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-   -   The Practical Use of Tric Mines/Tipler Console (http://sto-forum.perfectworld.com/showthread.php?t=461141)

paxottoman 11-23-2012 01:01 PM

The Practical Use of Tric Mines/Tipler Console
 
Well here we are again...

In this video, nobody was using Voldemort. The tric bombers were using target engines/viral to deliver average of 35k per mine hits on their opponents.

We separated ourselves from the fight after one kill to see how far they would go with them 2 vs 5. Here was the results:

http://www.youtube.com/watch?v=kVKA625XUf4&feature=plcp

This is happening daily in the queues. People are getting tric bombed all the time. The sheer amount of damage done by these mines is just absurd. A lot of PvP fleets have ruled out the use of buffed tricobalt mines from their premades.

This is a practical video of what happens in the queues. Acknowledge there being something wrong with the picture, or you can continue to call this whatever you want to call it. The guys dropping the mines by no means were a PvP Fleet, they really aren't learning anything from being a 1 'tric' pony. So in the interest of maintaining some kind of fairness for those that are the majority in this video, I suggest a thorough review and recommend a 75% reduction in damage to the tricobalt mines.

A) They disable, its potently good enough when spec'd into decompiler
B) They deploy 2 or more with each dispersal pattern
C) 10k per mine with AOE explosions (the only mine that does it), doesn't gimp it. 3 mines 30k damage to target is not bad. And AOE to anything near the target, still potent, and AOE friendly

Just imagine if Turkish RP Heroes ran tricobalt mines on everyone. The raging and ranting would be immense. Our trics would hit on average around 50k+ per mine hit. These German Snake Division guys hit at 35k per mine. I am not saying there is no counter, but there is an overwhelming punishment dealt by these mines to people who even try their best to stop them.

The group in this video employed TBR, gravity well, faw. They were unsuccessful for the most part, and worst of all they out numbered their opponents 5 to 2.

They managed to kill the Apophis guy around 4 times during the video before we had enough of watching it. The guy in the time ship, despite fighting 5v1 (I know it's possible without tipler console) held out almost exclusively due to the tipler console. A crutch in essence is in effect for those that use that console. Not to bash on anyone, but 9th Snake Division is a PvE fleet, they blew up cubes with trics now are doing this in the queues.

Just because STFS were too hard for some, I don't think tricobalts should of been an easy solution for them to get their STF fix. The implications of that decision are in this video.

Some of you may advocate the use of trics being ok, the torpedos sure. In fact they have a self damage deal that is reasonable. These tric mines should AT LEAST damage their own upon AOE explosions as well just like their torpedo counterpart.

I'll conclude by saying that 3 of our Turkish RP Heroe guys played against 5 Klingons. Winning short handed is possible, but difficult. We did not use tricobalt mines, the result was 15-9. We're a PvP hardened fleet, the Snake Division isn't, and they showed great ease with demonstrating the easy use of tricobalts.

Will you nerf tricobalt mines and tipler console?

thishorizon 11-23-2012 01:10 PM

easy fix:

don't use the damn tric mines.

ussenterpisez 11-23-2012 01:11 PM

Quote:

Originally Posted by paxottoman (Post 6760221)
Well here we are again...

In this video, nobody was using Voldemort. The tric bombers were using target engines/viral to deliver average of 35k per mine hits on their opponents.

We separated ourselves from the fight after one kill to see how far they would go with them 2 vs 5. Here was the results:

http://www.youtube.com/watch?v=kVKA625XUf4&feature=plcp

This is happening daily in the queues. People are getting tric bombed all the time. The sheer amount of damage done by these mines is just absurd. A lot of PvP fleets have ruled out the use of buffed tricobalt mines from their premades.

This is a practical video of what happens in the queues. Acknowledge there being something wrong with the picture, or you can continue to call this whatever you want to call it. The guys dropping the mines by no means were a PvP Fleet, they really aren't learning anything from being a 1 'tric' pony. So in the interest of maintaining some kind of fairness for those that are the majority in this video, I suggest a thorough review and recommend a 75% reduction in damage to the tricobalt mines.

A) They disable, its potently good enough when spec'd into decompiler
B) They deploy 2 or more with each dispersal pattern
C) 10k per mine with AOE explosions (the only mine that does it), doesn't gimp it. 3 mines 30k damage to target is not bad. And AOE to anything near the target, still potent, and AOE friendly

Just imagine if Turkish RP Heroes ran tricobalt mines on everyone. The raging and ranting would be immense. Our trics would hit on average around 50k+ per mine hit. These German Snake Division guys hit at 35k per mine. I am not saying there is no counter, but there is an overwhelming punishment dealt by these mines to people who even try their best to stop them.

The group in this video employed TBR, gravity well, faw. They were unsuccessful for the most part, and worst of all they out numbered their opponents 5 to 2.

They managed to kill the Apophis guy around 4 times during the video before we had enough of watching it. The guy in the time ship, despite fighting 5v1 (I know it's possible without tipler console) held out almost exclusively due to the tipler console. A crutch in essence is in effect for those that use that console. Not to bash on anyone, but 9th Snake Division is a PvE fleet, they blew up cubes with trics now are doing this in the queues.

Just because STFS were too hard for some, I don't think tricobalts should of been an easy solution for them to get their STF fix. The implications of that decision are in this video.

Some of you may advocate the use of trics being ok, the torpedos sure. In fact they have a self damage deal that is reasonable. These tric mines should AT LEAST damage their own upon AOE explosions as well just like their torpedo counterpart.

I'll conclude by saying that 3 of our Turkish RP Heroe guys played against 5 Klingons. Winning short handed is possible, but difficult. We did not use tricobalt mines, the result was 15-9. We're a PvP hardened fleet, the Snake Division isn't, and they showed great ease with demonstrating the easy use of tricobalts.

Hmmm, consider this a Facebook "LIKE" :P

tfomega 11-23-2012 01:35 PM

Agreed..... Cryptic, they are NOT fun to play against in PvP!!!!!!!!!!!!!!!!!!!

emoejoe 11-23-2012 02:12 PM

ridiculous that torpedoes are so weak, easily shot down, and inflict damage on the shooter. this situation is a micro analogy of the entire state of STO. epic fail, nerfs combined with senseless boosts result in a completely un fun, **** game experience for everyone.

--call me when u bring back big pvp, u *******

shimmerless 11-23-2012 02:12 PM

I want to support different builds and ideas and ways of dealing damage and stuff... but I'll be damned if it isn't the most annoying thing in the world to see a 'scort that does nothing but lay mines and toss out a half-assed frontal alpha every so often. All he really loses for this huge pressure potential is what, a turret.

Make a major balance pass if possible, otherwise at least bar them from being equipped on escorts and I'll rest contented.

EDIT: http://www.youtube.com/watch?v=EQUPsMxkTts <--- Moar footage of what tric mines are like in practice

redricky 11-23-2012 03:57 PM

You know we've been hearing that there absotively posolutely can't be a separate mechanic for PvE and PvP, but with S7 I've been running around on the ground a bit for the first time in ages. To give you an idea, two of my toons had like mk VI kits on.

Anyway, I'm seeing stuff that says "8 sec stun (half duration v. player)" on some of the ground stuff.

So clearly it's possible to have a double standard. Given the obvious nature of inflated NPC HP it's pretty easily justifiable that trics would do 1/4 damage against a player.

mimey2 11-23-2012 08:49 PM

Quote:

Originally Posted by paxottoman (Post 6760221)
The guys dropping the mines by no means were a PvP Fleet, they really aren't learning anything from being a 1 'tric' pony.

Bwahaha! Ok, that was honestly really good actually. Oh man, that was way more funny than you probably intended.



Alrighty, that aside, I won't deny at all the potency of tric mines. That said, the problem with them isn't the damage, or AoE effect, or disable, it's the fact that you can use Dispersal patterns with them. In the past, you could only ever lay one tric mine (probably to prevent the very issues we're having now) at a time. With the mine revamp, that was changed.

I feel the best solution would just be to remove them being used with Dispersal patterns, and most of this might disappear over night, because the real danger, I feel, comes from people using dispersal patterns on trics.

Regardless, if they took a hit, I wouldn't like it, but I could certainly understand it.

virusdancer 11-23-2012 08:55 PM

So... anybody Tric or Treat with the new PWO that can reduce the CD on mines?

upyournacelles2 11-23-2012 09:01 PM

tric me once, shame on you. tric me twice, shame on me?


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