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-   -   My Battlecruiser Build (http://sto-forum.perfectworld.com/showthread.php?t=472641)

wunjee 12-03-2012 09:02 PM

My Battlecruiser Build
 
I've been away for quite some time and am just recently getting back into the game. I found that the tier 4 Battlecruiser is still my favorite Klingon ship for it's mobility and that the tier 5 version of the ship cannot be purchased but with 120,000 dilith, so until I have that, here's my current build. Suggestions are more then welcome.

Fleet Tor'Kaht

Fore:

Disruptor Dual Heavy Cannon Mk XI [CrtH]x2
Disruptor Dual Heavy Cannon Mk XI [CrtH]x2
Disruptor Dual Heavy Cannon Mk XI [CrtH]x2
Dual Disruptor Beam Bank Mk XI [CrtH]x2

Aft:

Disruptor Turret Mk XI [CrtH]x2
Disruptor Turret Mk XI [CrtH]x2
Disruptor Turret Mk XI [CrtH]x2
Disruptor Turret Mk XI [CrtH]x2

Deflector:

Positron Deflector Array Mk XI [ShdS] [SIF]

Shields:

Covariant Shield Array Mk XI [Cap] [Reg]

Engines:

Efficient Impulse Engines Mk XI

Devices:

Red Matter Capacitor
Subspace Field Modulator
Shield Battery

Engineering Console:

Blue EPS Flow Regulator Mk XI
Blue EPS Flow Regulator Mk XI
Blue EPS Flow Regulator Mk XI
Blue Neutronium Alloy Mk XI

Science Console:

Blue Shield Emitter Amplifier Mk XI
Blue Emitter Array Mk XI

Tactical Console:

Blue Disruptor Induction Coil Mk XI
Blue Disruptor Induction Coil Mk XI
Blue Disruptor Induction Coil Mk XI
Blue Disruptor Induction Coil Mk XI

BOFF skills:

Lt. Universal: Science

Hazard Emitters I
Jam Targeting Sensors II

LtCmdr Tac:

Tactical Team I
Cannon Rapid Fire I
Beam Overload III

Lt. Tac:

Tactical Team I
Cannon Rapid Fire I

Commander Engineering:

Engineering Team I
Reverse Shield Polarity I
Emergency Power to Shields III
Directed Energy Modulation III

Ens. Engineering:

Emergency Power to Weapons

Doffs, I'm using a hodge-podge at the moment until I can afford some good ones. I do have:

Green Conn Doff - Tactical Team cooldown reduction
Geen Damage Control Doff - Chance of Emergency Power To -- cooldown reduction

coldicephoenix 12-03-2012 09:42 PM

Just wondering,
wont the tac team I & II be on the same CD? Maybe change one so the BOff wont be be on CD cos you triggered one TT.

Your build should be good for stripping shields :D But after the shields are gone the proc wont be much use tho :(
But I'm all for using the non conventional guns. I use plasma myself in a similar layout and when it procs its beautiful but instead of the DBB I use the Bioneural torp.

Btw have you considering getting the set pieces? (Borg/omega/KHG etc?)

Also once you can afford it, try getting the Fleet Vorcha (Tor'kaht). This ship can make fed escort blink and wonder what just happened when you show up and pew pew! Cos that ship can take a hell of a beating and dish out an even greater amount :D

wunjee 12-03-2012 10:00 PM

Oops, I derp'd that. I meant Engineering Team there. Yeah, they share a cooldown, but they don't seem to have the same cooldown. If I pop one, the other CDs before the first one so I can cycle them pretty effectively and it's gotten me out of some tight spots.

I'm definitely looking forward to the fleet Vor'Cha, but I'm not really sure how to go about getting it. I'm in a fleet but I'm not sure of it's standing and not sure how the fleet ship thing works.

I definitely want that ship tho.

mustafatennick 12-04-2012 03:11 AM

Hi
 
Hi there good on you for goin tet they look nice who cares if the proc is useless on the hull this game is meant to be about fun

if you have tac team twice the second one goes on a 15 second countdown so it all good

Get rid of aceton beam in stfs energy weapons do very little of the actual damage go with auxiliary to Sif 3 instead or anything else really that's if this is an stf build

I'm not the greatest player in the world to give advice but that's about the only thing I would change

wunjee 12-04-2012 04:47 AM

I've since swapped out the Aceton beam with Directed Energy Modulation III. Seems to do well against shielded targets and I figured it'd go well with tetryon's proc. Why spec for weaknesses?

Can't wait for the Fleet upgrade, but it's going to be a while with Fleet Modules costing what they do. Game's gotta' find some way to ream you I guess.

Would I see any really noticeable gains in going to [CrtD]x2 or [CrtH]x2?

mustafatennick 12-04-2012 04:58 AM

Hey
 
In my opinion I try to get all my cannons crit hit with the best multiplier although the percentage doesn't look that good on paper with cannons especially rapid fire your sending volley after volley and I have 4 mk12 crit h x3( I think that's what they are don't quote me) and the amount of crit hits I get is out of this world and when dhcs crit it means around 7-10k approx depending on consoles and buffs

wunjee 12-04-2012 05:08 AM

Alright, I'll give that a shot.

I just ran my first elite STF and had a blast. Actually survived the whole thing. Makes me want the tier 5 Fleet even more, tho.

mustafatennick 12-04-2012 02:15 PM

:)
 
Fantastic hope all goes well and remember to have plenty of fun that's what it's all about so many times I see people in game and on forums taking things too seriously.


Good luck getting your fleet ship

wunjee 12-04-2012 10:15 PM

Updated with 100% more battlecruiser. Finally got the Fleet Tor'Kaht.

disposeableh3r0 12-04-2012 10:33 PM

Since the shield emitter amps are percent based off the regeneration of your shield you aren't getting much off those paratrinics.

You could go with a covariant and get much better regeneration without much loss in cap.

You could also go resilient and swap in a field emitter to boost both cap and regeneration.

At least untill you can get one of the stf shields.

Also why 3 eps consoles? And beam overload 1 is rather weak you may be better off with another cannon instead of the beam for over all dps or using a sub system targeting attack. A quantum torpedo will do about the same damage as a BO1 attack and do it much more frequently once shields are down without costing you any weapons power so chances are you will do more overall damage anyway.

Just a thought. Fun is always more important.


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