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Autoattack
Glad the dilithium removal was reversed.
Now could someone please take a look at why Auto-attack doesn't work in space any more? This bug was evident on Tribble and made it onto Holodeck despite warnings. |
Auto attack works fine in space and on the ground for me.
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Cheers, Brandon =/\= |
How about when you respawn and you can't steer unless you subspace jump or the last thing you had targeted before you died, dies....
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yup, i ran into this bug yesterday, but i could fix it using the weapons tray, as Brandon suggested.
you should try it too! |
i also noticed that glitched Auto Attack Torpedoes now disappear.
you know, when you turn and are just on the edge of the firing arc a torpedo fires, you turn a little more and another torpedo fires which is the real torpedo (because of LATENCY). Pre S7 these fake Torpedoes did travel to their target and explode just fine, without doing any actual yellow number damage, but it LOOKED right! Now they start flying, stay for 2 or 3 km and then disappear from one frame to the next -> looks just wrong. Liked it better before. |
I dont enjoy suffering in game work around for krap that should never have been affected
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Autoattack still works on my old KDF toon but, will not work for my new TOS KDF toon i just made. Any suggestions? Yes, i did the whole /defaultautoattack 1 thing till my fingers bled.
:mad: |
I have noticed sometimes my autoattack stops attacking, but I find that is mostly because of mobs not staying targeted once I select them. It is especially bad when I try to tab target. :mad:
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