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-   -   NPCs and BOFFs falling throught he ground (http://sto-forum.perfectworld.com/showthread.php?t=492531)

azurianstar 12-21-2012 05:56 PM

NPCs and BOFFs falling throught he ground
 
First time I got a chance to use the Foundry since Season 7 went live.


NPCs and BOFFs are falling throught he ground. Even after increasing the value on the Z-axis.

If there is a workaround, would appricate some tips.

iggym 01-01-2013 01:54 PM

I also noticed this in a mission I'm building. I'm wondering if it'll do that on Holodeck too? When I publish and test, I'll update you all.

markhawkman 01-01-2013 02:04 PM

see: http://sto-forum.perfectworld.com/sh...=458791&page=5

Short version: preview mode is bugged.

azurianstar 01-02-2013 03:31 AM

Really think this is part of the Preview Bug? While this was foundry-releated and BOFFs warping disappearing, I encountered something similar with the Romulan Werehouse mission. BOFFS disappeared and Warped.

So hopefully they will soon find the error. Really would suck if players got 1 stared because of it.

markhawkman 01-02-2013 08:16 AM

Oh, was this in a non-preview test play? I dunno then.

azurianstar 01-05-2013 03:15 AM

This was in test play.

No matter what I do in trying to fix things, nothing is working. Changing the Y values isn't helping, and changing the Zero Alitude doesn't help, weither if it's Zero, Room Floor, or Legacy Room Floor.

But I noticed that in normal pre-made zones, they aren't warping or falling through the ground. So apparently the Foundry is not accepting the customized Foundations as valid floors.

markhawkman 01-05-2013 03:36 AM

Yeah, Zero mentioned that it's related to how pathing is calculated. IE pathing data doesn't exist in preview mode so Boffs and enemies don't know how to move around things. It's NOT the floor...

skydawnknight 01-05-2013 05:37 AM

Quote:

Originally Posted by markhawkman (Post 7362211)
Yeah, Zero mentioned that it's related to how pathing is calculated. IE pathing data doesn't exist in preview mode so Boffs and enemies don't know how to move around things. It's NOT the floor...

I can verify this as well. Every map I've tested, especially ones where there are narrow paths/obstacles, the Away Team and pathing mobs vanish in preview mode. All of it works just fine, though, when playing the mission in live.

I have to say I sure would rather test it out properly before publishing and then fixing all the pathing bugs, etc.

diogene0 01-05-2013 02:18 PM

I have the same issue in preview mode. Everything is fine when it's published though, even if the game doesn't really like the deadly combo custom indoor map + patrols. Some groups will ignore a point, even when it's published.

azurianstar 01-05-2013 08:49 PM

Quote:

Originally Posted by markhawkman (Post 7362211)
Yeah, Zero mentioned that it's related to how pathing is calculated. IE pathing data doesn't exist in preview mode so Boffs and enemies don't know how to move around things. It's NOT the floor...


Yeah, someone else told me that glitch is only in Preview mode and after publishing it's fine.


But I don't think it has to do with pathing per se. Because I noticed that in premade maps, the NPCs act normal. But with "custom maps", thats when they bug. For instance, with one map, I use the Cirini interior and they fall through the foundation block (that is the new floor), and stop falling on the real map floor.

Too bad we don't have access to basic NPC pathing, like we have with patrol routes.


Well, I'm going to do my best to tolerate this bug and hope it's fixed before I publish or I publish without problems.


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