Star Trek Online

Star Trek Online (http://sto-forum.perfectworld.com/index.php)
-   Tribble - General Discussion and Feedback (http://sto-forum.perfectworld.com/forumdisplay.php?f=250)
-   -   T4 shield repair (http://sto-forum.perfectworld.com/showthread.php?t=490051)

mastershi 12-19-2012 08:24 AM

T4 shield repair
 
why on earth would ya'll nerf this to hell? change the name to puny shield repair and give me my option to pick again

martakurill 12-19-2012 10:48 AM

Haven't been on Tribble lately. Is it really that bad now? I mean, before it was WAY too good...my shields never went down. I mean NEVER.

Did it go from super powerful to completely useless, or is it just weaker than it was? I mean, it kinda did need to be toned down...

stirling191 12-19-2012 11:19 AM

By all accounts, instead of either slowing down the regen ticks or massively reducing the shield heal, they did both.

So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.

mastershi 12-19-2012 11:52 AM

Quote:

Originally Posted by stirling191 (Post 7157731)
By all accounts, instead of either slowing down the regen ticks or massively reducing the shield heal, they did both.

So it gives out a miniscule heal, at a very slow rate now. The qunitessential cCryptic solution, take something that's great in concept but not working quite right and completely destroy it's functionality.



this is what im getting at they screwed both up and now it should be put in T1 bracket instead of T4.This puny shield regen is pointless just get rid of it and put something new instead gesh

entnx01 12-19-2012 01:40 PM

What are the before and after on the shield regen now?

f2pdrakron 12-19-2012 02:00 PM

Quote:

Originally Posted by martakurill (Post 7157331)
Did it go from super powerful to completely useless, or is it just weaker than it was? I mean, it kinda did need to be toned down...

Worthless, its about 260 heal every 6 seconds ... considering we are at lv 50 and mobs do WELL over 260 PER shoot ... its worthless, maybe at every second since it would lower exposure of unshielded hull but like this? utter worthless.

Now we all regret not taking the other option unless we pay Crypic to respec.

stirling191 12-19-2012 02:31 PM

Quote:

Originally Posted by entnx01 (Post 7159391)
What are the before and after on the shield regen now?

Note: YMMV depending on ship type, console slotting, shield choice etc.

On live I'm getting about 900-1100 per second regen.

On tribble I'm barely getting 200-300 per 6 seconds.

Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.

arxial 12-19-2012 03:15 PM

Quote:

Originally Posted by stirling191 (Post 7160131)
Note: YMMV depending on ship type, console slotting, shield choice etc.

On live I'm getting about 900-1100 per second regen.

On tribble I'm barely getting 200-300 per 6 seconds.

Again, I do not in the least contend that the holodeck version is bugged beyond belief. But fixing what made it broken, and adding a 66+% reduction in functionality on top of said fix is beyond overkill.

On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.

virusdancer 12-20-2012 08:35 AM

Quote:

Originally Posted by arxial (Post 7160881)
On live, running an MVAE escort, I get 960 shield regen per second. Tribble, it's 240 per 6 seconds. Yes, if that 960 was reduced to EVERY 6 seconds, that would be perfect, but removing nearly 70% of it's utility, when the average Borg hit is well over 1k, and twice a second, is not overkill, it's bowing down to the demands of PvP'ers who do even TAKE the time or EC to up their Tiers in Omega/New Romulus to get these abilities, nor do I see them go into STF's, Fleet Mark/Romulan Mark queues, is fascinatingly disappointing. Yes, cruisers and science ships will repair more shield. Escorts, no matter how you look at them, are easier to squish. Cryptic is going to start losing more customers than it can bring in at this rate.

This is the largest pile of garbage ever to be posted on the internet.

PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.

So knock off the garbage of blaming PvPers for this Cryptic nonsense.

And seriously, considering that there is no PvP gear - just how do you think PvPers get their gear? Oh yeah, that's right - they're grinding PvE along with everybody else.

So again, knock off the silly garbage... it just makes you look... well, anyway.

ussultimatum 12-20-2012 10:23 AM

Quote:

Originally Posted by virusdancer (Post 7169441)
PvPers did not ask for this change. They asked for the bug to be fixed. The same bug you mentioned. The same bug you said you would have been fine fixing. The tooltip said per 6. The PvPers said it should be per 6. They didn't ask for it to be per 6 and nerfed to Hell. Just the bug fix. Like you even stated here that it needed to be fixed - that per 6 would have been perfect.



Here is an entire thread dedicated to nerfing this power and, and includes many posts upset with the amount of healing and not necessarily the bugged issue - it also includes nerf calls to the placate proc passive.


Whether the fix was needed or not, went too far or not is another matter - but what you claim above is simply untrue.


To be clear, I do think the Devs should be listening to PvP concerns as PvP is still a part of this game no matter the state that it's in. I just disagree with the idea that there is no one at all listening (even if they haven't, or possibly can't, addressed every concern).


All times are GMT -7. The time now is 01:37 PM.