TT+CRF/CSV can give good spike damage results.
2x copies of TT1 and always running whether you have ag or not since they give a small boost to damage. as an eng you need all the help you can get.

That's funny, because you support my position here at the end.

If you are limiting yourself to STFs then sure, fly whatever you want. Most PvE content can be completed in a shuttle.

There are the top 1% bleeding edge dps throw it down builds. There are a bunch of really solid Tac/scort builds. Then there's some Sci/scort builds. Then there's Eng/scorts. They're the bottom of the barrel for escort dps.
Quote:

Originally Posted by deadspacex64 (Post 5919781)
in reverse, weapons batteries, EPtW, and EPS power transfer all mitigate or eliminate the reverse power drain. as an eng you need all the help you can get.

You know what else eliminates reverse power drain? Half-decent piloting and keybinds. Map your throttle to your mouse wheel and take it out of reverse for a split second. Relying on EPS power transfer, no thanks, how about I go with FOMM (a huge damage resistance debuff) on a Tac and just not be a dead hand at the conn?

I'm not saying everybody has to min/max. Play the game you want to. But seriously, Eng/scorts aren't just suboptimal, they're min/min.

hanover2 10-02-2012 07:33 AM

My favorite go-to toon is an Engineer in a Tactical Escort Retrofit, and I disagree with you on that. The damage I do doesn't peak quite so high as a Tac, but I mitigate that somewhat with skill point allocation and consoles, and I more than make up for that little bit of offensive capability with a skill point/device/console build that resists and heals really **** well for an escort. Exploding less often means I'm staying in the fight, dealing damage for longer at a stretch. It may be that this setup just suits my playing style a little better, but you definitely want to pick my ENG over my TAC for your team if the task is a prolonged slug-fest.

deadspacex64 10-02-2012 09:38 AM

Quote:

Originally Posted by redricky (Post 5920231)
That's funny, because you support my position here at the end.

If you are limiting yourself to STFs then sure, fly whatever you want. Most PvE content can be completed in a shuttle.

There are the top 1% bleeding edge dps throw it down builds. There are a bunch of really solid Tac/scort builds. Then there's some Sci/scort builds. Then there's Eng/scorts. They're the bottom of the barrel for escort dps.

You know what else eliminates reverse power drain? Half-decent piloting and keybinds. Map your throttle to your mouse wheel and take it out of reverse for a split second. Relying on EPS power transfer, no thanks, how about I go with FOMM (a huge damage resistance debuff) on a Tac and just not be a dead hand at the conn?

I'm not saying everybody has to min/max. Play the game you want to. But seriously, Eng/scorts aren't just suboptimal, they're min/min.

didn't support you, stated a fact. another is a engineer will ouptut more damage in an escort than a cruiser which flies counter to your 'roll a tac if you want to fly an escort'. cannons are the kings of damage, any ship that can mount dhc's no matter what class flies it wins over beam array locked ships.

engineers should have had a class skill ~>subsystem overload, +175 power ignoring the 125 limit for a brief period of time...as it is...they just don't have much that can boost their damage output the way sci or tac can.. escort is the better option if they want some dps as the tac stations allow for more options.

Armitage/Fleet Heavy Escort Carrier being the best of those fed side as the pets give a modest increase to damage themselves.


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