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jik21 11-02-2012 10:21 AM

Tribble Test Season 7
So far so good , I like the changes and had no bugs at all :)

dempsey42532 11-02-2012 11:13 AM

how do you start the season 7 in tribble i go into tribble and have new season 7 content

balestelll 11-02-2012 11:14 AM

so far.....
so far i like it though the gathering all the time sucks lol i want combat oriented missions on new romulas, but over ll i like it a lot

tom61sto 11-02-2012 01:54 PM

Keep in mind the 'Test Weekend' isn't live quite yet, Tribble usually doesn't get patched until the evening, so what you've played so far is not counting towards your hour for the rewards.

anticlonus 11-02-2012 02:40 PM

Down for maintenance...(well for a bit now)

hopefully this means time will count soon.

clannmac 11-02-2012 03:40 PM

Some good stuff to come, though I hope they don't go too overboard with new "systems" (like Reputation/Romulan Marks, Omega Marks, etc.) in future - too many currencies already, and most of these things are just resource sinks; the old saying keep it simple applies even to Trek.

Nevertheless, some real strides are being made, and it is clear that the Devs have listened to some of the suggestions from players (some...).

I will remark that just the simple addition of an option to switch characters as opposed to logging out, then back in with a new one is THE best new feature so far; worth it by itself!

kasperakuma 11-02-2012 05:54 PM

looking good i really liked the new events :)

cwbytruckers 11-02-2012 06:25 PM

So far so good. I like what I have seen so far. Seems stable for the missions I have tried so far...

clannmac 11-02-2012 06:59 PM

I am also digging the fact that you can now replicate up to 100 of a commodity item! Some of these things are small improvements, but ones we've been asking for - awesome!

willy01pwe 11-02-2012 09:03 PM

The dilithium costs for Duty Officer actions at Star Fleet Academy are a huge mistake and will impact small fleets and solo players. These changes will drive casual players away.

The reputation tab will further dilute material you might donate to fleet projects and adds two new marks you'll have to grind in order to collect (and more dilithium costs, albeit relatively small to start out).

The daily patrol in new space sector was fun but time consuming (one system mission finished around 15% of objective and most usually take 5-10 minutes). Nothing really new or groundbreaking, just more scanning, beaming, fixing, fighting. Or more appropriately grinding.

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