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houseofkahless 11-10-2012 02:06 PM

Tac in a Science Ship
Quite simple question really......Are Tac Captains viable in science ships?

Answers on a postcard please? :D

age03 11-10-2012 02:16 PM

It works tacs can fly anything.

tenkari 11-10-2012 06:00 PM

tacs can work in sci ships, as their personal captain skills would boost the damage of any ship they fly. though because sci ships have the least amount of weapon slots and very few sci ships can use cannons, they would do a lot less dps.

now if your looking into flying the vesta as a tac, it sounds completely doable as they can use dual cannons, which means overall DPS wouldn't be lost as much if you use the more offensive of the trio.

houseofkahless 11-10-2012 10:50 PM

Strangely enough, i was actually considering the vesta for my Tac......Nice to know im not nuts! lol :D

rrincy 11-11-2012 04:20 AM

well the aventine class version of it with 4 tac slots will work fine

reyan01 11-11-2012 04:37 AM

Had my tac in a Rhode Island - worked fine.

praxi5 11-11-2012 07:16 AM

Tac captain abilities boost the damage of any Science abilities that do damage.

GW, FBP, TBR, Tyken's, PSW.

houseofkahless 11-11-2012 07:40 AM

oooohhhh - This Vesta is going to be one Flexible Ship! Cant wait to get my hands on her and see what i can come up with! :D

kirscht 12-07-2012 06:19 AM

What about mixing other careers and ships? Like an engineer on an excort or a science cap on a cruiser? And what are the benefits one misses out on by not matching career with ship type? Right now I play a tac captain on a sci ship, but want to get another character to play with escorts and one to play with cruisers? should I match those?

twam 12-07-2012 06:38 AM

As far as I'm aware there are no particular inherent benefits to matching types.

A tac in an escort will do most dps, through stacking damage buffs.
An eng/cruiser combo will be very durable, because of the combination of healing/resistance-buffing captain and boff skills.
A sci/sci combination will generally be great at the combination crowd control+(crowd) debuffing, leaving enemies vulnerable.


An engineer in an escort will be much more durable than a tactical captain, but do less dps.
A sci in an escort tends to do well in the debuffing department, taking advantage of the sensor scan and subnuc debuffs.
A tac in a cruiser will do more dps than an engineer, but be less durable.
A sci in a cruiser will take advantage of the scattering field for more tankability, and could spread debuffs like mad.
An engineer in a science vessel will be more durable, but have less direct debuffs available.
A tac in a science vessel will do more damage with both weapons and science abilities, but have less debuffs available.

And then there are some carriers and KDF ships than add even more variables...

Really, it just depends on your playstyle and preferences :)

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