Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   The Foundry for Star Trek Online - Bug Reports (http://sto-forum.perfectworld.com/forumdisplay.php?f=212)
-   -   Broken Map Transition (http://sto-forum.perfectworld.com/showthread.php?t=427471)

ethoir 10-28-2012 07:22 AM

Broken Map Transition
 
What is basically happening is a map transition isn't triggering properly on one of my maps.

The player, after completing the prior objectives, is supposed to approach a Nav Beacon to trigger a warp-out dialog then actually warp out. What happens instead is one dialog would appear but the map transition would not trigger once the popup was closed.

I've been toying with it for months trying to figure out why it wasn't working. I've even asked another author for help and tried changing the map change from a beacon to an interact with object trigger. Nothing seems to have worked and yet my other map change triggers in the mission work just fine.

I can't tell right now if this is due to a bug or just something I'm screwing up within the editor. But its been such a thorn in my side for this long that I'm out of ideas on what to do with that one. Freaking. Map Change.

The mission name is Caitian Emergency with a Project ID of ST-HGXFTOZL6.

It is not published, as I have more work to to on its later maps. I'm just pointing out this busted map change trigger in the first space map that's giving me such a hard time fixing it.

Side Note: BOFF pathing for the map name "Deck 12" is acting loopy. My boffs like to walk into the walls at some locations as if the AI thinks there's no wall there (but there is and they get stuck against said wall).

kirksplat 10-28-2012 09:07 AM

Quote:

Originally Posted by ethoir (Post 6293221)
What is basically happening is a map transition isn't triggering properly on one of my maps.

The player, after completing the prior objectives, is supposed to approach a Nav Beacon to trigger a warp-out dialog then actually warp out. What happens instead is one dialog would appear but the map transition would not trigger once the popup was closed.

I've been toying with it for months trying to figure out why it wasn't working. I've even asked another author for help and tried changing the map change from a beacon to an interact with object trigger. Nothing seems to have worked and yet my other map change triggers in the mission work just fine.

I can't tell right now if this is due to a bug or just something I'm screwing up within the editor. But its been such a thorn in my side for this long that I'm out of ideas on what to do with that one. Freaking. Map Change.

The mission name is Caitian Emergency with a Project ID of ST-HGXFTOZL6.

It is not published, as I have more work to to on its later maps. I'm just pointing out this busted map change trigger in the first space map that's giving me such a hard time fixing it.

Side Note: BOFF pathing for the map name "Deck 12" is acting loopy. My boffs like to walk into the walls at some locations as if the AI thinks there's no wall there (but there is and they get stuck against said wall).

Do you have an objective in the storyboard that happens on the next map, after the map transition?

ethoir 10-28-2012 08:05 PM

An objective on map 2? Yeah. There's a blockade you need to smash. And once you do that you get another map transition.

kirksplat 11-07-2012 04:20 PM

Quote:

Originally Posted by ethoir (Post 6299231)
An objective on map 2? Yeah. There's a blockade you need to smash. And once you do that you get another map transition.

Are the enemies on map 2 also included as a "kill enemies" objective on the storyboard, meaning that it's not just mobs on a map?

Any chance you could post some screenshots of your storyboard?

ethoir 11-10-2012 12:58 PM

The mobs on Map 2 are separate. Or should be. I will check that soon. The "self defense" objective for Map 1 involves only 3 squads. After they are cleared out the mission progresses to "move out" in which you have to reach the warp out point. That part is normal with the exception that it fails to actually trigger the map transition dialog.

Storyboard screenshots to follow in an edit to this post.

kirksplat 11-10-2012 06:41 PM

Quote:

Originally Posted by ethoir (Post 6495841)
The mobs on Map 2 are separate. Or should be. I will check that soon. The "self defense" objective for Map 1 involves only 3 squads. After they are cleared out the mission progresses to "move out" in which you have to reach the warp out point. That part is normal with the exception that it fails to actually trigger the map transition dialog.

Storyboard screenshots to follow in an edit to this post.

If there is nothing in the storyboard that occurs (as a mission objective on map 2) then the map transition box will not appear. You have to give the player something that they must do on the second map. Just putting enemies on the map will give them something to kill when you playtest the map, but it won't trigger a map transition unless there is a task in the storyboard.

I hope that is a simple fix.

ethoir 11-10-2012 11:43 PM

Quote:

Originally Posted by kirksplat (Post 6500081)
If there is nothing in the storyboard that occurs (as a mission objective on map 2) then the map transition box will not appear. You have to give the player something that they must do on the second map. Just putting enemies on the map will give them something to kill when you playtest the map, but it won't trigger a map transition unless there is a task in the storyboard.

I hope that is a simple fix.

Well I got the shots. Was caught up in some shuttle pvp for fun. But here we go. The "storyboard" from start to the busted map change.

http://img.photobucket.com/albums/v1...oryboard01.jpg
http://img.photobucket.com/albums/v1...oryboard02.jpg
http://img.photobucket.com/albums/v1...oryboard03.jpg
http://img.photobucket.com/albums/v1...oryboard04.jpg
http://img.photobucket.com/albums/v1...oryboard05.jpg

kirksplat 11-11-2012 09:31 AM

Quote:

Originally Posted by ethoir (Post 6502261)

The part that confuses me here is the second map transition that says "leave from" "warp out.."

I'm not sure how you specified that. It should read leave from "whole map".

kuwayuo 11-22-2012 04:50 PM

Quote:

Originally Posted by ethoir (Post 6293221)
What is basically happening is a map transition isn't triggering properly on one of my maps.

The player, after completing the prior objectives, is supposed to approach a Nav Beacon to trigger a warp-out dialog then actually warp out. What happens instead is one dialog would appear but the map transition would not trigger once the popup was closed.

I've been toying with it for months trying to figure out why it wasn't working. I've even asked another author for help and tried changing the map change from a beacon to an interact with object trigger. Nothing seems to have worked and yet my other map change triggers in the mission work just fine.

I can't tell right now if this is due to a bug or just something I'm screwing up within the editor. But its been such a thorn in my side for this long that I'm out of ideas on what to do with that one. Freaking. Map Change.

The mission name is Caitian Emergency with a Project ID of ST-HGXFTOZL6.

It is not published, as I have more work to to on its later maps. I'm just pointing out this busted map change trigger in the first space map that's giving me such a hard time fixing it.

Side Note: BOFF pathing for the map name "Deck 12" is acting loopy. My boffs like to walk into the walls at some locations as if the AI thinks there's no wall there (but there is and they get stuck against said wall).

map transition point is in correct to location i was make transtion from star fleet academy door but map transtion was esd which place no map change and not correct map of play


All times are GMT -7. The time now is 01:32 PM.