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-   -   PvP Respec - Request for Comment? (http://sto-forum.perfectworld.com/showthread.php?t=443351)

acgimblet72 11-13-2012 09:39 AM

PvP Respec - Request for Comment?
 
Im an Enginner (yes, I know, reroll), flying primarily a Fleet Vorcha Refit. Usually running 2 piece Omega and KHG shield, or 3 piece Omega. Weapons vary from Antipolaron through Phased Tetryon and Polaron... still cant pick a favourite of the 3, though im really enjoying the Phased Tetryon. Considering Tricobalts and Dispersal Pattern Beta 2 (though it would cost me my APO, which Im very fond of, and probably require me to lose either Tractor Beam or HE for Polarize Hull)

Getting better at PvP, far from a pro. Posting my build here hoping for comments, concerns, criticisms, etc. Any input would be appreciated.

http://www.stoacademy.com/tools/skil...p?build=Mhar_0

aquitaine985 11-13-2012 09:43 AM

I wish they'd put tokens in the C Store so we can re-roll our passive skills. Slap a 1000CP price tag on it and i'll buy two.

Gone are the days when we could break out a new toon, level it in a weekend and throw it in a night's worth of STFs for the required gear to be ready to PVP on a Monday. Rep Systems rule the day!

Passive Skill Respec Tokens... do it, right now, do it, do it, come on... right now, OK! One two THREE! Do it, do it...

acgimblet72 11-13-2012 09:44 AM

Well, I continue to hope that they will make the changes necessary to make Enginnering an equally valuable choice compared to Tactical, and am in the meantime slowly leveling a Tac of my own. But thats not the purpose of -this- threat, which was to see how much oomph I can get out of the pilot I have.

dantrainor 11-13-2012 10:00 AM

Firstly there are better ship choices for an engineer out there.
Secondly, lol2rsp.

Unless you have doffs to chain 2 subsystem etpX with only 1 copy of each, take a second copy of epts.

IMO, if you're not in a science ship, and you only have 2 sci powers, bring HE1 TSS2.

Drop at least one of those rsp's for... basically anything. ET ES EWP etc.

With only one lt cmdr tac, I would prefer something with better up-time. APD2 for example.

To fly your build with as few a modifications I would replace apo with delta 2, get doffs for eptX powers. replace rsp2 with ewp1 and replace TB with TSS. With those changes, I still wouldn't be happy because of 2 reasons.
1) Any tac escort will do what you do only better.
2) Engineers are better suited to a healer role.

I haven't played in a while, so grain of salt etc.

wenom4 11-13-2012 10:01 AM

u can try this http://www.stoacademy.com/tools/skil...d=newbuild99_0
more tankable and use 3.pink tech. doffs for this my recomend is for this also is to use beams with [acc]x3 or in phased case [acc]x2 some of ur buffs can be trained by other players pm. me if u need other help for this

marc8219 11-13-2012 10:07 AM

Well if this is the only ship you are going to use with that character you can drop some sci skills like grav and particle generators and since you are not a tac or sci sensors skill doesn't help you much either. You can put the points into energy weapons spec to help with your crit damage, and/or put them into engine performance and impulse thrusters, you need all the maneuverability you can get to get DHC on target on that ship. You can also drop driver coil if you don't mind moving slower in sector space, it doesn't help in combat at all. Other then that your build is pretty good for dps and tanking.

brandonfl 11-13-2012 10:10 AM

Quote:

Originally Posted by marc8219 (Post 6535681)
Well if this is the only ship you are going to use with that character you can drop some sci skills like grav and particle generators and since you are not a tac or sci sensors skill doesn't help you much either. You can put the points into energy weapons spec to help with your crit damage, and/or put them into engine performance and impulse thrusters, you need all the maneuverability you can get to get DHC on target on that ship. You can also drop driver coil if you don't mind moving slower in sector space, it doesn't help in combat at all. Other then that your build is pretty good for dps and tanking.

Starship Sensors are either borked, or the tooltip is. Currently, spec'ing points into it only provides a boost to stealth detection. FOMM and SenScan are not affected at all. This started with the new skill tree and has never been fixed.

marc8219 11-13-2012 10:13 AM

Quote:

Originally Posted by brandonfl (Post 6536001)
Starship Sensors are either borked, or the tooltip is. Currently, spec'ing points into it only provides a boost to stealth detection. FOMM and SenScan are not affected at all. This started with the new skill tree and has never been fixed.


Interesting to know, now I will drop sensors on my tac and my sciscort too if I ever respec them, thanks.

acgimblet72 11-13-2012 10:17 AM

Appreciate input! I offer the below to give my reasons for some of the odd choices, not to tell anyone that they are wrong and I am right.

Im running 3 DOFFs for EPTX, and 2 for Brace for Impact Looked at an Aux2Batt build, but the extra clicking was alot to handle.

Why all the hate on 2xRSP? Theyve let me run an RSP-BFI-RSP-BFI with essentially a full shield refresh every 2 minutes. Ive been playing in pugs, and getting focused by 3-4 people with no support from my teammates happens... constantly. I've not been doing a good job of surviving that without an RSP available.

I was running TSS... but I fould the shield heal pretty minimal in the face of Angry Bug DPS. Either as a self heal, or another heal, even with full Aux... it just didnt seem to do enough healing to help. Id slap it on other people to try to save them, and didnt seem to make as much difference as a Tractor did to help keep attackers off arc. Active rather than passive mitigation.

I notice some people recommend major ranks in Energy Weapons Specialization... do you feel the extra crit and crit severity are worthwhile on an Enginner? Lacking all the free crit goodies they give the Tacticals, and given that Crit Chance and Crit Severity are multiplicative, it seems that Crit is either a 'go big or go home' sort of state... suggesting a Tactical Officer and Antipolarons.

As for STFU and Lrn2Heal... I tried a healspec Neggy, and enjoyed it well enough... but I felt like the heals I contributed (even specced, running aux, etc.) didnt match up with the DPS that even a single good DPS ship would put out, and that I was contributing more by pressuring that DPSer, so that they couldnt spend their time merrily lining up people and one-pass-killing them.

dantrainor 11-13-2012 10:24 AM

Quote:

Originally Posted by acgimblet72 (Post 6536471)
Why all the hate on 2xRSP? Theyve let me run an RSP-BFI-RSP-BFI with essentially a full shield refresh every 2 minutes. Ive been playing in pugs, and getting focused by 3-4 people with no support from my teammates happens... constantly. I've not been doing a good job of surviving that without an RSP available.

RSP is a poor power in terms of opportunuty cost. There are better options with better uptimes and less selfish applications.

Quote:

I was running TSS... but I fould the shield heal pretty minimal in the face of Angry Bug DPS. Either as a self heal, or another heal, even with full Aux... it just didnt seem to do enough healing to help. Id slap it on other people to try to save them, and didnt seem to make as much difference as a Tractor did to help keep attackers off arc. Active rather than passive mitigation.
For TSS to be effective you need to crack open an auxiliary battery before use, or switch settings to something with more auxiliary bias.

Quote:

As for STFU and Lrn2Heal...
Who said that?
Though if a full negvar worth of heals wasn't keeping a target up under fire from 1 ship...


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