Here is a list of what abilities just became Completely Useless ATTN Jman.
Extend Shields. This is a power that pretty much has to be an On Demand ability for several reasons. Here are the reasons. 1: Damage Cycles in this game can be staggered. ES can't. The in ability to put ES down range in an emergency Clutch situation means, the target will die in very short order. 2 Damage scales much faster than any other heal in the game (even several) can keep up with. Now you just wait for your enemy cruisers to cycle their emergency power to shields, and then you go pop your primary. Or, you just watch as the cruiser throws the emergency extends, and then go pop him because his own SDR is going to be in the Toilet.
Sci Team 2, and Sci Team 3: These two otherwise Good Flash Heals, have 0 resistance. Meaning as fast as you donate someone shield points they are going to be blown right back off again. Putting Extend Shields into the Boarding Party category, also completely destroys these two abilities as a heal. It also relegates the sci team development lab scientists into Useless land, which people DO pay money to acquire. Simply put, you can not apply enough SDR now to make the heals worth it.
Eng Team 2 or 3 (1 has always sucked): For much the same reason as above, and also now it has to compete with EPTS2 or 3. This also ruins the eng team doffs. Infact it's actually Worse for ET than it is for ST, since ST actually fixes shields. Hull is even easier to munch through even if a target has full HDR.
EPTS1: What was once a useful ability to keep your shield power running high during Extend cycles on a cruiser, or sci ship or carrier for that matter no longer has the required resistance level should the healer become suddenly focused. It also was once a staple ability for Fleet Escorts, Jemmys, MVAEs and pretty much any and all other ships in the game. Now the base line resistance is going to be far too low.
EPTS2 on Cruisers. It doesn't provide enough SDR.
Eject Warp Plasma 1: The reason this power just became suddenly useless overnight should be abundantly obvious to anyone that pvps on a high end level and plays with #s like I and several others do. The damage it applies is fairly low, it's best ability was the Slow for eng captains and sci captains, and still allow for a Cmdr Level Heal being put into place. Now it has to compete with one of the only abilities in the game that can provide enough SDR and shield power to keep you alive during Focus periods, (and that's only with lots of Help from your sci allies) and that is EPTS3.
DEM2, DEM3 (DEM1 has always been Terrible): DEMs best viability, period is when shield tanking is so high that you can't crack shield facings. DEM forces teams to run at least moderate levels of hull healing. This also coincidentally effectively lowers the amount of SDR (shield damage reduction for those Noob Devs reading this) a given team can perform with. Thanks to the current changes, DEMs damage will not be applied faster than any given Skilled Team can simply just burn through enemy shields and /faceroll to Victory.
Reverse Shield Polarity: Just wait for the green diaper to end. and /faceroll your targets.
Miracle Worker 3: This one suffers both ST and ET3s fate.
Scattering Field: This one gets an indirect kick in the crotch because it's best use (and pretty much only use) was to lower bleedthrough damage during extend periods. Otherwise it simply does not provide enough HDR to be worthy of note.
So now you have the Ultimate Selfish Builds now for cruisers just to have them Survive pvp. And their heals Suck Balls now. Their only use on a team is now Gone.
Transfer Shield strength 1: The resistance and HOT are both far too weak now to do anything resembling an amiable job. Now you will see sci ships carrying 2 TSS3s just to keep SDR up on the team as much as possible.
Viral Matrix 1: Transfer Shield Strength 3 just became the single most important heal in the game, you'll only be fielding sci ships that have the ability to mount 2 copies. This means VM1 is now off the list for viable sci abilities.
TBR2: See Above.
Tykens Rift2: See Above.
Grav Well 1: See Above.
Feedback Pulse 1, 2 or 3. It puts TSS on shared cool down. This is Very Bad. For reason, see VM1.
Scramble 2: just became even more of a farce than it already was. Reason, see above.
Transfer Shield strength 2 on sci ships. It's resistance is woefully inadequate without at least an ES1 to help it out somewhere during Focus periods.
Hazard Emitters 3: This ability now has to directly compete against the only shield resistance power in the game even semi capable of standing up to DPS. It's Done. By the way Jman, sci captains train HE3.
So you just kicked sci in the crotch AGAIN.
"Oh but mav hull tanking just became more important!" No no it didn't. Hull tanking is no more viable now than it was before and it's still Woefully inadequate in Real Pvp. This means the following abilities did NOT improve.
Polarize Hull 2 or 3.
APD1, 2 or 3.
ASIF1, 2 or 3.
You can also add the Borg Shield Heal Proc, and Hull proc both to the Freakin Useless pile. As they do not apply resists of any sort. Too easy to just burn someone down right on through em without ES's resist.
And removing the shared CD for a couple sci powers?
Doesn't actually Fix what's wrong with Sci powers. Not even close. It doesn't make CPB and Tachyon beam even remotely useful, (infact the nerf to Extends just gave even more reason to never use said abilities) and it does't fix Grav Well.
And in the Eng department? Your little buff to Aceton field, means nothing. Cruisers Suck At Turning.
Let me repeat that so maybe even you can grasp the concept.
Cruisers Suck At Turning, and Sci Ships Still Suck.
You have completely gutted Cruisers healing capabilities, and sci ship healing is not even remotely up to the task of keeping people alive in pvp. CC is no longer important to overcome SDR, healing or anything. You just turned pvp into a highlight reel of Top Gun.
Mav: Systems is too sorry about pushing stuff on holodeck prematurely. They cannot comprehend, fix will go live in Season 29, until then..... GW2 or MWO?
P.S.: Eng cruisers are totally viable still
Viable my ass. You better just put your eng in a Scort, so you can at least have fun playing a shoddy imitation of Top Gun or Ace Combat.
Bravo! Well said!
Every one focus on the ETS, ES and RSP issue (witch is important), but there is also de fact that the "sci fix" is also a disaster!
Really good post!
id smoke my dad time and time again in the player vrs player match!
I personally believe that they are not putting any real effort whatsoever to balance this things or to add variety in powers, builds, combinations, etc.
The are just using the Star Trek franchise for cheap money grabbing and this sadly will continue as long as we have people willing to pay 1 LTS just to get the "free" ships... or people buying 400 keys to get 1 ship.
Cryptic / PWE will keep putting their efforts into creating more and more "shinny things" to money givers and will put less and less attention to the ones who wants a little piece of balance and justice.
Anyway, thank you again for your post.
...of course, it won't actually fix anything. It will just shift things from one set of cookie cutter builds to the next set of cookie cutter builds.
People will adapt - it will become DO THIS OR GTFO again.
Some actual variety would be interesting - but that's not the thing for the latest generation or the general masses. So it is what it is; which is something that is more fun if it is not taken so seriously.
That being said - respec tokens would be hellanifty for changes such as these...meh.
Sci had gotten to be a one trick pony sorta.
But now in the cases of both ships you might as well just fly a shuttle.
Welcome everyone, Finally to Escorts Online.
For example, in the past, we used to have Controller Sci, Healing Sci, Shield Draining Sci and Power Draining Sci (I may be forgetting some other builds) now we have Dead Sci.
Even Escorts, have been reduced in variety, since most PvPers now use the ******n Jemhadar OP ship, if not able to buy that, then use the Patrol, which has similar BOFF layout.
Cruisers? We have beautiful ships to use, but all of them useless, Gal-X, Gal-R, Free Sovy, even the paid Sovy and the Excelsior you dont see anymore... Oddys and thats pretty much all.
We used to have variety, at least at some point, now well...
And I want this for PvP just because:
1) shooting NPCs is boring or frustrating (due to cheating added to make it more "challenging")
2) play against another human is REALLY challenging and far more rewarding and entertaining (and yes, I had my ass handed to me many many times)
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