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fovrel 12-15-2012 11:27 PM

No rainbow ship
It is well known to me that you should not make a rainbow ship, a ship with different types of energy weapons, since you can boost your damage more with spedific energy type consoles than with generic ones.

Now that is for one ship, but I was thinking of a group of ships. Shouldn't they have the same energy type too? There is of course no console that boost overall group damage, but I am thinking of the proc.

Take phasers. They have a 2.5% chance of taking out a subsystem. I am not very happy with this feature. The chance here is to small, further, which type of system is set off, is random. However if a group, say 5 ships, with all phaser weapons, wouldn't that have a serious impact on the fight. The enemy would stutter through the fight, this off line, that not working etc.

So the qeustion here is. Group play, one type of energy weapons?

sophlogimo 12-16-2012 01:19 AM

I don't think thatthe procs are important enough for such a decision. In fact, I can see synergies from various energy weapon types, such as Disruptor fire taking their armor down, and plasma then doing more damage over time.

fulleatherjacket 12-16-2012 02:27 AM

Whenever a phaser proc hits and disables a system, the target becomes immune to further phaser procs for 10 seconds.

vestereng 12-16-2012 02:57 AM

I just use my favorite color, purple.

Last character I levelled up I made it a point to fly with a skittles setup and only do scatter volley just doing mirror event and it didn't really matter.

I am sure if you play pvp where every little number can make a difference there'd be sense in nitpicking but on STF, which I assume you are playing for borg marks, you can basically get away with anything

jexsamx 12-16-2012 02:58 AM


Originally Posted by fulleatherjacket (Post 7109261)
Whenever a phaser proc hits and disables a system, the target becomes immune to further phaser procs for 10 seconds.


So basically, while one ship going ROYAL RAINBOW is bad because of console limitations, it's actually beneficial for teams to have more than one energy type among them.

A team consisting of Disruptors and Antiprotons could, for instance, benefit at once from the Disruptor debuff and the Antiproton crit bonus. Add a phaser Cruiser with FAW going full-on disco ball and you can capitalize on engine and shield disables too.

sollvax 12-16-2012 04:09 AM

our STF team includes one Tetryon special one high power torpedo boat and two guys on phasers plus one ship whose weapons load is described as "peppermint"

markhawkman 12-16-2012 06:58 AM

Yeah, the actual end benefit of using a specific damage type isn't that great. I use phasers on most of my guys, but that has more to do with phaser consoles boosting my PDS console.

I do have one character who uses a dedicated rainbow setup.

Doing rainbow right is more about using good equipment and strategy than anything else.

brigadooom 12-16-2012 07:24 AM

I'd think ideally a group has each member specialised into a different weapon type. Proctastic.

cmdrscarlet 12-16-2012 07:25 AM

So that's what is meant by "rainbow boat" ... (still learning experience-based lingo here ;) ).

Thank you for asking because I was wondering if players generally have weapon preferences when in a group. As a Sci, I want to be able to contribute beyond having a Sci character.

oldschooldork 12-16-2012 07:26 AM

another idea is to use weapons that have two damage types. for example, I use phased tetryon weapons...they have about half (maybe a little more) of the shield-stripping power of tetryons, but they also have the subsystem disabling of phasers. just add consoles that boost your tetryon dmg. there are other weapons like this in game...i believe there are phased disruptors and one with positron, don't know if it's phased positron or what. throw in some strategy and tactics and you're all set. this works for me, anyway.

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