Feedback on an Escort build plz
Im going to run the tier 4 fleet advanced escort soon and was wondering about this build and would love some feedback and suggestions. I noticed on you tube that some players were going with phasers beam arrays and a beam bank and was woundering why?
Bridge Off abillitys would be:
Science: photonic off. II Science Team II Hazard emitt. I
Engineering: Em power to weapons I Em power to shields II
Tactical : Tac team I and II Cannon Rapid Fire I and II Attack patteren Omega III
Devices Shield and weapons batterys
Advanced positron deflector array [inert] [cosys] [Slint] [Cman] ultra rare
Advanced Fleet covalent shield [cap]x3 [ResA] 7046 cap shields
Advanced Fleet Engine ? need to get on probably with the most turn speed
3 Fleet phaser dual heavy cannons MK XII ultra Rare [dmg]x3 [crtD]
1 Phaser quad cannons [dmg]x4
3 Fleet turrets MK XII ultra Rare [dmg]x3 [crtD]
5 Phaser relays MK XII very Rare
3 Fields generators MK XII very rare
2 Neutronium alloy MK XII very rare
Replacing the Neutronium alloy with
1 cloaking device
1 EPS flow reg MK XII
Your equipment loadout is pretty solid, but your Boff abilities could probably be improved;
I would pick something like this
Sci: Polarize Hull, Hazard Em 2, TSS3
Eng: EPTS1, EPTS2
choose either CRF+THY or CSV+TS, Attack pattern Beta for PvE, Attack pattern Omega for PvP
Tac:TT1, CRF1/CSV1, APB2/APO1, APB3/APO3
bind both copies of tac team, emergency to shields, cannon rapid/scatter and attack pattern beta/omega all to the spacebar, and all you have to worry about is timing your torps.
Polarize hull is your on demand tractor escape and HE2 and TSS3 can be used as and when needed and thrown to team mates. Attack pattern beta is a fantastic team damage multiplier, and more effective for getting the job done than trying to just buff your own damage output IMHO.
thx Harry looks intrusting, I'll give you it a try. How do you bind things to space bar?
Scroll down a bit and it lists how to bind to spacebar.
Overall great guide:
I was under the impression you could only equip the Quad Cannons on Tactical Escorts?
thx but that txt file just goes to a page with some text when I click on it... so I copy pasted the text into a note pad and save it the put it in the /live area but when I typed /bind_load_file spacebar.txt into chat and tryed to use tray seven I could get it to work :(
Can only equip one on each ship though....
You might also need to double check the filename/location. You could try this;
While in space custom bind anything using the chat;
/bind T "team Target: >> $target <<"
Then save a bindfile with a name specific to that character e.g.
Then look for kirk_space.txt using the windows file finder if it doesn't show up where you expect it to, you can then edit the file to include what you want (the second line of spacebar.txt from the hilbert guide).
Now go back to the chat and
and all should be working.
Whats the deminissioning return on the phaser relays. I know that after 3 they stop giving you the full increase to damage. I would find a torp to use up front and loose a dual heavy. I find that Photons to a bit better with torpedo spread and quantum seem to be a bit better for high yeild.
I just did this with my advanced escort (4 tac slots) to make sure I was not spreading bad information, here are the relevant numbers.
All tac consoles were blue quality plasma infuser consoles (+26.2%)
Weapon checked was purple quality plasma mk XI DHC with base damage 565(376.7)
Here are the numbers from the tool tip;
No tactical consoles 1383(922 dps)
1 tactical console 1496.9(998 dps) - added 113.9(76)
2 tactical consoles 1610.9(1073.9 dps) - added 114(75.9)
3 tactical consoles 1724.8(1149.9 dps) - added 113.9(76)
4 tactical consoles 1838.7(1225.8 dps) - added 113.9(75.9)
It is quite clear that each console adds the same amount, but it is unclear exactly how this amount scales in relation to skill points,power levels and base weapon damage - and TBH I'm not going to spend a long time reverse engineering the formula, when the important thing that people need to know is....
Tactical consoles do not suffer from diminishing returns.
The actual percentile increase per console is smaller than the amount stated in the console's stats.
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