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-   -   Enough with all the stupid, endless supercrits in STFs! (http://sto-forum.perfectworld.com/showthread.php?t=413411)

peter1z9 10-12-2012 10:17 PM

Enough with all the stupid, endless supercrits in STFs!
 
I thought you guys were going to fix this problem. It is just getting old now. I'm still getting critical hits with 36,359, 23,352, 33,515, etc damage by the gates in Khitomer and Infected elite. Even our cruisers are still popping left and right.
In Khitomer elite, my whole squad was getting killed by Donatra's torpedo spread. I was seeing this every spread: 14,250 together with 13,144 and 14,150. We finally killed her but all ended up with massive damage.

FYI, this was a private group and not a PUG. Our only new person already knew the basics like the 10% rule in Infected, and the correct order to kill things in Cure. Nobody went into any of the matches damaged, etc.

We were getting one-hit killed with full shields...

:mad:

tupperswearing 10-12-2012 10:57 PM

I haven't been popped by high yield plasmas for a long time now, even when they hit.

I fly Escorts cruisers carriers and science ships.

I suggest you should look at your build.

eurialo 10-13-2012 03:00 AM

Quote:

Originally Posted by peter1z9 (Post 6070751)
I thought you guys were going to fix this problem. It is just getting old now. I'm still getting critical hits with 36,359, 23,352, 33,515, etc damage by the gates in Khitomer and Infected elite. Even our cruisers are still popping left and right.
In Khitomer elite, my whole squad was getting killed by Donatra's torpedo spread. I was seeing this every spread: 14,250 together with 13,144 and 14,150. We finally killed her but all ended up with massive damage.

FYI, this was a private group and not a PUG. Our only new person already knew the basics like the 10% rule in Infected, and the correct order to kill things in Cure. Nobody went into any of the matches damaged, etc.

We were getting one-hit killed with full shields...

:mad:

gates and donatra can deal a great damage, but very much depend on your build.
I usually destroy a gate alone using my escort, only sometime I am one shooted... are you sure your ship has no damage?

peter1z9 10-13-2012 10:46 PM

Is there any build that can stand up to 36k crits? Am I missing something that reduces incoming crit% and damage?

If so, please tell me then what combination of shields and ships can stop that kind of damage. I was running a Mk XI KHG on a Hegh'ta with TT2 active (shield facing was full because of this) when the gate one-shotted me. The rest of our team were feds. One was the new temporal science vessel, one was a defiant refit, one was a ftp Advanced Escort and the last was an Odyssey. All were one-shotted at least once.

As far as Donatra, she was merely an annoyance. But all the gate crits cost us the optional.

deadspacex64 10-13-2012 11:33 PM

1) keep moving, no doubt accuracy vs defense bleedover applies to npc's as well.
2) faw, csv, and ts are your friends. they kill HY torps whether you see them or not.
3) neutronium, neutronium, neutronium.

the bleed-over bonus is inferred from taking much less damage, fewer crits, and less damage from crits in a cruiser moving at flank combat speed compared to slower speeds in same cruiser and 1/4 impulse 'rocking' forward<>reverse in an escort.

escorts>gates you can circle at flank, all the end bosses tend to be problematic though in an escort. best bet is keep csv and ts up as much as possible, BFI once you know the timing of HY's or spreads in donatra's case, subspace gen as well for an added boost to kinetic resist.
any other defensive hull resists useful as well.

always try to keep at least a sliver of shields up, turn away if you have to (regen facing/heal) as dead = 0dps. so aft turrets are better than nothing.

srspells 10-14-2012 12:17 AM

just a question when did 35k crits= too high.
ive done way more and blew a cube by my self from 50 to zip.

might just not have enough dps.
-Spells

tali9999 10-15-2012 06:22 AM

That's nothing. A Borg tactical cube once critted me for 152000 dmg.

Someone told me that it work as intended, that it is supposed to be hard and deadly.

Considering the STFs are supposed to be the hardest things to do in the game and that the death penalty is close to non-existant in STO, i thought it was not that bad.

daiouvegeta2 10-15-2012 06:53 AM

An Oddy was one shotted by 35k? I don't even think that's actually possible. Unless he was half dead and had no shields before the torp hit.

xenor002 10-15-2012 07:06 AM

Quote:

Originally Posted by daiouvegeta2 (Post 6096301)
An Oddy was one shotted by 35k? I don't even think that's actually possible. Unless he was half dead and had no shields before the torp hit.

I didn't even think about that one..did this Ody have a shield down somewhere? I get around 58k hull on my year ody and she can take a punch, but yeah STF's have gotten silly for some time.

carmenara 10-15-2012 07:18 AM

I can survive just about anything in STF, I even thought my patrol escort was 'tankier' than my cruisers because buffed up and moving fast the patesc chooses what and where to fight.

Those 14-36k damage are pretty normal in my book, I tank them all the time in my Tholian carrier (assault build) with universal tac. My cruisers have little trouble unless ganged up on stationary (rare, I usually freeze them static first), and sci ships and escorts can take one hit and move away.

The key for me is stack as much resist bonus to shields as much as possible so that the shield facing can take the impact and immediately regenerate back (sometimes even without tactical team). The skill Brace for Impact is also very useful if you -know- that torpedo is going to hit within the next 10 seconds. I pop it before an attack run and with a shield distribution doff it gives a very nice regenerative effect when hit too.

Just like in PvP the best ships tend to stack a massive amount of resistances at once so as to be completely immune to incoming fire for a time. The key is to manage the time your ship is attracting aggro. I have tanked an entire ISE engagement 15 minutes straight in a recon science vessel before, when leading a fleet cadet group. It was admittedly hairy due to the low hitpoints of the ship but with positional management I never failed to keep the shields up (and sci ships can have HUGE shield hps) and let myself be hit by torpedoes only when my shield facing is up.

Also for cruisers, a Team Fortress style survival exploit that is quite funny is to extend shields to each other. LOL.

A long long while ago before I learned the stacked resist functions I loaded up with kinetic armor that made Borg torpedoes a laughing matter. With Season 6 buffed plasma burn I just added one electroceramic armor and that made fleet cadet pilots' lives easier.

I still prefer PUGs because the so called optimal strategies are not the only way to attain victory and PUG coordination = Starfleet Diplomacy challenge that apparently only a very few people know how to master :)


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