| majortiraomega |
11-29-2012 09:51 AM |
Quote:
Originally Posted by v1ctor1st
(Post 6838911)
Anyone got any hints on taking out the borg during combat missions? I just finished the Cardassian season run and got dropped into the Borg season.
I can take out their ships easilly but when i try ground missions it's become too much of a slog, i'm getting fed up having to respawn over and over again during the same mission.
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I made a detailed post about gear layout in this post in another thread. Now, I am betting you haven't played any special task force missions to get marks for Omega Reputation system advancement. (And thus you don't have the MACO Anti-borg set) A good alternative to the MACO set is the Jem'Hadar 2pc set (Shield/Armor) you obtained from the cardassian missions. Or, given that the borg use plasma weapons, pick up a shield with a [Pla] modifier to reduce plasma damage by 20% and energy dampening armor/polyalloy armor with a [Pla] modifier. For bridge officers I would suggest having two tactical officers, one science officer, and one engineering officer. Equip one Tactical officer with Battle Strategies I, Suppression Fire I, Photon Grenade III, and Target Optics III. For the other Tactical officer equip Battle Strategies I, Photon Grenade II, Target Optics II, and Overwatch II. Your Science officer should be running Medical Tricorder I, Medical Tricorder II, Vascular Regenerator II, and Nanite Health Honitor I. Your engineer should be running Mine Barrier I, Shield Recharge II, Weapons Malfunction III, and Reroute Power to Shields III. The setup focuses on keeping your team alive for the longest amount of time. The Science/Engineer will focus on healing the away team while the tacticals will primarily deal the damage. I would suggest equipping two boffs with pulsewaves, one with a sniper rifle, and one with a split beam rifle.
Quote:
Originally Posted by dalolorn
(Post 6845161)
Wrong. Dual pulsewaves are the best weapon layout when fighting Borg in most situations. Some situations, however, require a sniper rifle as well.
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Having one pulsewave is nice, but two forces you to get within point blank range of a drone. It really isn't wise to do that to borg mobs when you have bridge officers...the borg love to use sweeping bolt strike when there are two or more enemies right in front of them. And if you happen to have a 3 piece STF anti-borg set, the 3pc instant remodulator far outweighs carrying a second pulsewave weapon.
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