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-   -   Official Mine Trap Feedback Thread (http://sto-forum.perfectworld.com/showthread.php?t=415121)

salamiinferno 10-15-2012 10:42 AM

Official Mine Trap Feedback Thread
 
Official Mine Trap Feedback Thread

Please leave your comments, feedback, concerns, and BUGS here.

atatassault 10-15-2012 05:58 PM

The Industrial Replicator Evac Shuttle point infinitely spawns Salt Vampires. Mission can't complete.

It was not obvious that we needed to stay at the Evac points after escorting the civilians, so my team was caught rushing to another point to help it when the "Defend the evac site" prompt came up.

EDIT: It seems that killing subterranean Exits does nothing. They just respawn. Seems pointless to have them as destructible if targeting them doesn't help you any.

fulleatherjacket 10-15-2012 07:02 PM

M-113 salt vampires are an extinct species.

...just saying.

atatassault 10-15-2012 07:16 PM

Quote:

Originally Posted by fulleatherjacket (Post 6107021)
M-113 salt vampires are an extinct species.

...just saying.

Play the mission. Your boff tells you its likely due to Tal-Shiar experiments.

fulleatherjacket 10-16-2012 05:08 AM

Quote:

Originally Posted by atatassault (Post 6107171)
Play the mission. Your boff tells you its likely due to Tal-Shiar experiments.

See, that's what irritates me. With what DNA did they experiment? A species that went extinct 200 years ago wouldn't leave any usable DNA behind. Contrary to Jurassic Park, DNA breaks down really REALLY fast in fossils.

The whole idea of salt vampires just annoys the heck out of me. If they're on a planet with big oceans, they can wade out to sea and gorge themselves on salt water. Human blood is less than 1% salt. Sea water is between 3% and 4% salt. (And yes, oceans are always salty because they are fed by fresh water rivers carrying mineral salts. A planet with oceans of fresh water would have to have zero salt in its crust, which is a ridiculous idea.)

hevach 10-16-2012 06:42 AM

200 years is short enough to recover DNA (and it's only been 153 years for that matter). The half life of DNA is 521 years (established fairly recently, in fact), and with our current technology we could potentially sequence a degraded sample up to about four to six half lives if we had a large enough sample set.

atatassault 10-16-2012 11:41 AM

Quote:

Originally Posted by fulleatherjacket (Post 6111101)
See, that's what irritates me. With what DNA did they experiment? A species that went extinct 200 years ago wouldn't leave any usable DNA behind. Contrary to Jurassic Park, DNA breaks down really REALLY fast in fossils.

The whole idea of salt vampires just annoys the heck out of me. If they're on a planet with big oceans, they can wade out to sea and gorge themselves on salt water. Human blood is less than 1% salt. Sea water is between 3% and 4% salt. (And yes, oceans are always salty because they are fed by fresh water rivers carrying mineral salts. A planet with oceans of fresh water would have to have zero salt in its crust, which is a ridiculous idea.)

Not entirely. Planets around old stars could easily be lacking in Halogens. Or the nebula in which it formed could not have any Alkali metals. Both of those element groupings are either formed from Supernovae (so the oldest planets/stars wouldn't have any) or leftover big bang cooling products (which would result in only trace amounts since Hydrogen and less so helium, which by far the preferred products of the universe cooling down).

dalolorn 10-17-2012 10:07 AM

Quote:

Originally Posted by salamiinferno (Post 6099181)
Official Mine Trap Feedback Thread

Please leave your comments, feedback, concerns, and BUGS here.

Feedback: There is no map to play. Please provide 14 AI substitutes until Tribble activity reaches acceptable levels.

captainrevo1 10-17-2012 12:34 PM

Just played it and i loved it. really nice map, with different activities to perform. easily my favourite ground fleet action.

first bit about warning them was simple enough.

the fixing of the house was cool and made a change of pace from shooting stuff.

next we had to defend the houses and it can be quite tricky to save everyone and we probably ended up covering 2 districts instead of 4, so we lost all of the buildings in the residential area and 3 in the mine area.

the escape was a nice touch and the rescue was excellent seeing the shuttles land.

im not sure if the drop kick animation fitted the salt vampire? seemed a weird attack for such a creature but a minor grumble. also was hoping for a big boss at the centre of the map. the source of the problem so to speak. would have been nice to see 20 people ganging up on a huge boss, as it just made it slightly anticlimactic at the end.

might be helpful if the queue pops at 15 people instead of 20 as finding 20 can be tricky.

all in all great fun. well done.

longasc 10-17-2012 12:35 PM

The best about this scenario is the evacuation sequence. It's really great!

Telling people to seek shelter is quite boring! The same for fortifying homes, it's not really that engaging. The occasional salt vampire popping up in this phase is rather irritating and feels a bit off.

When the invasion begins the message "Industrial Building 3 is under attack" should highlight the building on the map as well, otherwise it's quite useless.

Good is that different map sensors are color coded.


Bottom line, should be more focused around the defense of citizens than clicking them or fortifying buildings.

Experienced no bugs, but the new queue system apparently caused a rather longish wait till I could finally join the Fleet Action.


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