Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Gameplay Bug Reports (http://sto-forum.perfectworld.com/forumdisplay.php?f=69)
-   -   Omega Plasma Torpedo Launcher bugged w/ stacking procs from projectile doffs (http://sto-forum.perfectworld.com/showthread.php?t=482791)

nanomorph 12-12-2012 03:28 PM

Omega Plasma Torpedo Launcher bugged w/ stacking procs from projectile doffs
 
If you run two or more projectile doffs with this launcher and you end up with stacking procs, basically you end up with six seconds of the launcher constantly attempting to fire (and failing, so it plays the firing sound and a torpedo comes out but gets nullified by the game) until the six-second normal reload timer ends and the procs go to waste.

Normal behavior, of course, would be for additional torpedoes to be fired with a one-second cooldown between shots as the stacking procs are used up sequentially (assuming two or more purple doffs, and the 6s cooldown between shots normally for this torp launcher).

Short vid of what I'm describing: https://www.youtube.com/watch?v=airdxhwycqs

nanomorph 12-12-2012 06:24 PM

Okay, with further testing, it is NOT related at all to doffs. It does this without projectile doffs slotted.

tumotu566 12-13-2012 06:15 AM

Pic
 
Can You post a Screenshot of the full info of that weapon, pls?

tradik 12-18-2012 10:46 AM

Quote:

Originally Posted by nanomorph (Post 7060841)
Okay, with further testing, it is NOT related at all to doffs. It does this without projectile doffs slotted.

I will concur that this is not an isolated 'glitch'. I have been experiencing this issue as well since receiving it, and tested it with and without PWO's, no change. It's been something I've been living with for a few days, but I was planning on doing some tests tonight to see if these 'seizures' are affecting firing timing/cooldown. Even if not, it's quite annoying...it's like my ship turned into a green bubble party-popper.

metalkoreking 12-18-2012 12:11 PM

Encountered this yesterday. I was hoping I wasn't alone.

srasveeva 01-01-2013 02:54 AM

Same issue with a new added bummer
 
I have been having the same problem. But as of yesterday it has added something new. now the weapon will not fire at all. It used to do the count up to 6 charges but it will no longer do so.


All times are GMT -8. The time now is 03:29 AM.