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-   -   Personal rep system - how long to Tier 5? (http://sto-forum.perfectworld.com/showthread.php?t=455701)

 rustiswordz 11-19-2012 04:40 PM

Personal rep system - how long to Tier 5?

Is my maths correct. Without going through the entire equation I tried to work out how long it would be to collect tier 5. According to much head scratching, if i did every project back to back it would take me almost 3 years to complete tier 5?!! Can someone confirm? There is no way ill get that far... Oh how i miss te loot system.

 chalpen 11-19-2012 04:41 PM

Ha, That is nothing. With my math it will take 100 years to take it to T5

 latinumbar 11-19-2012 04:44 PM

Nope. T5 unlocks at 100,000 XP. You can run 2 projects at a time for a total of 2800 XP. So, that means you will need 36 projects (100K divided by 2800). Each project takes a day and a half, so lets call it 2 days. That means 72 days (36 times 2).

2-3 months.

 rustiswordz 11-19-2012 04:50 PM

I got the same numbers you did but obviously my end calculations were wrong.

 latinumbar 11-19-2012 04:57 PM

Quote:
 Originally Posted by rustiswordz (Post 6686531) I got the same numbers you did but obviously my end calculations were wrong.
100,000 divided by 2800 = 35.7 (or 36)

36 times 2 = 72 days

 darkstarkirian 11-19-2012 05:13 PM

Quote:
 Originally Posted by latinumbar (Post 6686601) 100,000 divided by 2800 = 35.7 (or 36) 36 times 2 = 72 days
That's what my math showed too.
This is of course the time if there is minimal down time between projects getting launched (4 hours).

 dtranquil 11-19-2012 05:26 PM

Quote:
 Originally Posted by darkstarkirian (Post 6686771) That's what my math showed too. This is of course the time if there is minimal down time between projects getting launched (4 hours).
However that Does not include unlocking items , Purchasing sets all of which require even more time.

 hevach 11-19-2012 05:27 PM

If you do all the store unlocks during the grind, you do lose some XP - assuming you do the 2000 xp projects continuously and drop the 800s for every store unlock, you'll lose 19,080 xp (losses in 3 lots of 790 each tier 1-4), necessitating another 14 days to cap. Every 4 requisitions done before tier 5 will extend the grind time by 2 days as well (loss of 600 per requisition), again assuming you don't stop the 2000 xp projects.

 tommytk421 11-19-2012 09:07 PM

Quote:
 Originally Posted by dtranquil (Post 6686911) However that Does not include unlocking items , Purchasing sets all of which require even more time.
for the most part there is no reason to invest much in the stuff you can buy from the store untill you unlock teir 4 or 5 I would rather put another 800 rep toward my end goal that has better stuff than wast time on stuff now.

 xsharpex 11-19-2012 09:11 PM

Quote:
 Originally Posted by xsharpex (Post 6644561) bare minimum amount of time to unlock the necessities per character: tier 0-5: 100,000 xp /2800 xp per project cycle = 31.7 project cycles 31.7 project cycles * 40 hours per project cycle = 1428.6 hours mk xii pulsewave: 40 hours mk xii split beam: 40 hours mk xii armor: 40 hours mk xii weapon: 40 hours mk xii psg: 40 hours mk xii deflector: 40 hours mk xii engine: 40 hours mk xii shield: 40 hours @ 2 projects per cycle, total time = 320 hours/2 = 160 hours add 120 hours for the new set of assimilated console, cutting beam and omega torpedo add 120 hours for the 2nd set add 120 hours for the adapted set add 160 hours for all the costume unlocks @ 2 projects per cycle, total time = 520 hours/2 = 260 hours +5 hours, 1 for each tier unlock total time: 1853.6 hours or 77.23 days per every brand spanking new toon. that's just the waiting time too! insane, no? the best part? after all this farming, what are you going to do with your new found sets after waiting all this time? more farming. LOL... oh the irony. all the while, picking up the slack of all of those around you who haven't completed the same grind. If you thought public queues and some private games were bad? Just wait until you have all these new, completely under geared guys trying to participate.
snip. for your viewing pleasure ;] mind you, most of this is preliminary speculation. this assumes that all projects and upgrade times are static and unchanged throughout all tiers. there is the very good possibility that the requisition projects, unlock and upgrade projects at the higher tiers will require additional time. the figures above are based on the tier 1 projects and their respective timers.

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