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-   -   Insane antiproton damage with "unknown ability". (http://sto-forum.perfectworld.com/showthread.php?t=462121)

maltinpolar 11-24-2012 03:34 PM

Insane antiproton damage with "unknown ability".
 
Somebody please explain this to me:

"[Player Name] deals 22229 (22146) Antiproton Damage to you with an unknown ability."

Anyone else seen this before? Is it a bug? Or is it... something else? (IYKWIM)

I'd like a logical, rational, reasonable explanation. Please.

Thank you.

lostusthorn 11-24-2012 03:38 PM

unknown entity can simply be a lag induced error in generating the logfile. And that damage form a AP beam overload.

maltinpolar 11-24-2012 03:58 PM

Quote:

Originally Posted by lostusthorn (Post 6772991)
unknown entity can simply be a lag induced error in generating the logfile. And that damage form a AP beam overload.

Roger on lag error. However, it was a BoP with all cannons; I was cooked in half a second.

Doesn't add up.

corgatag 11-24-2012 04:20 PM

Found this guy, which might also explain the "Unknown ability" entry. Maybe there was so much spam the beam overload didn't render (or you didn't see it).

http://www.stowiki.org/Chroniton_Dual_Beam_Array

devorasx 11-24-2012 04:49 PM

I ran into a certain italian team who used that weaponery and had somewhat similar "errors".
Dunno if its a bug or what it is,

tick0 11-24-2012 04:52 PM

Could it have been a Bio-Neural Warhead? I think they deal Antiproton damage...

maltinpolar 11-24-2012 05:01 PM

Quote:

Originally Posted by corgatag (Post 6773411)
Found this guy, which might also explain the "Unknown ability" entry. Maybe there was so much spam the beam overload didn't render (or you didn't see it).

http://www.stowiki.org/Chroniton_Dual_Beam_Array

Interesting, but log said AP, not Chroniton. What gives?

Also, it was a Capture and Hold match. I was, well, holding one of the outposts by myself, guy uncloaked (alone) from my 2 o'clock and I -with max shields and hull- went poof before I had time to react. There was no one else around and no spam involved of any kind, so I had a good look (and hear) at the aggro: it was cannons.

Please bear with me. I have a fairly decent build, and while I'm not by any means invincible -not by a long shot- I can now put up a good fight for at least a minute before getting whacked. I'm just trying to understand what happened.

More theories, please. :)

zorandra 11-24-2012 05:11 PM

Fact is it can only be beam overload as i see it and then 22k isn't even that much. He probably had 3 cannons and 1 DBB.

futurepastnow 11-24-2012 05:12 PM

Quote:

Originally Posted by maltinpolar (Post 6773811)
Interesting, but log said AP, not Chroniton. What gives?

It does AP damage with a Chroniton proc.

aetam1 11-24-2012 05:13 PM

Have you asked you enemy what build he used? Might be the simplest way to find out what happened.
Also the chroniton dual beam array does antiproton dmg but the beams have a blue color. Now if you are sure there were no beams involved that doesn't help.

That number is too high for a DHC crit and I can't think of any special consoles/powers that do ap dmg the moment but I will give it some thought.


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