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arcademaster 12-19-2012 02:08 AM

Skill effect research
Anytime I'm working on a respec, there is this one issue that really throws me off. The actual effect of putting x amount of skill levels into a certain category is very much obfuscated. To know if it's worth it to put 9 instead of 6 points into a skill you basically have to rely on experience and guessing. If I search the board for info the results are scattered into individual posts through hundreds of topics and usually only talk about a single skill each. And more often than not, in the same topic there'll be another voice who vehmently disagrees. STOwiki also has basically zero information on skill scaling as well.

So I'm asking, what do you folks base your skill builds on? Is there a place on the net where all the info has been collected and I just didn't find it yet?

I have a char that still has 5 respec tokens left. I just transfered him to Tribble too, so I'll do some testing tomorrow. Would the results be interesting for anyone else? Should I try to add it to StoWiki perhaps? Am I wasting my time?

nyxadrill 12-19-2012 02:12 AM

Not sure if you dont already know about this one but there is a very VERY good skill planner on the STO Academy website :

There are some stored builds there too.

Although it doesnt actually state the effect its good for seeing an overall pattern to how others populate the skills tree.

arcademaster 12-19-2012 02:26 AM

Yeah I use Stoacademy extensively. Still, as you said, it won't help you figure out how much the skills affect abilities. It's good for creating a build that is valid and for sharing them, but I'm more looking for info on how to judge why a build would be good or not.

xxxhellspawnyxxx 12-19-2012 03:54 AM

arcademaster 12-19-2012 04:11 AM

Fantastic. Exactly what I was looking for. Thank you!

bareel 12-20-2012 06:04 AM

Although the listed effects for weapon skills are accurate enough that is not how it works exactly. This refers to the Energy Weapons, Projectile Weapons, and Weapons Training skills as they each add a flat amount of damage based on weapon used. So they are not as effective (% wise) on say mk 12 ultra rare as they are on mk 10 greens.

This shows how it works very well.
Thanks to queue38 for making it.

hereticknight085 12-20-2012 06:32 AM


Originally Posted by xxxhellspawnyxxx (Post 7152191)

Hey!!! I was gonna post that!

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