How's those Vesta builds ?
I don't PVP much, just with my fleet mates for fun.
I frequently lurk these threads for inspiration and advise on my builds.
So can I ask, how are you PVP folks equipping your Vestas?
Thanks in advance.
If I had to guess, a few of us don't use Vestas....or at least I don't.
We just break them apart.
Sorry to say, but a majority of us PVP'ers consider the Vesta to be the most overpowered ship in the entire damn game (and considering such ships as the timeships, the Jemmy bug, and others are it's competition, that's saying something).
So I hope I have backup when I say: we don't even bother using the Vesta. We destroy them instead.
I believe running the 3 console set is a bad idea.
I run a tactical vesta with the aux cannons. Come visit IntPvP (internationalpvp.typefrag.com:62245) TS for help on Vesta builds.
All I gotta say is, the ship is very elegant and very complicated to operate. The "Multipurpose" title to it, fits the ship's description. The consoles do preside by specific use of the ship. However, you cannot have it all. If you try to, your 38k hull will be crushed.
Im working on a vesta built that revolves around pinning you in place for my opponents... being a science captain in the vesta I DO NOT use the aux cannons as I dont feel the vesta turns fast enough in my opinion to make them worth the effort... well that and having to give up a LCMDR Uni slot as well....
but that being said I have worked out a built that uses the Graviton Pulse generator, the Quantum Field Focus console Tractor beam, and Gravity well that seems to work nicely....lets me pin someone in place for my team to blow it up....
the less of the "toy consoles" you use, is usually better for maxing the 1 you do.
for the vesta, the def dish beam is a great tool. its possibly the only sci shield drain ability in the game worth trying to implement in your build. to max that out you dont want to use those aux cannons, because the beam draws on your aux power for the drain.
my advice would be that, on a tac captain or sci captain, that you think of flying your vesta like a big escort. as pax mentioned above, once a shield facing is down, a good escort pilot will chew through that hull really quick.
for an engie captain in the vesta, id say forget it......use the intrepid if you want an engie sci setup. that is if you don't have the recluse. that ship is made for being the rock in PVP.
have fun kill bad guys
ive lost count of the number of times a vesta and i have dueled and it has tried to use all 4 of its console powers on me in succession for them to do little for him and end up geting him killed. its like the were missing something, any sort of min maxed bite, they were push overs. i know at least that purple push field would be great in pve situations, pushing probes away and sending big damage kinetic back to the target.
its sad to see so many BAD vesta builds, with the station setup it has, you actually have to think, theres a wide variety of things you can do, but that doesn't mean you try to do everything. you focus on 1 type of tactic, and maximize that tactic like never before with the help of the varied stations. the vesta, and odesy and vets ship, have allowed for the all time worse builds ever to grace STO, but when done right they can be the most effective ships.
if your vesta isn't a spike damage, movement control boat, your proboly doing it wrong. EWP, runabouts, and your own tractor beam should make your ability to hold absolute. then your MORE then sufficient 12 turn should have no trouble using DHCs.
I had posted this in another thread, but nobody commented (heh, I actually killed the thread with this post) - I was going to edit it, but never did - but here's the edit:
Engineer Captain: http://www.stoacademy.com/tools/skil...ild=MMEStrat_0
RSF, MW, EPS PT, Nadion, EFleet
Traits: Accurate, Elusive, Techie, Warp Theorist
Romulan: +3% Crit, PlacOnCrit, SciBoost
Omega: Hull Repair, KineticProc
EPtS1, AtB1, RSP2
ST1, HE2, PH3, VM3
DOFFs: 2x Tech, 2x Projectile, 1x VM Add
Fore: Hyper-Plasma Torp, Omega Plasma Torp, Plasma Torp
Aft: Kinetic Beam, 2x Plasma Torp
Tac: 3x Ambiplasma
Eng: SIF, 2x Neut
Sci: Wave-Function, Zero-Point, Borg, Graviton
Hangar: Advanced Delta Flyers
Devices: RMC, SFM, Aux Battery
Romulan: +7.6% Plasma Dmg, +15.2 EPS
Omega: 1% Reactive Deflection
AKHG: +25% Torp Dmg, +7 Aux Pwr, +7 Crew Recover, +70% Crew Resist
So the question arises, how completely fail would this be in your opinions?
Should switch to mines and pick up a dispersal pattern. Your tech doffs are making your two torp abilities redundant anyhow
as long as your focus with that build is healing and pet control, here would be my small adjustments:
drop the high yield for a second spread.
drop the polarize hull for tss3.
have fun kill bad guys
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