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-   -   Technician Duty Officers help needed. (http://sto-forum.perfectworld.com/showthread.php?t=430841)

phil3822 10-31-2012 11:54 PM

Technician Duty Officers help needed.
 
Hi all, only been playing for a little while and not fully aware of all DOFF abilities. Anyway, I aquired 3 technician doffs thinking they would reduce my Boff cooldowns however have not noticed a difference. I looked on the StoWiki in order to research them fully however it says "Recharge time for all bridge officer abilities to recharge when Auxiliary to Emergency Battery is used.

I am not sure what this means however I do not have Emergency Battery so am thinking the technicians I have at the moment are a waste. Can someone please advise.

http://www.stowiki.org/Ten_of_Ten_(Technician)

rodentmaster 11-01-2012 12:13 AM

aux to battery is an ENG skill. Use of this takes aux power and converts to the other 3 power banks temporarily. Use triggers the doffs you bought. Without actually using this skill, the boffs are worthless.

dalnar83 11-01-2012 12:23 AM

These DOFF reduce the cooldown of your abilities whenever you use auxiliary to batery skill.

khayuung 11-01-2012 01:48 AM

Yup, and boy are they handy. Even if you have 2 eng slots, using your 2nd slot for Aux2Batt, and run it together with EPtS on your spambar means you have almost back to back EPtS while every other skill in your arsenal is at reduced cooldown, including the almost bogstandard HE1 and TSS2.

You'd be running around with next to no aux power for 10s every 30s, so that's when you should hold off healing yourself. Those are the times when you hit, take hits like a truck while moving like a Bugatti.

Will definitely recommend this skill + doff layout, its so useful.

phil3822 11-01-2012 06:21 AM

Thanks for the replies. How do I get Aux to battery? I assume its a BOFF ability, I have never seen it or just missed it.

I currently run x2 EPtS on my spacebar so I could replace one of those with the Aux to Battery and still get the same shield benefits plus lower cooldowns on other abilities. Sounds like a good option.

bitemepwe 11-01-2012 07:29 AM

Quote:

Originally Posted by phil3822 (Post 6346971)
Thanks for the replies. How do I get Aux to battery? I assume its a BOFF ability, I have never seen it or just missed it.

I currently run x2 EPtS on my spacebar so I could replace one of those with the Aux to Battery and still get the same shield benefits plus lower cooldowns on other abilities. Sounds like a good option.

ATB is trained by the BOff trainor.

You would replace one of your EPTS abilities with another EPTx ability, like EPTAuxillary or Engines and run a single/double ATB1 in the LT engineering slot.

kasandaro 11-01-2012 07:31 AM

Aux2Batt I and II are at the ESD/First City BOff trainer. Have to draw lucky to get III. @wiki

phil3822 11-01-2012 08:23 AM

Thanks all, I assume the suggest to change one EPTS to either Aux or Eng is to avoid cooldown conflict? I look at the wiki but know its often not up to date so like to check. I will now consider my DOFF usage carefully and experiment.

bitemepwe 11-01-2012 09:41 AM

Quote:

Originally Posted by phil3822 (Post 6349161)
Thanks all, I assume the suggest to change one EPTS to either Aux or Eng is to avoid cooldown conflict? I look at the wiki but know its often not up to date so like to check. I will now consider my DOFF usage carefully and experiment.

With the Technicians (3 purple) and the use of ATB1 twice, you can slot a differing EPTx ability and still get the same uptime as before on both.

I actually have a keybind set-up that fires EPTA1+TT1+TSS2+ApO1+CRF2+HY2+ ApD1+ ATB1 then after GCD it fires EPTS1+TT1+TTS1+ApO1+ATB1, ETC ETC.

With ATB things refresh quickly enough to be almost 100% uptime.


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