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maicake716 12-18-2012 10:32 AM

mai tri-force of vestas
 
heres my 3 vesta's that i'll be seen around in. each has mutiple roles they can fill.

---------------------------------------------
MMSE (vesta class) Science version

weapons-

duel chrono beam bank, temporal torp, chrono torp.
phased polaron beam, chrono mine, tachyon mines

red matter
rechargable shield battery
subspace modulator

maco shield
maco engine
maco deflector

Duty Officers-
2 shield distro's
1 deflector cooldown
1 tractor shield drain
1 aoe placate with charged partical burst

engineering consoles-
borg, tachyokentic

science consoles-
flow capacitor x 5

tactical consoles-
auto defense turret, vesta fermion and quantum field consoles.

shuttle-
very rare delta flyers.

science powers-
viral matrix 1 (or shockwave 1), transfer shields 2, sci team 1.
polarize hull 1.
tractor beam 1, hazzard emitter 2, tachyon beam 3, charged partical burst 3.

tactical powers-
tactical team 1, attack pattern delta 1.

engineering powers-
emergency power to shields 1, aux to sif 1.

ideal role- shield stripping and disable on demand and heals

------------------------------------------------------------------------------
MMRE (Vesta) Tactical version

Weapons-
3x aux dual heavy cannons
2 tricobalt mines, 1 phased tetryon beam array.

devices-
red matter cap.
subspace modulator
rechargable shield battery

maco shield
maco engine
maco deflector

Duty officers-
2 shield distro's
2 attack pattern doffs
damage control engineer (reduce recharge on epts)

engineering consoles-
borg console
quantum field focus (vesta) console

science consoles-
2 partical gens
subspace jump
iso charge

tactical consoels-
4x phaser relays

hanger-
peregrine fighters

Bridge officers-

lt commander universal (tactical)-
tac team 1
rapid fire 1
attack pattern omega 1

Ensign universal (science)-
science team

Lt tactical-
tac team 1
scatter volly 1

lt engineering-
epts 1
aux to sif 1

commander science-
shockwave 3
grave well 1
transfer 2
hazzard 1


Ideal role- PvE, disable on demand, aoe damage to mutiple targets, anti pet.

----------------------------------------------------------------------------------------
MMSE (Vesta) Engineering version.

weapons-
front: phased tetryon beam
breen cluster mine torp
rapid fire missile launcher
rear:phased tetryon beam
2 chrono mine launchers

devices-
red matter cap.
subspace modulator
rechargable shield battery

Borg engines
Borg shields
Borg Deflector

Duty officers-
2 shield distro's
extend shield doff
aux to sif HOT doff
extra power on use of epts doff

Engineering consoles-
2 neutronium armor
1 sif generator

science consoles-
2 emitter arrays
sympathetic fermion (vesta aoe heal) console
field generator

tactical consoles-
borg console
auto defense turret
resonance cascade console

Hanger-
shield repair shuttles.

Bridge Officers-

Lt Commander Universal (engineering)-
epts 1
aux to sif 1
extend shields 2

Ensign universal (science)-
polarize hull

lt tactical station-
tac team 1
attack pattern delta 1

lt engineering-
engineering team 1
epts 2

commander science-
science team 1
transfer shields 2
hazard emitter 3
photonic offcier 3

Ideal role- extreme team healing, aoe healing, team defense boosts, enemy team debuff.
-------------------

any questions on these or how theyre used feel free to ask.
i'm not shy :)

dontdrunkimshoot 12-18-2012 11:03 AM

whats the vesta best at? everything

maicake716 12-18-2012 11:08 AM

Quote:

Originally Posted by dontdrunkimshoot (Post 7141361)
whats the vesta best at? everything

its best at everything so long as you dont try to do everything all at once :P

jack of trades doesnt mean do it all all the time.

dontdrunkimshoot 12-18-2012 11:51 AM

Quote:

Originally Posted by maicake716 (Post 7141461)
its best at everything so long as you dont try to do everything all at once :P

jack of trades doesnt mean do it all all the time.

oh of course, everything 1 at a time. min/max 1 thing, or things that are all buffed by 1 thing, or don't even bother queing up. well, don't expect to do all that well if you do

paxottoman 12-18-2012 12:46 PM

Quote:

Originally Posted by dontdrunkimshoot (Post 7141361)
whats the vesta best at? everything

MMmmm No.

I own the full set. I would have to say the Vesta is best at nothing. But does everything. It's like a utility belt if anything...

rooster75 12-18-2012 12:58 PM

Quote:

Originally Posted by paxottoman (Post 7143351)
MMmmm No.

I own the full set. I would have to say the Vesta is best at nothing. But does everything. It's like a utility belt if anything...

I've played every Science ship in this game for a pretty fair amount of time. I've seen the pendulum swing both in the direction of Science and away from it. I also own the full set and I would have to totally disagree with this. For one example, shield stripping is actually making a comeback and is a viable build on this ship simply because it has the ability to turn and can support Delta Flyers. Yes, every other Sci ship can perform variations of the same layout but it's the pets that give the Vesta an advantage.

  • Tachyon Beam
  • Charged Particle Burst
  • Concentrated Tachyon Mine Dispersal Patterns
  • Very Rare Delta Flyers
  • 2 Copies of Tractor Beam with Tractor Beam DOffs


It can also outperform any other Sci ship for holds/disables if you spec it that way because of it's ability to support pets.

  • Gravity Well
  • Eject Warp Plasma
  • Viral Matrix
  • Tractor Beam(s)
  • Danube runabouts
  • Innate Target Subsystems
  • Chronitons

virusdancer 12-18-2012 02:03 PM

Does this lack focus?

MME-Strategic

Science Captain

Passives
Romulan: +3% CrtH, +PlacProc
Omega: +30 SWS, +KineticProc

TT1, THY2
EPtW1, AtS1, EWP1
EPtS1, RSP1

TSS1, HE2, TBR2, GW3
PH1


DOFFs: MAS(EWP), 2x DCE(EPt), DCE(AtS), GS(GW)

Weapons
Fore: Romulan Plasma DHC [Acc]x2, Romulan Plasma DBB [Acc]x2, Hyper-Plasma Torp
Aft: Cutting Beam, Romulan Plasma Turret [Acc]x2, Omega Torp

D/E/S: AKHG

Hangar: VR Scorpions

Devices: RMC, Aux Batt, Scorpions

Consoles
Tac: 2x Plasma Infuser, Borg
Eng: Neut, RCS, Tachyok
Sci: 0Point, Fermion, Romulan Part (Shield), Romulan Part (Plasma)

Crew Recovery: +7
Crew Resistance: +70%
CrtH: +3%, +0.76%, +1.8%, +0.92%
CrtD: +7.6%, +9.2%
Damage (Plasma): +7.6%, +9.6%
Damage (Torp): +25%
Damage Resistance: +17.5
Damage Resistance (Plasma): +20%
EPS: +15.2, +8.8
Flow Cap: +18
Graviton: +17.2, +23, +18
Hull Repair: +5.1
Particle: +18
Power Insulators: +19.7, +31.9, +31.9
Stealth: +8.8
Structural Integrity: +18
Subspace Decomp: +18
Subsystem Power (All): +1.8
Subsystem Power (Aux): +10, +3.8, +7
Subsystem Power (Shield): +5, +3.8
Subsystem Power (Wep): +5, +3.8
Turn Rate: +22.9%, +35%
Weapon Skill: +30

2.5% -10.5 Target Damage Resistance
?% +? Self Damage Resistance
2x 30-35% Reduce Recharge 30% on EPt (depending on Blue or Purp)
25%, 20%, 15% (10%) Additional Grav Well (depending on Blue or Purp)
20-40% Hull HoT w/ AtS (depending on Green, Blue, or Purp)
20-25% 3s Immobilize w/ EWP (depending on Blue or Purp)
2.5% (Energy)/5% (Torps) 751.4 Kinetic Dmg that ignores Shields
5% (w/Crit) to Placate
2.5% Plasma DoT (DHC, DBB, Turret)
2.5% Plasma DoT (Cutting Beam)
2.5% Shield Heal (when receiving damage, 10s CD)
25% Subvert Targeting: -25% Accuracy, 1s Placate
2.5% Weapon Power +10

Dampening Field
Engine Hot Restart
Mask Energy Field
Photonic Fleet
Science Fleet
Sensor Analysis
Sensor Scan
Subnuke
Subsystem Targeting

Hull Heals: AtS, HE, (possible AtS Hull HoT)
Hull Resists: AtS, HE, PH
Shield Heals: TT*, EPtS, RSP, TSS
Shield Resists: EPtS, TSS

Single Target Attacks: DHC, DBB, Hyper-Plasma, Omega Torp, Cutting Beam, Turret
AoE Attacks/Spam Clearing: GW, EWP, TBR

Since I don't have the ship, I don't have access to the stats for the Fermion. It's supposed to heal shields/hull of yourself and allies (apparently the friendly shield heal is not working according to a few threads) as well as buff Particle Generators.

rooster75 12-18-2012 02:23 PM

Quote:

Originally Posted by virusdancer (Post 7144521)
Devices: RMC, Aux Batt, Scorpions

Why bother with those in the device slot? Don't they have like 1 hull point?

virusdancer 12-18-2012 02:41 PM

Quote:

Originally Posted by rooster75 (Post 7144731)
Why bother with those in the device slot? Don't they have like 1 hull point?

Spam collectors.

Somebody uses FAW, TS, THY Targetables, Targetables, Mines, DPB, TBR, etc... they have a chance to eat the damage instead of you or something else you don't want to be damaged (such as the THY Hyper or THY Omega). Bless their souls, they took one for the team.

Course, they can be problematic against ISO...heh.

edit: I've never really thought of them as being anything other than chaff.

dontdrunkimshoot 12-18-2012 03:21 PM

Quote:

Originally Posted by paxottoman (Post 7143351)
MMmmm No.

I own the full set. I would have to say the Vesta is best at nothing. But does everything. It's like a utility belt if anything...

well, to be completely objective, it a fleet level ship that matches any of the traditional sci ship layouts, only the wells, orb, nova and vulcan/ballship have a variation it cant create. for certain builds, those ships may be able to have a slightly more ideal setup, its personal preference at that point.

and just because it can have its stations spread widely among the varies types, that doesn't mean that its just an unoptimized jack of all trades. quite the opposite, with ether tactical or eng LTC stations its got new disable, hold, or heal options other ships that specialize in those things don't have access too.

plus all its nice built in perks, the great station flexibility, useful console powers, 3 very nice console setups to chose from, 2 AtB fits it like a glove, the hanger, DHC use, and the aux powered DHCs


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