Suggestions please for a Jem'Hadar setup
Hi all ,
It has been a while since my last attempt at PVP , so I'd appreciate some suggestions before I begin setting up .
Here's what I've got so far :
For : DHC x 4
Aft : 2 turrets , 1 ... -- suggestions ? (considering a high yield torp or mine)
Tac : 5 energy consoles
Sci : shield enhancing or energy drain negating console (I STF a lot)
Commander Tactical Station
TT1 ,APB 1 , CRF2 , CRF3
Lt. Commander Tactical Station
TT1 , ? , APO 1 -- suggestions ?
Lieutenant Universal Station
HA1 , AtB 1
Lieutenant Universal Station
ET1 , AtB 1
Ensign Engineering Station
- On the Doff side , 3 x Technician DOffs to cycle AtB1 faster .
I'm open to suggestions as to the last two Doffs .
- Not sure also what type of weapon energy to use .
Right now I'm thinking disruptors , but later on phased poloron , w/the jemmy set ? (probably later if that set gets a mk 12 variant)
As to the sets ... , Maco seems like the obvious choice , but perhaps there is a better Fleet deflector out there (along w/a Turn or Speed x 3 Fleet engine) ?
Thanks 4 any suggestions ! :)
The fleet escort setup from http://hilbertguide.com/ works fine.
Doffs: 3xBFI + 2x whatever
(For STFs you should replace the ST with HE.)
Don't worry too much...the Bug is really...OP!:D
Now ... , I kind of don't get why TT1 / APB1 / CRF2 / APO3 > TT1 / APB1 / APO1 / CRF3 as an Alpha strike .
Does AOP 3 change that much ?
In his "pro tip" section he includes the CRF3 as an alternative (pretty much as I planned to use it).
Speaking of the hilbertguide -- if one uses his keybids w/tray 7 -- what happens if say CRF3 and CRF2 happen to end their cooldown cycle at the same time ?
Or TS3 + TS2 ?
In these cases which one does the keybind choose to fire off ?
The higher one ?
The one closest to the right end of the tray ?
I've hear murmors that as the Borg heal set bonuses were not going to fire from 2 set pieces (all 3 would be required for that) -- that the PVP community would start to look at other alternatives to the standard "2xBorg+Maco" for everything .
Has that not happened (yet) ?
Or is that set still "king of the hill" despite the lack of healing bonuses ?
I've found the AtB 1 + Technician DOffs to be very helpful on my Fleet K'Tinga (in STF's -- 'cause as much as I love her , she's not for T5 PVP) .
But the speed up that combo gives to cycling the weapons abilities really makes that ship an asset as a support vessel .
I still have not used mine , but the Bug & pet spam were the final straws that chased me off PVP back in the day .
So in one way i feel like such an f-ing traitor/duche for getting a Bug .
On the other ... , at times I do love to PVP ! :)
Btw , from what I'm hearing the Steamrunner has some decent survival ability .
(4 Eng slots , like the Bug + similar hull strength)
A great ship for cruiser folks who want to try a Tac ship and not blow up leaving ESD ... . :P
If you can get CRF3, you should probably use it.
follow the hilbert guide for starters. if you sway from that direction you are possibly not maxing your build. but based on your piloting style, small changes can always be made, and can be impactful.
have fun kill bad guys
Well , as I plan to use the ship on a Tac toon that has been w/the Defiant for a while , so I do have CRF3 .
The only difference is that I'm thinking about not using a Torp in front but instead a "surprise" in that back that (in theory) could be deployed fast due to the ship's turn rate .
BTW any suggestions as to what packs a punch these days ? Tricobolt mine ? Transphasic torp ?
I'll have to see if the hull heal every .. 60 secs (if I remember correctly -- or it could be 45 secs) is the maximum benefit I can get .
45-60 secs is a long time in PVE ... , in PVP for an escort it's an eternity ! :D
Mind you if it'll be a catastrophe , I'll look for other ways to do things .
That is just an experiment 4 now .
At least not for starters .
I know some players (many tac players) love to do that , I know they r good @ it too , but my brain is not wired to process "action" at that those speeds .
That's like watching a constant loop of Michael Bay action sequences ... .
Sure it's fun from time to time , but not after I come home tired from work . :o
So I'm fully ready to get pwned in my Jemmy as well ! :D
If I feel like LOL-ing , I come in my Eng/Galor , and enjoy the attempts to slay me 1-on-1 .
(3 on 1 or more works btw !:P)
Thanks again 4 the responses btw !
i encourage you to speed things up while in an escort.
that being said, its not for everyone. but the bug allows for unbelievable defense, so you should feel comfortable at a low engine setting.
gl with your build man.
Here is the bug build I typically use when I feel like a boring jerkwad:
TT, C:RF I, AP:O I, C:RF III
Lt. Com Tac
TT, C:SV I/AP: D I, AP:O I
EPtS, RSP I
TSS I, HE II
The thing is, you've chosen two of maybe three ships in the game that are designed for pure speed (I'd include Beta MVAM as the third). The bug can sort of hull tank because of its ridiculous amount of defence but really, if you're not keen on going really fast you might want to look at other ships.
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