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-   -   weekly pvp update thread- 11/13/2012 (http://sto-forum.perfectworld.com/showthread.php?t=443061)

maicake716 11-13-2012 03:11 AM

weekly pvp update thread- 11/13/2012
 
well since there doesn't seem to be anyone willing to carry the torch, i guess ill do it.

tractor beam repulsors were doing too much damage, this might have been fixed with season 7

the vesta is pretty powerful, leading to the next ship being even more powerful. this is the way the game is it seems.

SEASON 7 is going live today, good luck everyone!

to copy the old format, anything relevant will be added as its learned. since season 7 is doing all kinds of changes to pvp (some good some bad) next weeks will detail more then this weeks

Quote:

Originally Posted by tick0 (Post 6526611)
It's the end of the world, the Russians are coming, 15 years of snow.


"steam starter pack" has a ship and bunch of stuff via steam only atm it seems.
.

dontdrunkimshoot 11-13-2012 03:19 AM

vesta kills: 0

gonna do something about that tomorrow



fear of a good player in a vesta and a good team using a vesta: HIGH

gonna say i told you so about that tomorrow



TBR should be all fixed with this patch, and runabouts are getting a TB up time nerf, that there is really awesome.



also this was in the release notes:

"Added Shield Regen Rate to ship status window.

Note that this only works while in space."

this is cool, now let us see our shield resistance too

ivantomdisplay 11-13-2012 03:23 AM

No mention of TBR fixing in that pach. No mention of Vesta, too.

dalnar83 11-13-2012 03:32 AM

Quote:

Originally Posted by ivantomdisplay (Post 6525771)
No mention of TBR fixing in that pach. No mention of Vesta, too.

Breaking TBR was not in patch notes as well. So fingers crossed. :P

sophlogimo 11-13-2012 03:48 AM

Quote:

Originally Posted by dontdrunkimshoot (Post 6525741)
[...]
"Added Shield Regen Rate to ship status window.

Note that this only works while in space."

this is cool, now let us see our shield resistance too

Seconded. In fact, all the "hidden" ship stats (such as the mechanics of Damage Control Team) should be displayed in the UI.

ivantomdisplay 11-13-2012 03:59 AM

Quote:

Originally Posted by dalnar83 (Post 6525841)
Breaking TBR was not in patch notes as well. So fingers crossed. :P

Ah..the denial part! ^^

dalnar83 11-13-2012 04:13 AM

Quote:

Originally Posted by sophlogimo (Post 6525931)
Seconded. In fact, all the "hidden" ship stats (such as the mechanics of Damage Control Team) should be displayed in the UI.

For a while, the damage control team was visible in space traits along with everything else. Then it was removed.

Regen is kinda nice to see, but you could always calculate it your self = base shield regen x4 on 125 shield.

I bug reported that the GUI does not work properly with several shields, I'm very curious if that got fixed.

cidstorm 11-13-2012 04:27 AM

These new abilities added through reputation systems are going to wreck any chances of true competition for people who don't use key binds. The screen is going to get cluttered as well imo.

pvehero 11-13-2012 04:30 AM

First, some questions:
1. No Vesta yet?
2. TBR fixed?
3. Is over-capping weapon power still possible?
4. What previous changes/fixes were rolled back? (something always is... I hope for uber-dbb-faw or 2xPSW3 damage!)

Also,
Quote:

Updated the Assimilated Space Set:
Universal Console - Assimilated Module has been removed from the set
This console has become 1 piece of a new 3-piece set, attained via the Omega Reputation
The former 4-piece Bonus (Assimilated Tractor Beam) is now a 3-piece bonus that can be obtained by equipping the Shield, Engine and Deflector.
All other existing stats and bonuses remain otherwise unchanged.
Quote:

Temporal Disruption Device will now be properly enhanced by Chroniton modifiers instead of Tricobalt.
Quote:

Reman Space Set: Covariant Capacitance Cell, the 3-piece Bonus, has been improved:
Proc chance increased from 5% to 10%
Max stack limit increased from 5 to 10.
This allows for up to a total of 50% additional Shield Capacity.
The proc now raises Current Shield HPs by the same amount that it increases Max Shield HPs.
These extra shield hitpoints will be removed when the capacity buff fades.
This has the possibility of taking a shield facing offline, if it was already low.

pvehero 11-13-2012 04:32 AM

Quote:

Originally Posted by cidstorm (Post 6526221)
These new abilities added through reputation systems are going to wreck any chances of true competition for people who don't use key binds. The screen is going to get cluttered as well imo.

Aren't all but one of them passives? I thought only the tier 5 ability was a clickie...


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