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captainrevo1 10-24-2012 07:08 AM

Chat dialogue for NPC contacts
EDIT - This seems to be under contact. if you change to legacy contact you get greater control. even so 'contact' option does not seem to work right as im guessing the bubble should not show up twice.

On the NPC contacts, if you give them chat text, it now shows two bubbles.

One shows it on all the time. the second is just above, repeating the same text but it flickers on and off rapidly. this happens in playtest and live.

zorbane 10-24-2012 11:13 AM

Yea...not a fan of how it works now

kirksplat 10-24-2012 02:43 PM


Originally Posted by zorbane (Post 6240761)
Yea...not a fan of how it works now

Me neither. It's also not very intuitive. I get how the patrols and also coward run away is cool, but I don't understand the chat and the animate. It's like we have to pick one or the other, or do the "legacy" which seems to be simple default options.

It's about as user-friendly as the season 6 changes to the story-board. It is not intuitive.

rogueeenterprise 10-24-2012 02:59 PM

Yep -- this has been mentioned more than once in my new mission's reviews.

thehavraha 10-27-2012 12:54 AM

It's been mentioned a couple of times on Podcast UGC.

I honestly don't see the purpose of the new contacts. Every contact I make is a legacy contact due to the fact that they actually work properly.

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