Does anyone know if there is a penalty associated with defence stacking or some sort of cap on effective defence?
In pve the enemy must have an accuracy value of over 100% as standard, probably about 130% I dont know for sure. It occurs to me its not too difficult for a character to hit close numbers of defence.
70% due to speed in an escort (i believe is the cap)
10% 2 piece aegis engine + deflector
10% Elusive trait
Now we add the coup de grace and use the KDF Honor Guard shield
As far as i'm aware the proc on the shield is practically up constantly, meaning every shot fired by an enemy with less than 115% accuracy is going to miss.
There might be a minimum hit chance, there was a rumor of one a while back of 25%, but I don't know if pve enemies get this.
Everyone loves the borg set for its heals but if defence stacking is a valid tanking method its better to not get hit at all than have to heal.
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