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-   -   Suggestion: Mirror Event leavers penatly (http://sto-forum.perfectworld.com/showthread.php?t=420611)

psymantis 10-20-2012 08:45 AM

Suggestion: Mirror Event leavers penatly
 
It seems there's a new thing to fight the normal ships but leave when the Staadi shows up. Last night 3/5 players instantly left at that point leaving me and one other unable to complete it. I thought it was the server but when I asked others later it was a known thing.

So in order to prevent this I think it's fair to have a 15 minute penalty so it's more desirable to stay and complete the event than leave. The penalty could maybe only apply in a public queue as what a private team chooses to do is irrelevant. What's annoying is when they join a public queue to pull off this ****.

voporak 10-21-2012 07:14 PM

Well, the reason they're leaving is because (I'm assuming they're here to farm XP; if not this might still apply) the Stadi gives the same amount of XP for a lot more work. Yes, this does make it very hard on the one or two people left behind if they are trying to get the dilithium and/or loot. So I think there should be a small leaver penalty attatched to it.

jellico1 10-21-2012 07:23 PM

Add more xp/ reward and they should stop
Leaving

meurik 10-21-2012 07:25 PM

Bah, f--k em!

If they leave, they get a 1 hour penalty and forfit the rest of the Mirror Event time-slot. It doesn't take -that- long to complete 1 run of the Mirror Event. If you leave, you get a penalty. If you stay, you can requeue immediately, and do it again. Really HATE the STFs for having a 1 hour cooldown. It's not like we can farm for Dilithium anyways, with the refining cap in place.

f2pdrakron 10-21-2012 08:49 PM

Quote:

Originally Posted by voporak (Post 6203041)
Well, the reason they're leaving is because (I'm assuming they're here to farm XP; if not this might still apply) the Stadi gives the same amount of XP for a lot more work. Yes, this does make it very hard on the one or two people left behind if they are trying to get the dilithium and/or loot. So I think there should be a small leaver penalty attatched to it.

I think the reason is another, it seems there is a problem is you queue in Orbit were you are warp out when something new arrives, if you want to queue its better to do it on ground or in sector space.

Also there is the possibility of disconnects, on a Fleet action I seen a player disconnect and another left, I know the player disconnect because about 2-3 minutes later the player returned and I have been in the same situation myself a few times.

Also its pretty dumb to use Mirror to XP farm when Mission Replay does the same as well as Foundry missions, also when the Stadi arrives the docked ships deploy so you already have several other ships involved besides the Stadi and those ships happen to be marked as Federation Ships, its pretty much the one of the few ways we can rank up Federation kills for accolades outside PvP matches and a story mission.

glxtrader1 10-22-2012 03:17 AM

Quote:

Originally Posted by meurik (Post 6203211)
Bah, f--k em!

If they leave, they get a 1 hour penalty and forfit the rest of the Mirror Event time-slot. It doesn't take -that- long to complete 1 run of the Mirror Event. If you leave, you get a penalty. If you stay, you can requeue immediately, and do it again. Really HATE the STFs for having a 1 hour cooldown. It's not like we can farm for Dilithium anyways, with the refining cap in place.

This is a thinking man's solution, the ones that want leaver penalty are the same whinner unmature old people that have the "screw the rest but not me" attitudes :rolleyes:

partizan81 10-22-2012 07:10 AM

Obvious Idea: Make the Stadi give a sizeable amount of XP instead of the same as killing one of the escorts. If it gives 2000 xp instead of 89, folks will be more likely to finish it out. Also, if 3 out of 5 in your group leave, don't try to two-man it, just bail too. This would seem obvious to me as well, but... yeah.

voporak 10-22-2012 02:03 PM

Quote:

Originally Posted by f2pdrakron (Post 6203951)
I think the reason is another, it seems there is a problem is you queue in Orbit were you are warp out when something new arrives, if you want to queue its better to do it on ground or in sector space.

Also there is the possibility of disconnects, on a Fleet action I seen a player disconnect and another left, I know the player disconnect because about 2-3 minutes later the player returned and I have been in the same situation myself a few times.

Also its pretty dumb to use Mirror to XP farm when Mission Replay does the same as well as Foundry missions, also when the Stadi arrives the docked ships deploy so you already have several other ships involved besides the Stadi and those ships happen to be marked as Federation Ships, its pretty much the one of the few ways we can rank up Federation kills for accolades outside PvP matches and a story mission.

I never saw it change in patch notes, but feel free to correct me. If memory serves, you can advance about one grade per battle. If you fight you can get 1-200 xp per ship, and that is just ripe for farming. And since the Stadi gives the same amount... why continue and fight it? If people consistently drop out around when the fourth battle group is destroyed, I highly doubt it's just server disconnects.

Now if I remember correctly from the times I had to step away when a mirror event was starting, you can get about the same or maybe even more xp than participating in something like SB24. And mission replays give not anywhere close to one grade per replay, while mirror events (which have no cooldown) give loads and loads. Unless something has changed, the mirror event is the absolute best way to farm xp.

With a skilled group, you could burn through over five or six or many more in the hour it's on. But again, if something changed let me know.

f2pdrakron 10-22-2012 07:21 PM

The reason its dumb is this, Dilithium is hard to come by and anyone that is throwing away Dilithium in exchange for XP farming is a God damn idiot.

Why? because XP is EASY to come by ... time they spend in Mirror they can bloody well spend on a Story Mission were, bonus XP for kills or not, its going to way outmatch Mirror event XP ... Fed characters are likely be hitting 50 before Story missions are over.

Also I have never seen anyone quit Mirror Event, I do see people just ignoring the satellites because the docked group is not really seen as a threat, I did disconnected a few times (happens) but still, only way I can see anyone quitting is because its taking too long and if they leave now they might get to do it twice more that just staying (I been is a few long ones, lets say its quite possible to aggro all the 4 groups and their new hangout is the respawning point) since the only thing Mirror is good for is Dilithium farming because it can be run as long the event is running, no cooldown timer.

That is why I find hard to believe anyone would be XP farming Mirror event when its pretty much the only place were you can Dilithium farm as every other event have long cooldowns.

Also I never seen anyone leaving so far, granted I dont active farm it (even if once I did it 4 times in a row) but still in all my runs I never seen anyone leave when the Stradi appeared ... perhaps because I been lv 50 and only done it when I was already lv 50.

voporak 10-22-2012 08:11 PM

Look, I don't know how much clearer I can make this...

The mirror event is the quickest way to farm xp.

I know and have encountered plenty of people who use it to farm xp or have already hit max level and reccomend it to others. But I honestly don't hear people talk about dilithium as being the #1 incentive for doing the event. The events give about the same as doing a story mission for the first time, but are so much faster. This is why people leave when the main battle groups are down.


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