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stardestroyer001 12-24-2012 04:09 PM

Grouping, and enable visuals in Foundry
Just a small proposal to Cryptic about the Foundry editor.

When creating complicated map levels (such as the Enterprise-D corridors, hint hint), I find myself annoyed by the fact that newly placed objects cover the old ones - so if I add a roof halfway through my project, then I unfortunately see half the map I created. It's also a pain in the neck to remove the roof if its draggable point is in a cluster of other objects.

I'm proposing two small solutions which could revolutionize the way authors create their maps in the Foundry editor.

1) Add the ability to create/disband groups of objects, and to name/rename groups. This will allow authors to assign names to components of their map, such as floors, roofs, doors, and even NPC groups and contacts. You can move them around collectively, rotate them, delete the group and all of its objects, and expand the group if needed. Also, this idea would be greatly affected by the next one...

2) Add the ability to assign layers to objects and/or groups, and to enable/disable seeing the layer at will. This idea isn't new, Adobe Photoshop has been using this for years. By using layers, we can assign, say, a group of roofs to be shown as non-visible. That way, authors like me can get to the meat of the map, and not be concerned with shifting the roof back on once the adjustments have been made. Also, you could take Adobe Photoshop's idea of locking the layers, so they cannot be moved or deleted until unlocked.

All of these ideas would need a new bar specifically for groups and layers. I'm sure a lot of people wouldn't mind though, since the benefits far exceed the drawbacks.

I really hope to see this come to frutition, the Foundry is good, but not great. Hopefully this will help a lot of people create their maps easier in the Foundry editor.

zahinder 12-24-2012 04:23 PM

Another option would be an object (or group) specific 'visible/touchable' toggle to prevent moving or whatever individual objects.

Grouping, visibility, and layers are fundamental parts of a lot of software that does similar things (photoshop, many CGI programs, map drawing programs, etc)

nagorak 12-24-2012 05:03 PM

I agree with these ideas completely. They are sorely needed.

psycoticvulcan 12-24-2012 09:48 PM

You can sort of do 1 by placing the mobs and such, naming them after their coordinates, then replicating them and deleting the old ones. It's time-consuming, but it works.

But implementing 2 would be a much better way to do it.

ajstoner 12-25-2012 11:10 AM

I Like it. Good ideas all.

stardestroyer001 12-29-2012 03:17 PM

Perhaps we should bring this to the attention of the Devs/Cryptic.

psycoticvulcan 12-29-2012 03:43 PM


Originally Posted by stardestroyer001 (Post 7281641)
Perhaps we should bring this to the attention of the Devs/Cryptic.

I think that's what this thread is for. ;)

stardestroyer001 01-20-2013 03:42 PM


Originally Posted by psycoticvulcan (Post 7281821)
I think that's what this thread is for. ;)

Yes, but like most good proposals, it falls on deaf ears. We need to get their attention so they will add it to their to-do list.

gammadelta2 01-21-2013 07:15 PM

How about an undo button.

psycoticvulcan 01-21-2013 07:20 PM


Originally Posted by gammadelta2 (Post 7580441)
How about an undo button.

We have an undo button. Click "Edit" in the corner, then "Undo".

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