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-   -   I'd like some advice please... (http://sto-forum.perfectworld.com/showthread.php?t=472881)

bortjinx 12-04-2012 04:36 AM

I'd like some advice please...
 
Hi guys,

I'm fairly new to PvP, and have only taken part in a couple of matches. In those matches, I did a considerable amount of damage compared to the other players (approx 500k in a 15 kill match and around 750k in a 20 kill match), but I don't have any idea if that is good or not because I've only played against a very small group of people. I think it's good, but for all I know I'm really just a mediocre player who happens to have been playing against some really bad players. No idea, which is why I'm looking for some perspective.

So, part one of my post is asking, in an average 15 kill match, how much damage do you usually come out with?

Second, I'd also like someone who knows about PvP to look over my build and tell me if any improvements can be made. I'm not really looking for console advice - I like my current crazy console setup, more abilities and other gear.

I'm flying the Defiant-R (from way back when you still got free ships without Vet rewards upon hitting VA). My setup looks like this:

Fore: 3x Antiproton Mk12 DHCs (Pre-S7 Borg gear); 1x Mk12 Quantum Torpedo Launcher (Pre-S7 Borg gear)
Aft: 3x Antiproton Mk12 Turrets (again, Pre-S7 Borg gear)
Engine/Deflector/Shield: All Mk 11 Borg

Consoles:
Subspace Jumper,
Assimilated Console,
Impulse Capacitance Cell,
Cloak,
Isometric Charge,
Point Defense System,
Automated Defense Turret,
Graviton Pulse (Beam?),
Theta Radiation Field.

Skills:
Tactical:
TT1&2, T:HY2, T:Sp3, C:RF3, C:SV2, AP:D1, AP:B1.
Engineering:
ET1, RSP1
Science:
ST1, PH1

Note, the numbers on the skills may not be entrely correct, but I'm writing this at work, and trying to do it from memory.

Thanks for any input guys :)

thishorizon 12-04-2012 04:59 AM

http://hilbertguide.com/

please read this, and then come back to us.

have fun kill bad guys

keisyea 12-04-2012 05:09 AM

Quote:

Originally Posted by thishorizon (Post 6920571)
http://hilbertguide.com/

please read this, and then come back to us.

have fun kill bad guys

May Hilbert guide you.

bortjinx 12-04-2012 05:22 AM

Quote:

Originally Posted by thishorizon (Post 6920571)
http://hilbertguide.com/

please read this, and then come back to us.

have fun kill bad guys

Thanks for the link.

I've been to look at it, and have a question... Why TSS? I know PvP is a team activity, but as an escort captain, shouldn't I be concentrating on blowing up the enemy and keeping myself alive?

Also, the BOff layout is different. My ship has an extra Tactical ensign slot, and no ensign Engineering slot. How would you change your BOff abilities to reflect this?

snoge00f 12-04-2012 05:29 AM

TSS keeps you or a teammate alive. Try not to think in terms of being a glass cannon.

Read my siglink for even more useful info. :)

dantrainor 12-04-2012 05:31 AM

Quote:

Consoles:
Subspace Jumper,
Assimilated Console,
Impulse Capacitance Cell,
Cloak,
Isometric Charge,
Point Defense System,
Automated Defense Turret,
Graviton Pulse (Beam?),
Theta Radiation Field.
Jesus... Wanna try putting some actual consoles in there maybe?


TT1 CRF1 APO1 CRF3
TT1 THY2 APO1
THY1
EPTS1 EPTS2
HE1 TSS2

But seriously sort out those consoles. You're both hurting your build, and ****ing off everybody you play against.

bortjinx 12-04-2012 05:50 AM

Quote:

Originally Posted by dantrainor (Post 6920971)
Jesus... Wanna try putting some actual consoles in there maybe?


TT1 CRF1 APO1 CRF3
TT1 THY2 APO1
THY1
EPTS1 EPTS2
HE1 TSS2

But seriously sort out those consoles. You're both hurting your build, and ****ing off everybody you play against.

They are "actual" consoles, and with all of them, my ship is great fun to fly. I might be losing out on a little survivability and damage with them, but all the little tricks they offer me makes up for that I think.

As for ****ing off the people I am flying against, why not? The more attention they are forced to spend on keeping track of me and what I am doing means that less attention is on my teammates. Besides, annoyed people make mistakes.

Hilbert's Guide page is an interesting read, and I think between his page and your BOff skills you have listed, I can see a couple of small changes I'm going to make to my build.

While the criticisms about my build are appreciated, what I really want here is perspective. I'm getting that I have an unusual build, but rather than just say something like 'Get some new consoles' (and I assume you mean stack damage consoles, resists, and shield strength), tell me, how does your ship perform in PvP? In an average 15-kill match, how much damage do you do? (Yes, I know damage isn't everything, but DPS is my primary purpose as an Escort, so I think it applies over healing here).

Also, why does no-one use RSP in their builds? I find that combined with TT, it can fully recharge my shields in a matter of seconds. That should be more effective than EPtS, surely?

bortjinx 12-04-2012 06:01 AM

Quote:

Originally Posted by snoge00f (Post 6920941)
TSS keeps you or a teammate alive. Try not to think in terms of being a glass cannon.

Read my siglink for even more useful info. :)

"Try not to think in terms of a glass cannon" lol. That was some advice I was offered after my first few matches, and from that I have picked up ET and ST to try to improve my survivability. I didn't think you could use TSS on yourself?

Having a quick look at your siglink, it appears most of the posts on you have linked on there are about cruisers, and only the Beginner's Guide to Escorts and maybe a few of the threads shown on the listof contents link may apply (but I'll have a proper look at those later, after work when I have a chance togo through them properly).

sophlogimo 12-04-2012 06:10 AM

Quote:

Originally Posted by bortjinx (Post 6921111)
[...]
Also, why does no-one use RSP in their builds? I find that combined with TT, it can fully recharge my shields in a matter of seconds. That should be more effective than EPtS, surely?

It depends.

Many people here will tell you that EPtS rules everything, always, because of the resistance bonus that it gives your shields. And in most cases, that is true, especially for escorts.

RSP is great even without TT (because of manual redistribution) for healing your shields, but once it wears off, the lack of shield resistances makes the just-healed shields go away pretty quickly. In a cruiser, you want to have both, two copies of EptS and RSP, but in an escort where you will, at most, have three slots for engineering abilities and too few sci abilities to give you extra shield healing, you are better off with EPTS, because your shields will last longer: Even EPTS1 gives 18% bonus damage resistance on top of what your (now boosted) shield energy level gives you. So, 1000 points of incoming damage become less than 820 points that way, to be further diminished by native shield resistances and shield energy level.

And you can have two copies of EPtS which basically keeps that up all the time, whereas RSP can be up for something like 10-15 seconds, and then be on cooldown for 45 seconds... in a game where an unprepared-for alpha strike will kill you within 3 seconds.

snoge00f 12-04-2012 06:16 AM

Quote:

Originally Posted by bortjinx (Post 6921241)
"Try not to think in terms of a glass cannon" lol. That was some advice I was offered after my first few matches, and from that I have picked up ET and ST to try to improve my survivability. I didn't think you could use TSS on yourself?

Having a quick look at your siglink, it appears most of the posts on you have linked on there are about cruisers, and only the Beginner's Guide to Escorts and maybe a few of the threads shown on the listof contents link may apply (but I'll have a proper look at those later, after work when I have a chance togo through them properly).

Yeah but the thing is that knowing about different ship types can impact your understanding of the game in general. It can help you as an Escort when you're attacking. The more familiar you are with different builds the better you can plan your attack.


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