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-   -   Mine Damage is unaffected by [DMG] & Weapon Quality (http://sto-forum.perfectworld.com/showthread.php?t=449381)

ussultimatum 11-15-2012 09:35 AM

Mine Damage is unaffected by [DMG] & Weapon Quality
 
As it says in the thread title:

Mines are (seemingly) not affected by the DMG modifier.

Nor are they (seemingly) affected by the weapon quality (color), unlike other weapons.

This means that a White MK XI Tricobalt Mine will have the same damage value as a Purple MK XI Tricobalt Mine with [DMG]x3.

The damage is listed the same in the exchange, in player inventory and also while equipped in space in the UI.


Obviously this makes the Fleet Mines a pretty terrible purchase.


Some questions for any Dev that might be willing to answer:

Is this a known issue with mines or is it a UI/Display issue?

Does it have to do with the way mine damage is calculated?

borticuscryptic 11-15-2012 09:37 AM

I believe I've confirmed previously that this was a known issue, and not limited to being a display issue.

The good news is that the reason for this appears to have been tracked down, and fixed. I'm not sure when that fix will go live, or if it's even been approved by QA yet, but progress has at least been made on the issue.

ussultimatum 11-15-2012 09:42 AM

Quote:

Originally Posted by borticuscryptic (Post 6610451)
I believe I've confirmed previously that this was a known issue, and not limited to being a display issue.

The good news is that the reason for this appears to have been tracked down, and fixed. I'm not sure when that fix will go live, or if it's even been approved by QA yet, but progress has at least been made on the issue.

Thank you for the blazing fast response!

pottsey5g 11-16-2012 08:57 AM

Quote:

Originally Posted by borticuscryptic (Post 6610451)
I believe I've confirmed previously that this was a known issue, and not limited to being a display issue.

The good news is that the reason for this appears to have been tracked down, and fixed. I'm not sure when that fix will go live, or if it's even been approved by QA yet, but progress has at least been made on the issue.

Thanks for fixing/looking into this, any chance we could have missing fleet mines like Transphasic advanced mines added?


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