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-   -   Upgrading my Advanced Escort, the USS Achilles (http://sto-forum.perfectworld.com/showthread.php?t=439011)

indyshark 11-08-2012 07:27 AM

Upgrading my Advanced Escort, the USS Achilles
 
I am having a lot of fun with my advanced escort and can't wait until my fleet completes our tier 4 shipyard so I can buy a fleet advanced escort. I was considering a fleet tactical escort, but I think I will hold out for the fleet advanced escort.

I would appreciate some suggestions on my ship. I was thinking of dropping the Shield emitter amplifier for another field generator. Does this make sense?

When I get the advanced fleet escort, should I buy another phaser relay, field generator or neutronium armor?

Here is the current outfit

USS Achilles

3x Very Rare, MK XII Phaser Dual Heavy Cannons (Both the Fleet and the Borg version)
1x Very Rare, Mk XII Quantum Torpedo Launcher (Fleet and Borg)

3x Very Rare, Mk XII Phaser Turret (Fleet and Borg)

Very Rare, Mk XII MACO Deflector, Impulse Engines and Shields

Engineering Consoles
1x Rare Neutronium Alloy
1x Assimilated Module

Science Consoles
1x Very Rare, MK XII Field Generator
1x Rare, Mk XII Field Generator
1x Very Rare, Mk XII Shield Emitter Amplifier

Tactical Consoles
3x Very Rare, MK XII Phaser Relay
1X Very Rare, MK XII Zero Point Quantum Chamber

Do you have any other suggestions? Thank you!

ivantomdisplay 11-08-2012 07:40 AM

Remove quantum torpedos, quantum torpedos console, and shield emitter console. Replace them with another very rare dual heavy cannons, phaser relay console and emitter array console (or the borg universal one)

bones1970 11-08-2012 07:45 AM

You forgot to give us your BOFF's powers (Humans or efficient saurians ??)

shimmerless 11-08-2012 07:52 AM

You should be aware that the Fleet AE is a completely different ship, it's actually an MVAM with five Tac consoles. It has a Lt. Com. Sci station instead of a Lt. Com. Tac.

I imagine you'd still enjoy flying it (it has some of the most fun possible builds in the game), just understand that it ain't your momma's AE any more.

rdm1958 11-08-2012 07:55 AM

not bad imho, but i would drop the quantum chamber and add another phaser relay. and i would drop a field generator and add the borg console there making room for another neutronium or ablative armor, depending on how you feel about stacking.

indyshark 11-08-2012 08:15 AM

Quote:

Originally Posted by ivantomdisplay (Post 6460031)
Remove quantum torpedos, quantum torpedos console, and shield emitter console. Replace them with another very rare dual heavy cannons, phaser relay console and emitter array console (or the borg universal one)

That's an interesting suggestion. I like hitting multiple targets with my quantums, but this would be a powerful phaser boat.

indyshark 11-08-2012 08:16 AM

Quote:

Originally Posted by bones1970 (Post 6460121)
You forgot to give us your BOFF's powers (Humans or efficient saurians ??)

Sorry, I'll do that when the shard is back up. What do you mean by efficient saurians?

bones1970 11-08-2012 09:15 AM

Quote:

Originally Posted by indyshark (Post 6460871)
Sorry, I'll do that when the shard is back up. What do you mean by efficient saurians?

I ask if your using Human and or Efficient Saurian boff's (the only 2 Fed space boffs (I know)).

indyshark 11-08-2012 09:58 AM

Bridge Officers
 
Here are my bridge officers'

Tact CMDR
Overload I
Torpedo Spread II
Cannon Scatter Volley II
Cannon Rapid Fire III

Tact Lt CMDR
Fire at Will
Tactical Team II
Torpedo High Yield III

Eng LT
Engineering Team I
Directed Energy I

Sci LT
Polarize Hull I
Transfer Shield Strength II

Sci ENS
Science Team I

shimmerless 11-08-2012 01:39 PM

Why BO when you have no beams?

Here is what I would take (assuming you're just doing PvE/Borg stuff):

Com. Tac
Tactical Team I, Cannon: Rapid Fire I, Attack Pattern: Omega I, Cannon: Rapid Fire III
Lt. Com. Tac
Tactical Team I, Cannon: Scatter Volley I, Attack Pattern: Omega I
Lt. Eng
Emergency Power to Shields I, Reverse Shield Polarity I
Lt. Sci
Polarize Hull I, Hazard Emitters II
Ens. Sci
Transfer Shield Strength I

For torps, just swap out C:RF I for HY I and C:SV I for Torp Spread I.

Fleet Advanced Escort, for PvE:

Com. Tac
Tactical Team I, Cannon: Rapid Fire I, Torpedo Spread III, Attack Pattern: Omega III
Lt. Tac.
Tactical Team I, Cannon: Scatter Volley I
Ens. Tac
Torpedo: High Yield I
Lt. Eng
Emergency Power to Shields I, Reverse Shield Polarity I
Lt. Com. Sci
Polarize Hull I, Hazard Emitters II, Transfer Shield Strength III/Gravity Well I


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