||11-03-2012 11:41 PM
Originally Posted by dalnar83
The assimilated tractor beam is on 4 min cooldown. That's IMHO too much, you reduced cooldowns on 3set powers on other top end sets so this one should be reduced as well. You pay kinda heavy price for low cap shield already, and it doesn't have the goodies of other STF shields on it, so no need to penalize the player even further.
Ideally, the assimilated tractor beam would free you of regular tractor beam, thus saving you ensing science spot. Hence I would not be afraid to reduce the cooldown to 1 min.
If I compare it to the iresistable gravitic anchor, a counterable tractor beam is still weak sauce control skill.
It's nice it will have synergy with the cutting beam tho.
This is how the tractor beam has been since the set launched years ago (it and the Aegis set were the first sets ever introduced - Aegis could do with a buff, too, since it costs 54,450 DILITHIUM to craft the set now). I never liked it, hence why I never bothered to get the 4-piece set (ESPECIALLY since when it ORIGINALLY came out, you had to do EVERY STF to get it, before the PvE queues were a gleam in Cryptic's eyes, making the weak power a kind of spit-in-the-face). I, personally, would prefer to replace it entirely with something more useful, or buff it to all hell (since they're making it a package deal with the passive shield regen from the 3-piece - I still hate that they did that, considerably more because it wasn't in any patch notes, it just HAPPENED). The power drain is nothing compared to the Breen Energy Dissipator from the Absolute Zero set (which, by the way, only has a 100 second cooldown), and a BOff Tractor will hold for longer with a MUCH shorter cooldown, so it's also a power that can be surpassed if you have the slots for it.
So, MY proposed changes are as such:
- Roughly TRIPLE the power drain, to make it noticeable - right now, it isn't.
- Reduce the cooldown to maybe 1 minute.
- Double the duration to make it stand out among tractor beams.
OR, ore PREFERABLY (at least, to me), REPLACE it with a Shield Neutralizer
- Heavy shield DoT - Enough to drop standard shield after 5 or 6 seconds with a debuff to incoming shield heals (targets afflicted by this would receive, say, -20% affect from all shield heals for duration).
- 90 second cooldown. Maybe 100. I more like the idea of 45s, but that's a bit too short for something of this magnitude.
- Initial duration of 15 seconds.
- Like the NPC variant, can be cleansed by Hazard Emitters.
- Affected by Flow Capacitors, countered by Power Insulators
With the Shield Neutralizer, the retro set would be almost viable again, in an environment where the MACO/Omega/KHG sets reign supreme, which is an intentional thing on Cryptic's part that, in my honest opinion, is a huge mistake. Narrowing the effective end-game choices limits build variety, and that's not a good thing. Give players a DECENT choice with their sets. IDEALLY, the stats on the set would also get a massive buff (again, to bring them up to par). It's bad enough that it's a Regenerative Shield (aka the Paiper-Mache Shield Array), but its stats are relatively poor. Considering you'll get the Retro Set the same way you get the "end-game sets", it should be buffed to the LEVEL of an end-game set, or it will be totally forgotten.