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-   -   Project REQUIREMENTS Badly Thoughtout out FIX!!! (http://sto-forum.perfectworld.com/showthread.php?t=421521)

admiralandy 10-21-2012 04:36 AM

Project REQUIREMENTS Badly Thoughtout out FIX!!!
 
Hi,

I am running a Fleet and by careful check on the WIKI (thanks to those who update it) have seen the difficult requirements for many players and fleets such as the BARTENDER. This is about doable with careful management, doff assignments and some purchases.

However the wiki reports the chef requires 1000 heart of targ and 1000 casper eggs? FIX this it will take forever to do this or be a considerable financial strain for many fleets. It is totally and utterly riduculous. It should be considered a bug fix the requirements to something craftable, items from a vendor or aquired by doff assignments.

EPIC FAIL!!!

fulleatherjacket 10-21-2012 04:47 AM

Then don't get a chef. Do you really need one? Why?

admiralandy 10-21-2012 08:40 AM

A developer has already admitted that the Bartender requirements were and I'm quoting - A Learning experience and further acknowledged it was not properly considered when devised against in game avaliability. They also considered revising projects they had messed up. believe this was in a ask cryptic podcast.

As for having a chef it's part of the starbase and I'd like to build the starbase as completely as reasonably possible. Beyond that I really don't have to justify what I do or don't want in the game to you as regardes what I and others request to enhance my enjoyment of the game.

Can you keep comments to something regarding the pros and cons of the project, I think it's a bug from designers do you disagree. Maybe I should draft a survey on it? I could ask why do you need an extra tactical console on the fleet exploration cruiser? Why not play an assault cruiser?

fourxgamer 10-21-2012 09:25 AM

just sold 4
 
one thousand x one million = one billion

I just bought a d'kora for 60 million.

in what economy has a chef ever been worth 16 state of the art
naval vessels?

500 person fleet needs to squeeze 2 million credits from each member for a chef?

Do the devs still play this game?

Trying to rationalize your economy is breaking my immersion.

grouchyotaku 10-21-2012 10:54 AM

Quote:

Originally Posted by admiralandy (Post 6197181)
...
As for having a chef it's part of the starbase and I'd like to build the starbase as completely as reasonably possible. Beyond that I really don't have to justify what I do or don't want in the game to you as regardes what I and others request to enhance my enjoyment of the game.

Can you keep comments to something regarding the pros and cons of the project, I think it's a bug from designers do you disagree. Maybe I should draft a survey on it? I could ask why do you need an extra tactical console on the fleet exploration cruiser? Why not play an assault cruiser?

A Fleet Chef is a very poor comparison to an extra tactical console. Unlike a extra tactical console, a Fleet Chef adds nothing more then what is already available in the players Ship Crew Lounge...

If you want to be truthful, having a functional Chef on the Fleet Starbase is nothing more then a Fleet status symbol, and is no more required for a 'Fleet Starbase' then any of the Special Projects that have been published so far...

And the Developers did warn everyone that Fleet Starbases were a long term project, with medium to smaller fleets having to take well over a year to complete. It appears that Cryptic has been increasing the costs as progress for Fleet Starbase construction has been faster then anticipated...

tobar26th 10-21-2012 11:54 AM

Ugh there's a chef coming?


*sounds red alert aboard the fleet starbasei*

misterde3 10-21-2012 12:05 PM

Quote:

Originally Posted by tobar26th (Post 6198901)
Ugh there's a chef coming?


*sounds red alert aboard the fleet starbasei*

Good idea, even the Pigs in Space sound Red Altert for this!

https://www.youtube.com/watch?v=RhRkAzaDuyg

:P

admiralandy 10-22-2012 11:05 AM

I was trying for ironry that whilst requesting a change to something ingame I seemed to be getting critized by someone also requesting a game change. That was the context I was trying to put forward not a comparison between a chef and a ship build as such.

As regards the Fleet Exploration build given its a Engineer Tank it seems to me a great Engineer ship as main Engineer attack is Eject Warp Plasma ans acetan beam so as the boost for this is a particle generator console with a science slant seemed appropriatte to the build makes sense.

The setup put forward however might make more sense with a Fleet Dreadnought having more Tactical slots and maybe Lt. Cmdr Tactical.


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