Elite STFs Bravo !
First off let me say what a great job season 7
Is I'n regards as to the improved quality of the
Minor bugs with high crits and invisible torpedoes
You need to correct this
The Borg are starting to fight back wonderful !
Having enemies not firing back was breaking immersion
For me badly it great to have a enemy that fights
Minor adjustments are still needed
Spawning ships at cure should come out fighting if a player is
I'n sensor range and detected
The nanites generators top tier need to be beside the cubes and the lower
Tier I'n the old tiers place underneath
Borg tractor beam and cutting beams needs it's own ai that targets
Closest enemy. The carrier needs double resists and gravity 3 well plus
Tykens rift 3. The fighter spawns need triple hitpoints and a faster
The carrier needs beam arrays and beam overload 3 with faw 3
The gate needs to spawn turrets at blind spots on sides and bottom
The small gate cubes need triple hitpoints
Khitomere looks pretty good as is
Add 1 neural processor and 500 dilithium
To each elite STF
Copy over season 6 elite rename as veteran with
Good job on the stfs !
I suggested they
Add 1 neural processor
And 500 Dilithium
That would raise a elite STF too
2 neural processors
The current reward would become the vet reward
You know...throw in Purple quality loot too and I would accept the current ESTF gameplay.
Even with the insta-invisi-kills and 0 funfactor.
Purple quality loot would be a bad idea because it would be too easy to farm and purple stuffs should be very rare ,but a unique reward would be welcome because it would give players a reason to play each stfs like pre s7.
When I say unique reward I mean something either cosmetic (borgfied parts for your suit ...you dont always have to get gear thats better than the one before ...people like to have unique visuals and make their toon as much as possible unique ) or something thats collectible (people like to collect stuffs) .They would only have to use the same strategy used in lockboxes.
Even dilithium drops would make them more interesting because people would start playing them to hunt for that big lump on dilithium.
They have to fool people think they will get a big shinny from each stf or mission in game and be sure people will play each mission in that pve menu one by one in order just to get that "shinny".For that they only need abit of imagination to create some uniqe rare stuffs.
As long as the loot is identical in each STF, there is no reason to try any of the others. While I am happy to see them fighting back, I'm not particularly pleased with the kind of power the Borg have. In Season 6, I could tank a Borg cube the entire STF. Not so in S7. Usually all my heals are in cooldown at any given time. It's more like a job than a game. It's not a challenge to kill the Borg, it's a challenge to simply not be destroyed.
I thought maybe it was technique and I worked on that all this week, but I'm convinced the STF's have been over-fixed and with as much trouble as it is to complete one, I'll just pick the easiest one and do that and not bother with the others.
I can dig it if it's a plausible challenge, but for all but the very best of the best (I'm not one of those) it is not a plausible challenge and the reward payout simply isn't worth the aggravation.
I would hate to see it simplified to the point someone could solo it -- it needs to be a team game, but it's just not fun the way it is.
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