Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Feature Episodes, Events and PvE Content (http://sto-forum.perfectworld.com/forumdisplay.php?f=122)
-   -   Azure Nebula Rescue Tactics (http://sto-forum.perfectworld.com/showthread.php?t=455861)

reginamala78 11-19-2012 07:49 PM

Azure Nebula Rescue Tactics
 
Given how the number of Marks rewarded for this mission is based on how intelligently the mission is run, it seems that pooling tactics to figure out what works best would give us some standards (instead of the haphazardness of the average pug) for higher scores and ultimately fewer farming runs. It worked for STF tactics after all.

The four main approaches I've run into:

Tactic 1
Everyone splits up to go be heroic at a seperate point while someone AFKs at the spawn point. Sadly this seems the most common setup. Low scores and exploding PCs. Ugh.

Tactic 2
Everyone bunches into one group, going point to point one at a time. Positives: this has the advantage of absolutely flattening the defenders and takes only 10 seconds to take out all four tractor beams. Negatives: excess firepower is wasted especially on the low-value defenders, lots of travel time, and only rescuing one ship at a time.

Tactic 3
Breaking into two groups, trying to distribute evenly when mixing escorts, cruisers, and sci ships. One group handles the north and west spawn points, the other south and east, so as to minimize travel distances and thus time wasted. Roll into one spawn, kill defenders, free ship, then run to the second and repeat. By the time the group is finished with point 2 and looking for their next target, point 1 should be just respawning. My personal high-score using this one is 31 points (not bragging, just using as a metric), so its my preferred tactic if possible.

Tactic 4
I've seen a few people suggest a setup similar to #3, but instead of killing the defenders, one ship aggos and tanks while the other takes out the tractor beams. If you're well-coordinated and driving a properly-equipped ship then I can certainly see this working well, but if you're not built for the role then this can end badly. Tanking in a BoP isn't much fun after all. Premade maybe, or for a group formed and planned in a chat channel, but when pugging probably easier to just kill everything.

I'm just kinda throwing ideas out here. Other people have better ones, I'd love to hear it. Pugs randomness is irritating and I'd love for the community to develop a standard or two.

psycoticvulcan 11-19-2012 08:32 PM

I usually do #4. The other team members move in and engage the Tholians, while I slip in behind and disable the tractor beams. The only real downside is that the Tholian Cruisers and Battleships all have Fire at Will, and it only takes one unlucky hit to force you to restart the disable.

coldicephoenix 11-20-2012 02:29 AM

When I'm on my eng (Fleet Vorcha .. one smexy ship thats never let me down in game thus far) I prefer tactic 4. Best one tbh. I aggro the tholians and draw them away while the rest of team quickly disables the tractor beams. Once the ship is freed, the tholians warp away as well.


When Im on my KDF tac (B'rel BoP) I wait till someone else gets aggro and sneak in and free the ships as quickly as I can without getting hit. B'rel BoP cloak for the win!

Tac4 is best for quick turnaround as you dont have to kill all the ships before releasing the romulans

reginamala78 11-20-2012 11:35 AM

The problem with #4 is that

1: I'd like for people to actually tell me that I'm bait, in which case I'm going to launch my attack very different, rather than charging in expecting backup only to find I don't have any

2: I don't want to be stuck depending on other people, when most people are undependable. "Just kill stuff in a matching pattern" is a lot more reliable than having to trust some random idiot.

coldicephoenix 11-20-2012 08:46 PM

Quote:

Originally Posted by reginamala78 (Post 6698761)
The problem with #4 is that

1: I'd like for people to actually tell me that I'm bait, in which case I'm going to launch my attack very different, rather than charging in expecting backup only to find I don't have any

2: I don't want to be stuck depending on other people, when most people are undependable. "Just kill stuff in a matching pattern" is a lot more reliable than having to trust some random idiot.

Well yea, that kinda comes with PuGs I guess... but on an off chance you do get a good group #4 works brilliantly.

theraven2378 11-21-2012 03:21 AM

Quote:

Originally Posted by psycoticvulcan (Post 6688541)
I usually do #4. The other team members move in and engage the Tholians, while I slip in behind and disable the tractor beams. The only real downside is that the Tholian Cruisers and Battleships all have Fire at Will, and it only takes one unlucky hit to force you to restart the disable.

I prefer the most efficient approach, this one works very well

markhawkman 11-21-2012 07:42 AM

High value targets, especially scimitars, are hard when you don't have the whole team. The lowest value targets are soloable. I usually end up with option 5. Variable aggro based on the value of the available targets. If it's a scimitar, peeps dogpile it. Raptors... one person will handle it while the rest do something else.... unless there isn't another target.

coldicephoenix 11-21-2012 08:10 PM

Quote:

Originally Posted by markhawkman (Post 6717301)
High value targets, especially scimitars, are hard when you don't have the whole team. The lowest value targets are soloable. I usually end up with option 5. Variable aggro based on the value of the available targets. If it's a scimitar, peeps dogpile it. Raptors... one person will handle it while the rest do something else.... unless there isn't another target.

The Scimmys are where KDF ships (or the defiant) shine!

If I see another KDF player I tell him to stay cloaked while I tank the Big ass tholian ship and draw him away along with his armada. In the meantime the cloaked teamie de-cloaks and disables the tractors. This way we don't have to get the tholian ship down as he then just warps away after freeing the Scimmy!

markhawkman 11-21-2012 08:48 PM

I suppose that works nicely.... OOH!!! I just had a scary thought... Maybe now Feds have a use for the "Mask Energy Signature" Boff skill.... It works like cloaking and any ship can have it.

Or perhaps not. hard to say....

cotp0maurafey 11-23-2012 04:29 PM

Is there a way to find more 5 Pointers?
 
Does anyone know how to make larger captured ships spawn faster? That would be very helpful.


All times are GMT -7. The time now is 02:47 AM.