Solution for those plagued with ESTF 'baddies'
It happens to us all, you get stuck with a group of 'baddies' and 'noobs' and 'morons' in your E-STF pugs all the time and they keep making you loose the mission or it takes forever and I have the solution! A solution that can be easily implemented for everyone!
Learn to Carry. Thats right, every time an STF doesn't go the way you want it to it is your own fault. Not the noobs or the baddies but yours. You should have carried harder! Now first off is the checklist of what you need to carry.
1) A crapton of DPS.
2) Form of movement CC.
3) High mobility.
4) Enough survivability.
So to see if you can meet the checklist there are a few simple ways to check in the missions.
Go left, make sure no one follows. Now kill the BoPs and start on the nanite probes. And do it like a proper carry and kill a single bottom one and then the top one. Do not let more than one wave of BoPs get past you, only while annihilating the Neg'Var are you allowed to let one get past. Oh yeah and you have to kill the Neg'Var and Raptor guard spawns by yourself, all the BoP spawns, and all 6 nanite probes. You have 6 minutes. 7 if your in a non tac heavy ship. Oh and you also have to kill the first raptor trio spawn before they fire a shot at the kang.
When the 2 spheres show up after 2 nanites are popped grab their agro and tank 'em until the gennie is down. Also, make sure you can hold off the gate spawns for atleast a minute by yourself before they get a chance to heal.
Go the direction a single player goes. Kill everything except the probes that the other guy should be killing. That means everything. You have 10 minutes. 12 in a non tac heavy ship.
And if you cannot complete the above checklist then you my friend are one of the so called 'baddies' in the Queue. But don't despair, it only takes 2 decent players to carry an STF so its all good and if people complain about ya or tell you to learn to play just tell them they need to learn to carry harder!
Just refrain from raging on your team-mates please.
Things to help carry
1) Escort (not required but still the optimal/easiest to setup)
2) Attack pattern beta 2, cannon rapid fire 3, cannon scatter volley 1
3) E-power to shields, Tactical Team, Hazard Emitters
4) Tractor Beam Re-pulsars (ONLY USE WHEN ABSOLUTELY REQUIRED OR ELSE), Gravity Well, Vent Theta Radiation, Eject Warp Plasma
5) 3x Dual Heavy Cannons, 1x Turret all same energy type
+1 One like for your post :-)
It's sad but in CSE I'm still not good enough to tank the Negh'Var and the raptor with my Tac in the Advanced Escort. But I'm working on it xD
How about an Engie in a AC? I really lack the damage to even kill 4 probes in KAGE? Even EptW1 x2 and Eject Warp plasma. Healing and tanking is no problem. Even killing a cube is no problem. But killing something fast is ... impossible for me -.-
Buy yourself some time Lux with a gravity well on those probes. If you can tank and heal fine, then it may be a case of your trying to cover too many aspects to the detriment of them all. Do you need to be healing? Do you need to be tanking? You seem to be in a situation where you need to be dpsing probes (that don't need to be tanked or healed).
Heh, tried that in CSE and when given 4 fed cruisers who mill about in the middle of the map waiting for the cube generated spam my 1 lone DHC equipped raptor can't handle the cubes before my shield melts and the time limit expires.
...Especially with this new tactic of killing all the nanites on all the cubes THEN going back and killing the cubes. I've gone from getting the optional with the old strategy to no optional and 1/4 the time lost mission with this new strategy. Who'se the genius who thinks this new way is the best way ? An the new one-shotting BoP's are insane !
Sorry, venting. Glad this nightmare will be over in a week.
But you are right, I should get some CC in my Cruiser and change that Aceton Beam to EWP.
I got APB and 2xTT. And an Harp'eng Torpedo. Should I switch to a Quantum Borg Torp and HY1?
The trick to tanking the Neg'Var and raptor is to set the stage properly, they spawn at the same spot each time so try and engage them one at a time out of cube range. They are also different styles of fight as well.
Neg'Var: The key is too keep your hull close to full and shields strong. There is a 5 second gap between tac team shield distrubution so you need to mind that gap with manual shield transfer and using a shield heal ability at the same time like Transfer Shield Strength, a Shield Battery, or even Reverse Shield Polarity. This is an endurance slug match style fight most times. Also make sure no allies or deployables are near you because while any ship can take a single Iso Charge hit that second one is a killer.
Raptor: This is a burn him before he burns you fight. His torps will blast your shields and tend to hurt so keep your tank strong and use all cooldowns to kill him before he kills you. Also be sure to use the yo-yo method to have a defense score (slowly foward slowly backward).
Now as an AC I'm assuming you mean Assault Cruiser. I do not know if your using a beam boat or a cannon build so I'll just give tips on both. As an engineer you have two abilities that will dramatically increase your DPS with beams, Nadion Inversion and EPS Transfer or whatever it is called, use both at the same time when you need high DPS. In addition having weapons power over 125 while does not display does increase DPS dramatically for beam arrays, not so much for cannons. And finally Omega Set is awesome for a cruiser as it does increase damage output a tad. Here are 3 sample build frames you can try out all 3 have worked well enough for me in the past.
Weapons: 7-8 beam arrays, 1 mine launcher
Tac Boff: Fire at Will 1, Tac Team 1, Attack Pattern Beta 1
Eng Boff: Directed Energy Modulation 1-3 x2, Epower to Weapons 1 x2
Power Settings: Max Weapon
Gear Set: 2 Piece Omega (deflector+shield)
I know, why no torp and why so many arrays? Torpedo launchers encourage poor play. Your goal is to keep broadsiding and yet each time that launcher comes off cooldown you just want to turn and use it. Then over half your beams are no longer on target and nine times out of ten the target gets a wee little bit of shields and the torp doesn't do much anyway. It would be different if you had torp spread 3 or something but you don't.
Weapons: 2-3 Cannons, 1-2 Torps, 4 turrets
Tac Boff: Tac Team 1 x2, Cannon Scatter Volley
Eng Boff: Same, can ignore Epower to Weapons though if desired.
Point and Shoot it is pretty simple. Better for a tac though.
Crazy Ivan Boat
Weapons: 3 Dual Beam Banks, 1 Torp, 4x turrets
Tac Boff: Fire at Will 1, Tac Team 1, Attack Pattern Beta 1
Eng Boff: Same
At first glance this build looks stupid (and I expect to get flamed for it lol) but it does have a few advantages over the cannon build. First, beams have slightly higher accuracy than cannons and they suffer less of a DPS hit at long ranges that you typically find yourself at in an STF. Secondly fire at will with attack pattern beta is a higher DPS combo than cannon scatter volley and torp spread in most situations.
Give 'em a try if you want.
I also currently have my own engineer in a Patrol Escort right now, here is the exact build he is using.
Set: Omega Shield + Deflector, Borg Engine
Consoles: Standard Armor, Shield Cap, Damage
Weapons: 7x Beam Arrays
Tac Team 1 x2, Beam Overload 2, Attack Pattern Beta 1, Fire at Will 3, Attack Pattern Omega 1, Attack Pattern Beta 3, Epower to Weapons 1 x2, Epower to Shields 2, Hazard Emitters 1, Transfer Shield Strength 2
Average CSE DPS when I parsed was 4,700 and that is not an 'in combat' DPS that is averaged for the entire STF. DPS vs the carrier at the end was over 9k when I used the two captain abilities. Not the greatest but pretty freaking good if you ask me. No points in threat control and I rarely ever don't have agro.
Also have a Klink Engineer in a Neg'Var his build is weird though.
Weapons: 6x Beam Array, 2x Turret
Fire at Will 1, Attack Pattern Beta 1, Hazard Emitters 1, Transfer Shield Strength 2, Engineering Team, Epower to Weapons 1 x2, Aux to Strut 1, Epower to Shields 2, Directed Energy Modulation 2, Reverse Shield Polarity 3 OR Extend Shields 3 (depends on if I seem to be tanking alot)
He can kill the 4 probes without a problem never did bother to parse his DPS tho.
For soloing cubes. Kill the bops, fly right up in under the cube and put your nose right on top of the nanite probes. Kill any plasma torp, but once your underneath the cube theyll no longer be able to fire them. Position yourself so your hitting multiple probes (with scatter volley). With a AP Alpha you can kill the 3 bottom probes before the next bop spawn if your DPS is respectable, and you should be able to stay alive at least that long spacing out your defensive cooldowns. Evasive maneuvers away if you get in trouble. It takes practice, but it's way faster than sitting 9km out.
The only hard par is killing the the top probe and surviving the Neg'var/Raptor spawn, it'll take a bit of practice even then you'll sometimes get yourself killed. Handling them depends on your setup; my escort will just pop DPS cooldowns and burn down the Neg'vars shields and pop him with some tricobolt mines. My Tor'kaht cruiser will just tank them with his nose his belly and hit him with an aceton beam. Both are highly capable.
It's very doable. If you can't do it then you aren't good enough yet, and just need to keep working on it,
If your a tac captain flying a proper setup and doing the damage your ship is capable of doing, you don't need gravity well and such, although it certainly doesn't hurt.
I can do that (well, not if I get a sneak isometric in my back, but the rest is easy). however if I go left then it will mean the rest of the team is going middle and right.
now the problem is, that we are talking about baddies. I have run not one CSE where ppl couldnt handle one group of BoPs, so even if I kill the ones on my side, they probably wont be able to handle the rest (if they even go their way to handle them, and wont assume, that I am just taking defense, and will leave every bop to me, which will either mean I cannot follow this strategy, or if I do, the team fails because of the bops)
But IMHO I'd rather loose early than waste 20 minutes flying in circles murdering BoPs only to loose when the raptors spawn. I typically go mid or right depending on team for mrrmll strat.
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