Krenn Destroyer Build thoughts?
Not very fond of the Krenn I must say. Any thoughts on my build would be appreciated:
ENG Lt.Cmdr - EptS 1 + RSP 1 + DEM II (or EptS III)
TAC Cmdr - TT + CRF 1 + APO 1 + CRF III
TAC Lt. - TT + APD 1
SCI Lt. - HE 1, TSS II
ENG Ens - EptS 1
3x DHC + Temporal Torp thingy
Is it a pve only build? You probably won't be able to play pvp with that, but for stfs it should be fine (with EPTS3).
I have to disagree with the OP at least about the potential. The key, I think, is to think of it as a Fed Escort with better shield capacity and slightly better hull.
This has the potential to be a very powerful ship. For starters this is because you can equip plasmoic leech plus the borg console and still have room for a couple of field generators. This has the potential to be an excellent ship, and I look forward to trying it out.
My build (based on maximum escort-likeness for a tac toon):
Tac Com: tt1, crf1, apo1, apo3
Tac Lt: tt1, crf1
Lt. Com Engy: epts1, dem1, aux sif 2
Ensign/Warrior Engy: epts1
Lt. Sci: tractor beam 1, TSS2
2x field gens, borg console, plasmonic leech
armor/ turn rate/ wahtever you care about the most.
I'll be interested to see what else comes up.
Fore: AP DHC (2), lobi DBB, chroniton
aft: ap turrets (3)
all borg stuff except for the dbb
Comm tac: TT1, APB1, TS3, APB3
lt. comm uni: HE1, TSS2, gravity well1
lt. tac: BO1, CSV1
lt uni: EPtS1, EPtW2
ens eng: EPtS1
I am thinking the Temporal Destroyer is like a Garumba in siege mode without the lance, and a much better turn rate. The turn rate is the same as the Armitage heavy escort carrier. It's not a bird of prey, but it is quite enough.... with an RCS console. ;)
It can be a tank of an escort...;D
Really...VERY happy with both the science vessel and the destroyer. These two ships made the fleet shipyard obsolete. There is no reason to even be a part of a fleet anymore once you get these ships because there is nothing worthwhile from the fleet store unless you fly cruisers or want the fleet escort carrier.
All others pale in comparison because the time ships do it as good if not better.
I'm actually sporting mostly Tac in mine, a Sci in the Lt slot, Tac in the Lt. Cmdr., but I have both the Krenn and Korath consoles, and time reversal has saved my bacon multiple times without having better hull/shield heals (PvE only)
I dont recall the specifics, but I tend to strictly rely on Hazard Emitters for hull heals - going to need to retool it for less DPS and more survival if I start soloing missions again.
Consoled with: the Borg Assimilated Module, Plasmonic Leech, Manheim Device, Tipler Cylinder, Tachyokinetic Converter, 4 Disruptor Induction Coils and a mission-specific console (often Magnetometric Generator, sometimes Subspace Jumper or just a Field Generator)
But that all said, I miss my Fleet Qin! Here's hoping they fix that pivot so I feel ok about leaving my AKS Qur and going back to my IKS Ma'veq.
I use 2x Hamlet Tac Team buff DOffs to get away with 1x Tac Team 1.
You can switch CSV with APB if you want APB3.
I'm actually considering tossing my Manheim Device.
The damage transfer from the past version is 100% and unless you are VERY careful to time your hull heals or time reversal to the moment before your past duplicate dies, it can be an embarrassing final moment as your hull dissipates for no apparent reason.
For PvP, I imagine it is very helpful the past version isnt marked as such (or else your opponents would focus on it), but for PvE, I kind of wish I could see which one is the past one at any given time, so I know to heal it or to time my hull heals.
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