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-   -   NPC spawn/beam-in bug (http://sto-forum.perfectworld.com/showthread.php?t=473681)

commanderleeta 12-04-2012 07:06 PM

NPC spawn/beam-in bug
 
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.

Subsequent NPC group spawns usually (though not always) show the beam-in effect.

This was not the case prior to season 7.

kirksplat 12-05-2012 06:46 AM

Quote:

Originally Posted by commanderleeta (Post 6933181)
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.

Subsequent NPC group spawns usually (though not always) show the beam-in effect.

This was not the case prior to season 7.

Hmm... this could be useful with the npc disappear feature, but I can see how it would be weird when needing the beam in animation.


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