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curs0r 12-22-2012 10:04 PM

A bit of flow testing help
Hi all, I've just about exhausted the number of people directly accessible by me and willing to test my latest foundry offering. I wonder if I could appeal here to have as many as are willing to test out Syndicate Secrets and just let me know if there is anything wonky, unreliable, or otherwise show-stopping in the flow of the mission.

The dialog is temporary, just first-draft type stuff. I am self-conscious over a few spelling errors I know I forgot to change. I haven't finished adding non-essential clickies, or a lot of visual goodness yet. TBH I'm not sure the title works either. All that is coming, it's just in its skeletal form at this time.

So if you have roughly 15 minutes (I think, I'll have to time it out when it's in a 1.0 state) and feel like helping with that I'd appreciate it.

curs0r 12-23-2012 11:10 AM

I guess that's a no then. Between no testing and the fact that the public only seems to want loot-dropper easy-with-no-hands space missions I don't think I'll continue to bother trying to create foundry content. At least I finished the story some people liked. So no testing, I'm going to just call it as done as it's going to get.

markhawkman 12-23-2012 11:43 AM

You only waited 12 hours... :p

Una: why did you bother with the system wide static?

bridge: why bother with the feeble weaklings?

Engineering: spawning enemies on top of the player is generally a bad idea....

The "investigate the launch bay" objective doesn't work. The objective marker seems to be either above or below the hallway.

Overall: Why Fek'ihri?

zahinder 12-23-2012 11:52 AM

Well, let's see:
'Hi, my dialog is shoddy and basic, there's nothing but the plot with no polish or anything interesting to look at. Please do a bunch of testing work for no reward! Hey, nobody's jumped up in the single day this has been up a few days before Christmas!'

Maybe you could offer to exchange testing with someone.

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